๐บ Plotting tiny points :3
My weekend isn't flashy - I'm triangulating a 2D tileset into real 3D geometry.
๐ Point-by-point topology
๐งฉ 2D sprite โ 3D form
โ๏ธ Lighting + normals
It looks boring. It builds everything XD
Curious what others dev first, fun features or foundations!
#pixelart #indiedev
01.03.2026 19:45
๐ 7
๐ 1
๐ฌ 0
๐ 0
Thank you very much! :D
30.01.2026 21:02
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐ Happy New Year from the climb ๐
A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars.
โจ Night climb with layered elevation
๐ฎ Town lights marking the ascent
Hereโs to steady climbs and brighter horizons.
#pixelart #indiegame #gamedev #gameart
31.12.2025 17:38
๐ 10
๐ 2
๐ฌ 0
๐ 0
โ๏ธUpdating diffuse map cutting..
..to include structures! ๐ก
๐ชจStructure pixels yeet'ed by asset collision
๐Improved layout visibility
This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency!
#pixelart #indiegamedev #rpg #anime
26.12.2025 17:59
๐ 5
๐ 0
๐ฌ 0
๐ 0
Such an amazing art piece, much appreciation for @bananannertoast.bsky.social 's expertise when it comes to these tiles! โค๏ธ๐
21.12.2025 08:00
๐ 1
๐ 0
๐ฌ 0
๐ 0
Was working on another commission for @ss1shadow.bsky.social and I came up with a few different color schemes while making mockups. The palms are just some trees I had lying around from my free time, they're not part of his game.
#pixelart
21.12.2025 02:44
๐ 85
๐ 10
๐ฌ 2
๐ 0
๐ชจ Pick Up. Carry. Throw.
This clip shows the player grabbing a pot, moving with it, and hurling it on demand!
๐ช Objects are fully interactive
๐ฏ Aim/prediction matters
๐ฅ Almost everything is throwable!
Give players tools -- theyโll invent the mayhem! ๐
#gamedev #indiedev #indiegame #pixelart
20.12.2025 18:53
๐ 10
๐ 2
๐ฌ 0
๐ 0
Love this! 4 players is always such a blast ๐
19.12.2025 17:43
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐ High-elevation descent update!
Jumping down from way up top -- now smoother, faster, and way more readable on the way down โฐ๏ธ
Still squashing a few edge-case glitchesโฆ
Next up ๐ multi-light support ๐กโจ
#gamedev #indiedev #pixelart #indiegame
19.12.2025 17:43
๐ 11
๐ 3
๐ฌ 0
๐ 0
๐๏ธ High elevation hits different
Jumping from way up high all the way down to ground level now feels wild ๐ค
โจ Full dynamic shadows are in
๐ Movement/visibility still getting tuned
๐ A few glitches left
Already a blast, and this system's only getting better!
#gamedev #indiedev #indiegame #pixelart
17.12.2025 16:04
๐ 12
๐ 3
๐ฌ 0
๐ 0
Love these colors! โค๏ธ
17.12.2025 02:49
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐๏ธ Elevation experiment..
First pass at a high-elevation depth FOV parallax effect!
๐ Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view.
Still tuning it, but the sense of height already feels good! ๐
#gamedev #indiedev #pixelart #indiegame
16.12.2025 15:38
๐ 14
๐ 3
๐ฌ 0
๐ 0
๐ First pass at our underwater effect!
As your characterโs eyes dip below the surface, the world distorts and shifts ๐ซ๏ธ
Cross back above the waterline and the view snaps to normal!
Still early, but the transition feels decent!
๐ต Secret of The Forest ใพใฎๅ Remix
#gamedev #indiedev #indiegame #pixelart
16.12.2025 02:57
๐ 9
๐ 4
๐ฌ 0
๐ 0
๐๐๐โค๏ธ
12.12.2025 23:21
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐งฑ Whatโs a diffuse map?
Since our game uses an under-the-hood 3D engine, this comes up a lot ๐
๐จ The diffuse map = the pixels you actually see
๐ฆ It includes all sides of a model, even hidden ones
โก๏ธ Shows how it reads in-game from a top-down view!
#gamedev #indiedev #pixelart #indiegame #3DArt
12.12.2025 16:38
๐ 15
๐ 4
๐ฌ 1
๐ 0
๐ฆ Light vs Shadow
Our cave and over/under system ties directly into the darkness mechanic!
โจ Dynamic lighting
๐ Layered over/under traversal
๐๏ธ Visibility shifting in real time
Details like this turn simple movement into strategy!
๐ต FF13 "Dust to Dust"
#gamedev #indiedev #indiegame #pixelart
09.12.2025 22:09
๐ 16
๐ 5
๐ฌ 0
๐ 0
โจ Cozy desert living gets an upgrade!
Our rich residential district just got a huge visual pass -
๐๏ธ Warm colors
๐ Layered spaces
๐พ TONS of tiny details!
