terrehbyte πŸ”πŸš‚'s Avatar

terrehbyte πŸ”πŸš‚

@terrehbyte.com

Coder of things in Unity, Unreal and now Godot~ (He/him) πŸ’» Indie Game Prog + Instructor at @aieedu.bsky.social πŸ’Ό Prev. @ SJ, IGDA Seattle, Vextar, Litesprite πŸ•ΉοΈ Playing Genshin / ZZZ / Star Rail πŸ“Ί Watching Hololive / Dooby3D (πŸ”πŸš‚) #gamedev

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Latest posts by terrehbyte πŸ”πŸš‚ @terrehbyte.com

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Made a Godot addon which enforces consistent, project-wide preview lighting with a custom light scene and environment resource. Also gives you *full* control over preview lighting! πŸ’‘
Grab it here: tinyurl.com/cozycubeaddons
#GodotEngine #gamedev #indiedev

07.03.2026 22:02 πŸ‘ 135 πŸ” 18 πŸ’¬ 4 πŸ“Œ 0
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I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.

26.02.2026 11:11 πŸ‘ 177 πŸ” 49 πŸ’¬ 6 πŸ“Œ 5
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new Steam publisher page is lookin' nice!

08.03.2026 05:53 πŸ‘ 86 πŸ” 9 πŸ’¬ 2 πŸ“Œ 0
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Was frustrated with typical collision workflows, so I added a "pins" feature to my SyncedCollisionShape3D addon. If you wanna effortless generate/tweak convex hulls, grab it here: codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

03.03.2026 07:13 πŸ‘ 221 πŸ” 27 πŸ’¬ 5 πŸ“Œ 1
the anime sfx-making tool!
It's called ANIMEVOX, in big letters up top.
Then there's the controls:

In vertical pairs:
Left:
Pitch Rise
Rise speed

Reverb
Room size

On the right:
Wobble Speed
Wobble Amount

Tone Brightness
Volume

Next is a row of keys:
Randomize - randomizes the sound parameters
UNDO/ REDO - go back to parameters you liked
Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive.

Then the fun buttons, with cute art styles:

IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh

Each produces a preset sound, which then goes through the fx chain.

Hope you enjoy it!

the anime sfx-making tool! It's called ANIMEVOX, in big letters up top. Then there's the controls: In vertical pairs: Left: Pitch Rise Rise speed Reverb Room size On the right: Wobble Speed Wobble Amount Tone Brightness Volume Next is a row of keys: Randomize - randomizes the sound parameters UNDO/ REDO - go back to parameters you liked Export Wav - self explanatory, it saves a copy of the latest sound to your hard drive. Then the fun buttons, with cute art styles: IMPACT, sparkle, beam, powerUP, PON, BOOM, slash, woosh Each produces a preset sound, which then goes through the fx chain. Hope you enjoy it!

I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.

I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.

If you find it useful consider supporting me on itch :)

castpixel.itch.io/animevox

15.01.2026 04:31 πŸ‘ 2583 πŸ” 1051 πŸ’¬ 49 πŸ“Œ 19
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Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.

Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.

3D counterparts of both are in the works for a future release.

#GodotEngine

28.02.2026 16:10 πŸ‘ 93 πŸ” 14 πŸ’¬ 2 πŸ“Œ 1
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Super Shiori Sunshine v.1.1.5 is out now! β˜€οΈ

- Final level is finished (leaving the boss as is lmao)
- Bugfixes & QoL improvements

This might be the last version of the game for now while I think about its future.
Thanks for playing!

#ShiorinSketch | #GameDev | #IndieDev | #IndieGame

01.03.2026 06:29 πŸ‘ 15 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Okay that alone feels like it could be a cheatsheet on its own

#Godot #GameDev #Dev

01.03.2026 01:03 πŸ‘ 226 πŸ” 42 πŸ’¬ 5 πŸ“Œ 2
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New updates for my interactive guide about tweens!!!

Very excited about this one because it explains whats the deal with "if tween: tween.kill()"!

There are now 15+ fun pages that covers almost everything you need to truly understand #Godot tweens, for free!

qaqelol.itch.io/tweens

#GameDev #Dev

01.03.2026 13:48 πŸ‘ 225 πŸ” 57 πŸ’¬ 3 πŸ“Œ 1

A look behind the curtains (or behind the canopy? 😜).
The collision geometry is completely rigid. To fake the look of physical response, the shader just has a single radial wave that is reinitiated for every impact detected.
#GodotEngine #gamedev #indiedev

27.02.2026 16:29 πŸ‘ 150 πŸ” 14 πŸ’¬ 4 πŸ“Œ 1
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Added some automated physics generation for cloth canopies and gave them some poofy feedback effects. Uses just one rigid body - no soft body or cloth simulation.
#GodotEngine #gamedev #indiedev

27.02.2026 07:19 πŸ‘ 371 πŸ” 41 πŸ’¬ 6 πŸ“Œ 3
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I've updated my Discord server to make it more generalist.

Are you a solo developer or a small team working on indie game projects?

You're welcome :).

discord.gg/zK8tXREq3S

26.02.2026 12:54 πŸ‘ 167 πŸ” 30 πŸ’¬ 8 πŸ“Œ 2
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hauling ass

26.02.2026 16:44 πŸ‘ 56 πŸ” 11 πŸ’¬ 2 πŸ“Œ 0

Can absolutely vouch for this pattern, especially for scripted events, one-offs, or experiments.

