"Falme" Streamless ?> // --; ")'s Avatar

"Falme" Streamless ?> // --; ")

@falme.com.br

Your friendly gamedev, Boomer webdev & CyberSec lover. Low-Tech, Low-Life. 50% do crie.games https://linktr.ee/falme They/Any | β¬›πŸŒ«οΈβ¬œπŸŸͺ | πŸ‡§πŸ‡· | GameDev

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Latest posts by "Falme" Streamless ?> // --; ") @falme.com.br

Must read: xAI is poisoning Mississippi, captured via thermal imaging.

10.03.2026 17:41 πŸ‘ 923 πŸ” 544 πŸ’¬ 8 πŸ“Œ 20
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Must slay... the spire.. πŸ—‘οΈπŸ—‘οΈπŸ—‘οΈ

10.03.2026 22:00 πŸ‘ 1919 πŸ” 493 πŸ’¬ 9 πŸ“Œ 1

Ainda nΓ£o foi revisado pela Unity e estou na fila

10.03.2026 22:13 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Creature Lab A Pathfinder 2e compatible creature editor. Apply creature adjustments or set creatures to any level with just a few clicks!

creaturelab-pf2.com

10.03.2026 21:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Entre as mil coisas que eu invento de fazer resolvi comeΓ§ar um projeto de editor de criaturas pra Pathfinder! Estou planejando seguir desenvolvendo mais features, entΓ£o criei um Patreon e um Apoia-se caso alguΓ©m tenha interesse em pagar um lanchinho pro programador

apoia.se/creaturelab

10.03.2026 21:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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10.03.2026 16:06 πŸ‘ 550 πŸ” 215 πŸ’¬ 3 πŸ“Œ 5
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Indie fund Outersloth has rejected every generative AI pitch it has received 'I really like a game that has soul.'

Indie fund Outersloth has rejected every generative AI pitch it has received

10.03.2026 19:52 πŸ‘ 448 πŸ” 99 πŸ’¬ 9 πŸ“Œ 20
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JD’s Game Jobs Search Resources JD’s Game Jobs Search Resources UPDATES IN PROGRESS--UPDATES IN PROGRESS--UPDATES IN PROGRESS 03.2026 The purpose of this document is to collect useful links for video game job searchers. If you hav...

Guess I'm back to updating this thing.
docs.google.com/document/u/0...

10.03.2026 20:10 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
10.03.2026 18:17 πŸ‘ 11600 πŸ” 3541 πŸ’¬ 24 πŸ“Œ 6
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haha you are the enemy of humanity

10.03.2026 00:35 πŸ‘ 116 πŸ” 23 πŸ’¬ 6 πŸ“Œ 0

Putz nanite auhsuahsuahsuahsua, acontece nas melhores engines

10.03.2026 03:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

EntΓ£o, muito dessa minha visΓ£o vem disso, essa briga entre codigo e blueprint, mas entendo a discussΓ£o

10.03.2026 03:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We made a videogame about this!

Atuel is a surrealist documentary videogame about a river that crosses a desert in western Argentina, its history, and how the climate crisis threatens its future.

It's 30 minutes long and completely free!

store.steampowered.com/app/2794330/...

07.03.2026 12:36 πŸ‘ 106 πŸ” 48 πŸ’¬ 0 πŸ“Œ 6

como o blueprint e o c++ se diferenciam na unreal, e na minha mente esse tipo de abordagem se relaciona com a mΓ‘ performance da Unreal. Mas nΓ£o sei se Γ© verdade

09.03.2026 22:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Eu tenho um certo preconceito com cΓ³digos "engessados", onde tenho os parΓ’metros limitados para fazer X Y e Z, e falando da linguagem C++, eu acho um baita desperdΓ­cio de possibilidades criando uma imagem de "Amador" sobre o blueprint.

Anyway, eu programo em C# e gdscript, nΓ£o sei muito sobre +

09.03.2026 22:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Sou uma pessoa que desenvolveu jogos inicialmente no Multimedia Fusion e Construct 2, que tem, de certa forma, seus prΓ³prios blueprints (codigo visual), e neles nΓ£o tinha muita opΓ§Γ£o, pra colocar um cΓ³digo diferente eu tinha que fazer gambiarra, mas o cliente pedia algo bem especΓ­fico. +

09.03.2026 22:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.

26.02.2026 11:11 πŸ‘ 176 πŸ” 49 πŸ’¬ 6 πŸ“Œ 5

Damares

09.03.2026 04:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Podia herdar isso tbm, ja q ele eh carioca

09.03.2026 04:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a brown stain on a white surface with small dots Alt: Emoji de tristeza evaporando de desesperanΓ§a
09.03.2026 04:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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This is an important fact that everyone should know: Real rednecks historically were and should be antiestablishment socialists who hate cops. This guy explains it more brilliantly than I ever could

08.03.2026 18:05 πŸ‘ 1085 πŸ” 388 πŸ’¬ 24 πŸ“Œ 28

A pior notΓ­cia de sΓ£o Paulo Γ© sempre a proxima.

Also, isso pro paulista nem eh novidade, se quiser se sentir pior com isso, veja a lista de governadores de sΓ£o paulo.

09.03.2026 00:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Cutout villager is a cozy city builder with papercraft as it's core, where you cut buildings from templates, fold along the tabs, and glue them together before place them in the village!

#BIGSpringShowcase

07.03.2026 18:00 πŸ‘ 15 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

(Nada foi dito sobre o Ryujinx)

07.03.2026 02:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yes. #MadeWithGodot

06.03.2026 21:22 πŸ‘ 176 πŸ” 13 πŸ’¬ 2 πŸ“Œ 0
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When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place

www.ughiguessiwanttomovefromunitytounreal.com

07.03.2026 00:49 πŸ‘ 228 πŸ” 87 πŸ’¬ 6 πŸ“Œ 2
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Resident Evil Requiem #6 YouTube video by Koshinya コシニャ

HOJE (AINDA) TEM

www.youtube.com/live/L5FPSIA...

06.03.2026 22:58 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1

Se nΓ£o for assim, eu nem quero

06.03.2026 22:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I've been running gdcparties.com for a few years now. Some shitty company BlueberryAI decided they'd just take all the source code for the work I've done and reskin it, advertising it as their own. Jokes on them...it was still linked to my events spreadsheet, and now their website looks like this πŸ˜‰

06.03.2026 21:43 πŸ‘ 4395 πŸ” 1053 πŸ’¬ 70 πŸ“Œ 41

So cool

06.03.2026 16:00 πŸ‘ 1376 πŸ” 627 πŸ’¬ 4 πŸ“Œ 7