Lmao this shit is crazy. www.courtlistener.com/docket/72379...
Page 4
How do they still have this page up? www.anthropic.com/news/anthrop...
Lmao this shit is crazy. www.courtlistener.com/docket/72379...
Page 4
How do they still have this page up? www.anthropic.com/news/anthrop...
Lmao this shit is crazy. www.courtlistener.com/docket/72379...
Page 4
How do they still have this page up? www.anthropic.com/news/anthrop...
The biggest issue is if i dont partake in producing slop it will come across as "blocking or slowing the team down" so its just a race to the bottom and it sucks
Added some more prefab samples to the homepage:
mavonengine.com
Just drag & drop community prefabs directly into your #threejs games.
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript
Now with prefabs ready to be pulled in. Going to make this so you can create prefabs and register them easily so you can browse a list of ready to go prefabs built by others
mavonengine.com
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript
I cant wait
its crazy seeing this shit unravel and how much of an absolute idiot scam altman is. Holy shit
Just deleted my openai account and deleted the app. I cant wait to watch this company go under
Yea we burnt a small forrest for the tokens but look it flashes now ๐คฃ๐คฃ๐คฃ
My new favourite past time is asking claude code why it produced the shit it produced. In this case I asked it if a test was good and it sait it wasnt...
JUST ONE MORE PROMPT BRO I SWEAR.
YOUR PROMPTING IT WRONG
The editor gets dynamically loaded into the same canvas instance that your game is running on. Up next: Previewing assets such as models / animations / sounds / textures.
mavonengine.com
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs #typescript
Multiplayer 3D Browser Game Engine
I have been busy!! ๐ฌ I've managed to abstract parts to reuse in other games for single or multiplayer (With authoritative Server). Im aiming to have an initial preview release out by end of march.
mavonengine.com
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney #nodejs
Oh nice I will try and make it to that!!
Implemented the water shader from #threejsJourney with culling under the terrain and 3 levels of LOD. Works pretty good so far.
Check it out here: strainzero.com/play
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs
Not sure if I enjoy reading it or just hatereading it to confirm my own suspicions. Definitely recommend if you also feel everything is going to shit online (and offline)
Huge improvement in getting rid of the jank feeling by transition between animation states. Also using the push down state machine from @stuffwithstuff.com book for players and zombies.
#screenshotsaturday #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
Starting on a basic zombie idle animation!
#gamedev #gamedevelopment #indiedev #indiegame #solodev #gamedev #indiegamedev
Playing around with some ideas like tilt shift as a main effect. This is too much but a subtle version could be interesting.
#screenshotsaturday #indiedev #indiegame #solodev #gamedev #indiegamedev #threejs
Zombies will now affect your health when they attack and kill you and other players!
strainzero.com/play
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
You can now kill other players & zombies with grenades. Also the proof of concept of networked synchronized lootable "pickups" now works too!
strainzero.com/play
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
โค๏ธ 3 years here now. Took a long time to adjust and get back to normal.
First time playing around with menu music. 2 separate layers to give a nice transition when you enter the game by turning off the drum track and then slowly fading out the synths
#indiedev #indiegame #solodev #gamedev #indiegamedev
Any #threejs / #blender / #rapierjs experts able to chime in?
discourse.threejs.org/t/blender-me...
Got a rough structure down for whats to come! Happy Friday everyone!
Implemented @threejs.org PositionalAudio last night and wow does it make a huge difference even with such a simple change.
strainzero.com/play
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
PVP NOW WORKS!!!
strainzero.com/play
Next up will be taking damage instead of instant death. Most important part was the death mechanic itself and the respawn.
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
Will be posting another performance optimization #devlog in future focusing on larger draw distances.
strainzero.com/play
#indiedev #indiegame #solodev #gamedev #indiegamedev #screenshotsaturaday
#Devlog 3 is here. This time about rigging car doors in #blender to interact with in #threejs
youtu.be/7z5xQ57rbjA
#threejsjourney #gamedev #indiegamedev
Started working on a looting mechanic for cars last night. Started with hinge points / rotation constraints in blender and then brought it into threejs as animations.
Will make a #devlog to cover the setup of this too!
#threejs #threejsjourney #gamedev #indiegamedev