We tend to think of code as rigid, or having to be in systems, but this is an imagined restriction. Code can be so much more.

Sometimes "spaghetti" is the most suitable form!

#gamedev #indiedev

26.02.2026 04:03 πŸ‘ 52 πŸ” 6 πŸ’¬ 3 πŸ“Œ 1

Here's a look at how the mattress physics look using my debug view. A mattress is essentially a 3x5 grid of rigid bodies connected with joints to flex, and then stacked on another grid kinda like 2 pieces of bread, with springs between them for compression

26.02.2026 04:03 πŸ‘ 139 πŸ” 11 πŸ’¬ 7 πŸ“Œ 3
Helldivers - Siege Mech - Cyborg Boss Theme - Metal Edition
Helldivers - Siege Mech - Cyborg Boss Theme - Metal Edition YouTube video by jlindgrenswe

The HELLDIVERS 1 composer released a metal version of the Cyborg Boss theme from the first game! youtu.be/GBPIyqsrkZ0

I like the direction of HD2's music but still miss how badass I felt when taking down 'borgs while listening to Johan Lindgren's work so this was a lovely treat πŸ’–

22.02.2026 23:39 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Please just ask, it's in every dev's interest that we work together and share knowledge.
The few times I've gotten to help out folk with art or broader new dev questions it's always a delight to deal with people excited to make something.

20.02.2026 05:03 πŸ‘ 27 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0
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It's insane how much better the game looks with light baking

30.01.2026 18:51 πŸ‘ 137 πŸ” 20 πŸ’¬ 9 πŸ“Œ 2
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Had the idea to process the same sound files for physical hits, and use it for fluid impact. It works absurdly well!
#GodotEngine #gamedev #indiedev

12.02.2026 02:40 πŸ‘ 170 πŸ” 19 πŸ’¬ 7 πŸ“Œ 0

Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev

07.02.2026 01:27 πŸ‘ 114 πŸ” 14 πŸ’¬ 7 πŸ“Œ 3

How to have a productive day in game development:

1) Set an objective (hopefully not super urgent).
2) Start working on it and immediately notice critical issues.
3) Go down a rabbithole of uncovering & fixing other problems.
4) Oops, the day is over.
5) Hey, at least you got something done, right?

02.02.2026 14:30 πŸ‘ 56 πŸ” 4 πŸ’¬ 4 πŸ“Œ 0
A tween cheatsheet for Godot, going over sequences, tweeners, transitions, eases, an example, killing tweens and other usefull methods

A tween cheatsheet for Godot, going over sequences, tweeners, transitions, eases, an example, killing tweens and other usefull methods

I'm officially going ✨part-time✨ to make more free interactive guides for Godot!!

You can support me on Patreon and get early access and cool rewards 😎

To celebrate, I made a free tween cheatsheet in 8 languages, available here:
www.patreon.com/posts/tween-...
#Godot #GameDev #Indie #GodotEngine

01.02.2026 12:23 πŸ‘ 239 πŸ” 70 πŸ’¬ 6 πŸ“Œ 3
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IFTF x GDC Pass Scholarship Program As part of our previously-announced partnership with this year’s Game Developer’s Conference, we have a small number of conference passes to distribute to our community. If you are interested in a GD...

We happen to have a few extra passes, so @iftechfoundation.org is doing an IFTF x GDC Pass Scholarship Program!

Check out this link for more info: intfiction.org/t/iftf-x-gdc...

29.01.2026 15:40 πŸ‘ 10 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0

Yes!! I missed the boat on the first one but my sister is getting this one.

I'm ready for my wild simulated soap dramas with the strangest plot twists

29.01.2026 16:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Yes, Haruhi
#Fanart #HaruhiSuzumiya

28.01.2026 15:03 πŸ‘ 910 πŸ” 285 πŸ’¬ 6 πŸ“Œ 1
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Gyms, Zoos, and Museums: Your documentation should be in-game β€” Robin-Yann Storm, Product & UX Designer for Tools Gyms, Zoos, and Museums: Your documentation should be in-game

My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo...

And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!

27.01.2026 18:11 πŸ‘ 242 πŸ” 78 πŸ’¬ 8 πŸ“Œ 10
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My Cozy Cube Godot addons are now officially updated to Godot 4.6! If you aren't updating, you can still get 4.5 on a separate, frozen branch.
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

27.01.2026 20:25 πŸ‘ 161 πŸ” 27 πŸ’¬ 1 πŸ“Œ 0
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finally published this visual article on dithering (part 1)!

I had so much fun and learned a lot while making this. not only about dithering, but also about @threejs.org shaders.

as usual, animated with @animejs.com

enjoy!

πŸ”— visualrambling.space/dithering-pa...

30.10.2025 14:30 πŸ‘ 111 πŸ” 23 πŸ’¬ 8 πŸ“Œ 7
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✨Been working on a small tool called #EmoteLab. It lets you customize characters and turn them into animated emotes!
It’ll be launching soon, wishlist it if you’re interestedπŸ’™

14.01.2026 14:16 πŸ‘ 942 πŸ” 323 πŸ’¬ 35 πŸ“Œ 23
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#ameliaRT

08.01.2026 08:03 πŸ‘ 260 πŸ” 58 πŸ’¬ 2 πŸ“Œ 1