Massive thanks to @lanawanderwood.bsky.social for helping bring this area to life! ๐ฟ๐
#pixelart #indiedev #gamedev #indiegame
05.12.2025 17:09
๐ 18
๐ 2
๐ฌ 0
๐ 0
๐ฑ It's the little things.
Sometimes gamedev isnโt glamorous --
๐ Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will ๐ฆ๐ท๐ฆ๐ณ consciously notice lol
It's tedious... but it's also love โค๏ธ
#pixelart #gamedev #indiedev #indiegame
02.12.2025 23:01
๐ 9
๐ 3
๐ฌ 0
๐ 0
๐๐ฅ Mechanics showcase!
Time to whip out that popcorn ๐ฟ
๐ Save/replay your fights as a cutscene like this one!
๐ Shows our over/under + cave depth magic ๐โจ
Every new system is making the world feel more alive! ๐โค๏ธโ๐ฅ
#gamedev #indiedev #pixelart #indiegame
25.11.2025 14:10
๐ 22
๐ 3
๐ฌ 0
๐ 0
๐ It's a Tactics Arena Fighter RPG!
19.11.2025 22:14
๐ 0
๐ 0
๐ฌ 0
๐ 0
Animations heavily inspired by..
Falling+Wallsplat: Dead or Alive
Somersaults: Naruto Ninja Storm
Gatling-dodges: Solo Leveling
๐ต Music: "Penumbra Phantasm" by Toby Fox, remixed by Placek on YouTube โค๏ธ
19.11.2025 17:08
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐ฅ Replay Mode will look like this! ๐ฟ
Save/watch your fights as seamless, cinematic cutscenes!
โธโถ๏ธ Pause & play
๐ Switch player views
๐ง Study tactics & movement
๐ฎ Perfect for breakdowns, content, and bragging rights!
Can't wait to see your craziest battles ๐
#gamedev #indiedev #indiegame #pixelart
19.11.2025 16:52
๐ 13
๐ 3
๐ฌ 2
๐ 0
Hahaha that code might actually be in the single player game ๐
19.11.2025 10:24
๐ 0
๐ 0
๐ฌ 0
๐ 0
โก Smooth movement glow-up!
New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter.
๐ Direction-switch transition
๐จ Rapid-fire dodges
Excited to finally see these in motion! ๐
#indiedev #gamedev #pixelart #indiegame
19.11.2025 00:34
๐ 24
๐ 9
๐ฌ 1
๐ 0
๐ Old-school stealth showcase!
Imagine Metal Gear-style peeking, letting you ๐ฑ๐ฆ๐ฆ๐ณ ๐ช๐ฏ๐ต๐ฐ ๐ข๐ฅ๐ซ๐ข๐ค๐ฆ๐ฏ๐ต ๐ต๐ช๐ญ๐ฆ๐ด and shift your line of sight like you're actually standing there!
Perfect for planning sneaky routesโฆ or jump-diving into houses like this ๐๐ฅท๐จ
#indiedev #gamedev #pixelart #indiegame
17.11.2025 14:51
๐ 11
๐ 3
๐ฌ 0
๐ 0
Thank you very much for the compliment! ๐๐
12.11.2025 22:32
๐ 1
๐ 0
๐ฌ 0
๐ 0
๐โจ Our waterfall scene is finally legit.. pixel-perfect tile + asset synergy! ๐
Seeking approval from senpai #seaofstars ๐
๐
Maybe someday we'll craft something even a ๐ง๐ณ๐ข๐ค๐ต๐ช๐ฐ๐ฏ as beautiful! ๐ง๐โญ
#gamedev #indiedev #pixelart #indiegame
12.11.2025 20:38
๐ 20
๐ 3
๐ฌ 1
๐ 0
๐ฟ Growth update!
We can now add grass directly into rooms -- and even change its color! ๐โจ
Every blade reflects perfectly in the main game, tying the world together in real time ๐
Feels amazing seeing the world come alive piece by piece!
#gamedev #indiedev #pixelart #indiegame
11.11.2025 23:17
๐ 18
๐ 6
๐ฌ 0
๐ 0
๐ Fluid motion test!
Our latest animations mimic the slick backflip and sideways somersaults from Naruto: Ninja Storm ๐
๐ฅ Backflip dodge
โก Sideways roll transition
๐ฅ Testing smooth combo continuity
It's feeling so dynamic already!
#gamedev #indiedev #indiegame #pixelart
08.11.2025 19:41
๐ 15
๐ 4
๐ฌ 1
๐ 0
๐ Another behind the scenes peek!
Everything starts inside our custom Room Builder tool ๐ ๏ธ
๐ช This is how we test how tiles, lighting, and effects blend before going in-game.
โจ Players will get access to this same tool in the 2nd game of the trilogy!
#gamedev #indiedev #indiegame #pixelart
07.11.2025 18:00
๐ 10
๐ 5
๐ฌ 0
๐ 0