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ncnvrgnt

@inconvergent.net

procedural & graphics artist parallel programmer tired website | https://inconvergent.net gallery | https://img.inconvergent.net/plot/ a game | https://boxtype.app store | https://buy.inconvergent.net

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Latest posts by ncnvrgnt @inconvergent.net

3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

volume light test

02.03.2026 08:50 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass/reflection

3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass/reflection

the cube monument is undergoing maintenance, but here is another volume light test

10.03.2026 13:23 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

an LLM is a compiler in the same way that a slot machine is an ATM

08.03.2026 13:51 ๐Ÿ‘ 130 ๐Ÿ” 37 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass/reflection

3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass/reflection

the cube monument is undergoing maintenance, but here is another volume light test

10.03.2026 13:23 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

an LLM is a compiler in the same way that a slot machine is an ATM

08.03.2026 13:51 ๐Ÿ‘ 130 ๐Ÿ” 37 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass

3d rendering. three glass panels floating in a large foggy room. illuminated through holes in the ceiling. black and white tiles. chromatic aberration in glass

visibility limited

08.03.2026 10:53 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

if i was Roko's basilisk i would probably be more pissed at the people who trapped me in the sand prison

08.03.2026 09:14 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A Landsat false color image showing a big white ice patch and red landforms.

A Landsat false color image showing a big white ice patch and red landforms.

Landsat image, false color. Island in water, the silt giving a orange color.

Landsat image, false color. Island in water, the silt giving a orange color.

Landsat false color image showing swirling ice.

Landsat false color image showing swirling ice.

Landsat false color image showing ice and black rivers.

Landsat false color image showing ice and black rivers.

Landsat Images from "Mission to Earth", 1976.

14.06.2025 13:24 ๐Ÿ‘ 73 ๐Ÿ” 23 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
3d rendering. 3 large slabs of glass floating in a foggy room. lit from square holes in the ceiling. black and white reflective tiles below.

3d rendering. 3 large slabs of glass floating in a foggy room. lit from square holes in the ceiling. black and white reflective tiles below.

[hummmmmm]

01.03.2026 07:25 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

love the idea that generative AI is making code cheaper. as if all of us aren't paying for it already

06.03.2026 15:15 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

LLMs are just good enough at programming to be a problem. and they are more than bad enough at programming to be an even greater problem

06.03.2026 13:56 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

the orphan crushing machine can be used to do whatever you want, as long as you use it to crush orphans

01.03.2026 06:45 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

we sure have invented a lot of unnecessary uses for the computer

05.03.2026 21:03 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
three glass cubes hanging in a large open space. we see chromatic aberration and refraction artefacts in the glass. foggy light in the background. wide angle

three glass cubes hanging in a large open space. we see chromatic aberration and refraction artefacts in the glass. foggy light in the background. wide angle

i could go on. so i will

05.03.2026 19:29 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
three glass cubes hanging in a large open space. we see chromatic aberration and refraction artefacts in the glass. foggy light in the background

three glass cubes hanging in a large open space. we see chromatic aberration and refraction artefacts in the glass. foggy light in the background

remember to stare into the abyss for at least 12 minutes every day

05.03.2026 19:02 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

really proud of Anthropic for being marginally less bad than the worst company since the East India Company

04.03.2026 18:15 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

if only i could type faster, then i would have even more problems

04.03.2026 22:15 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

really proud of Anthropic for being marginally less bad than the worst company since the East India Company

04.03.2026 18:15 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

here is one more

02.03.2026 17:29 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

3d rendering. 3 large glass blocks floating in a large foggy room. illuminated through holes in the ceiling. reflective black and white tiles.

volume light test

02.03.2026 08:50 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
looking at reflections of ceiling windows through a large block of glass. black and white tiles. rainbows visible from glass refraction

looking at reflections of ceiling windows through a large block of glass. black and white tiles. rainbows visible from glass refraction

raytracer test

01.03.2026 18:05 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

we don't have to hand it to the roko's basilisk people

01.03.2026 14:34 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
3d rendering. 3 large slabs of glass floating in a foggy room. lit from square holes in the ceiling. black and white reflective tiles below.

3d rendering. 3 large slabs of glass floating in a foggy room. lit from square holes in the ceiling. black and white reflective tiles below.

[hummmmmm]

01.03.2026 07:25 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the orphan crushing machine can be used to do whatever you want, as long as you use it to crush orphans

01.03.2026 06:45 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
three large glass blocks (yellow, magenta, cyan) in a large foggy room with black and white tiles. light streaming in from a grid of squares in the ceiling

three large glass blocks (yellow, magenta, cyan) in a large foggy room with black and white tiles. light streaming in from a grid of squares in the ceiling

some larger glass blocks

28.02.2026 21:49 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
three large glass blocks (yellow, magenta, cyan) in a large foggy room with black and white tiles. light streaming in from a grid of squares in the ceiling

three large glass blocks (yellow, magenta, cyan) in a large foggy room with black and white tiles. light streaming in from a grid of squares in the ceiling

some large glass blocks

28.02.2026 19:44 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
two blocks of glass hanging in a large foggy room. black and white tiles near bottom. black columns framing the image. everything is infinitely reflected i forward and back wall

two blocks of glass hanging in a large foggy room. black and white tiles near bottom. black columns framing the image. everything is infinitely reflected i forward and back wall

volume light test. raytracer written in common #lisp

28.02.2026 15:09 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the company that made the good orphan crushing machine to keep the other companies from making a bad orphan crushing machine can surely be trusted with an orphan crushing machine

27.02.2026 16:55 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

hopefully the company with the most ethical orphan crushing machine wins the orphan crushing machine race!

27.02.2026 16:30 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
two blocks of glass hanging in a larg foggy room. black and white tiles near bottom. black columns framing the image. everything is infinitely reflected i forward and back wall

two blocks of glass hanging in a larg foggy room. black and white tiles near bottom. black columns framing the image. everything is infinitely reflected i forward and back wall

test rendering

28.02.2026 04:25 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0