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Exeunt Press πŸ’€ πŸ”œ Unpub

@exeunt.press

Creator of the ENNIE-nominated Exclusion Zone Botanist. Writer at Skeleton Code Machine: https://www.skeletoncodemachine.com πŸ’€ #MΓ–RKTOBER 🩻 Get TUMULUS: tumulus.exeunt.press 🎲 Buy printed games: shop.exeunt.press πŸ‘€ Behind the scenes: omnes.exeunt.press

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Latest posts by Exeunt Press πŸ’€ πŸ”œ Unpub @exeunt.press

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Feesh, nanners, and yum yums Pushing your luck with Trash Pandas

Feesh, nanners, and yum yums!

Pushing your luck with Trash Pandas and reminding me that I should do my Python simulations for Skeleton Code Machine articles. 🐍

www.skeletoncodemachine.com/p/trash-pandas

#boardgames #python #gamedesign

11.03.2026 03:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

32% say "Absolutely! Yes!"

11.03.2026 03:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Is this a map?

Is this a map?

I'll be asking the Big Questions during this map workshop. πŸ˜…

11.03.2026 03:09 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Blood Rage and Root as graphs. Because everything is pointcrawl.

Blood Rage and Root as graphs. Because everything is pointcrawl.

Hah, thanks.

I think you'd enjoy the exercises we will be doing!

11.03.2026 01:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
node map of Dune War for Arrakis board game

node map of Dune War for Arrakis board game

Only the finest, high quality art for these map workshop slides I'm making.

10.03.2026 20:35 πŸ‘ 13 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It's not a real prototype if there isn't tape and scribbled edits somewhere!

10.03.2026 13:39 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thank you!

10.03.2026 13:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Omnius, The All-Knowing is a Mercenary Ally

Omnius, The All-Knowing is a Mercenary Ally

Ally cards with a red border are Mercenary Ally cards.

While these can be used in the same way as any other Ally card, they also have a special ability called fast-play. This means you can pay for a card in the market, play its effects, and not put it in your deck.

10.03.2026 13:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Play now or play later with mercenary cards in Shards of Infinity Exploring how the addition of the "fast-play" mechanism in Shards of Infinity creates tougher choices in a head-to-head deckbuilding game. Also, what I'll be doing at Unpub Festival 2026 in Baltimore.

Play now or play later?

Exploring how the addition of the "fast-play" mechanism in Shards of Infinity (designed by @justingary.bsky.social and Gary Arant) creates tougher choices in a head-to-head deckbuilding game: www.skeletoncodemachine.com/p/shards-fas...

#boardgames #cardgames #gamedesign πŸŽ²βœ‚οΈ

10.03.2026 13:16 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Right there with you.

Frantically trying to figure out PDF "poster print" to make a map late last night. Blurry and held together with packing tape. Just telling myself that this is how I embrace the Unpub ethos!

#Unpub #Baltimore #prototype #solorpg #ttrpg

10.03.2026 13:11 πŸ‘ 17 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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Exeunt Press Exeunt Press is an independent publisher, exploring the intersection between the storytelling of roleplaying games and the structured mechanisms of board games.

Probably should include a link: shop.exeunt.press

10.03.2026 12:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Exeunt Press shop on ipad showing TTRPG games and books

Exeunt Press shop on ipad showing TTRPG games and books

Exeunt Press Shop shipping will be paused from March 12 - 16, 2026. Orders placed during that time will resume shipping on March 17.

10.03.2026 12:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Absolutely.

I’d love to be able to include a large format map in one of the KS tiers as well. It really does add to the feel of the game!

10.03.2026 02:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tabletop Bookshelf is opening a physical location!!!

If you are near Milwaukee, check this out on March 21!

10.03.2026 02:29 πŸ‘ 24 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Epsilon Update No. 4: Mapping the Exclusion Zone The next monthly update about Epsilon β€” a solo adventure game about exploring a dark and corrupting forest. Transforming the EZ from a hexcrawl into a pointcrawl, because everything is pointcrawl.

For more on the EZB: Epsilon map and how I decided to use a pointcrawl vs. a hexcrawl, check out this: omnes.exeunt.press/p/epsilon-004

10.03.2026 02:27 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The lighting in that photo is awful. It is what it is.

10.03.2026 02:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Big EZB: Epsilon map held together with packing tape. This is not the final map. It's barely a draft.

Big EZB: Epsilon map held together with packing tape. This is not the final map. It's barely a draft.

Made a big 11x17" EZ map for Unpub playtesting this week!

It's more of a proof of concept map, as this won't be what it looks like when finalized. It's mechanically correct. But I thought it would be fun to make a large one for testing.

Running this at TTRPG Speed Dating on Thursday!

10.03.2026 02:26 πŸ‘ 17 πŸ” 1 πŸ’¬ 4 πŸ“Œ 0
TTRPG books in paper

TTRPG books in paper

Shipped so many orders today!

Here’s one of them…

09.03.2026 23:50 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Same!!!!

09.03.2026 23:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well played. πŸ˜…

09.03.2026 22:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Have fun with the heists!!!

09.03.2026 22:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes, I know UML can be used in other domains and not just software.

09.03.2026 21:55 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

UML but for board games and TTRPGs.

09.03.2026 21:54 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The Wretched and the subsequent Wretched & Alone SRD were highly influential in how I think about games. It opened up a whole new world of solo TTRPGs for me.

If you've never checked out the original, you really should: loottheroom.itch.io/wretched

09.03.2026 21:52 πŸ‘ 19 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

We do now!

09.03.2026 18:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Moon rings, missing fingers, and teaching game design Exploring how Moon Rings takes a simple card-grid and turns it into a journaling game about a witch hunting for rings in a dangerous labyrinth. And how I might use this in future game design classes.

Moon rings, missing fingers, and teaching game design!

Exploring how Moon Rings takes a simple card-grid and turns it into a journaling game about a witch hunting for rings in a dangerous labyrinth. And how I might use this in future game design classes: www.skeletoncodemachine.com/p/moon-rings

09.03.2026 17:36 πŸ‘ 16 πŸ” 5 πŸ’¬ 2 πŸ“Œ 0
board game prototype

board game prototype

I wrote up some notes on how Turtchester became Ratsail and what I'll be testing at Unpub this week. There are some good design lessons in there somewhere... I think.

Subscribe to read it Wednesday: omnes.exeunt.press

09.03.2026 17:01 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

No.

09.03.2026 16:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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MAMMOTH by Exeunt Press A hunting & gathering TTRPG set in the Late Pleistocene

Would still like to make a larger, revised Mammoth some day. I feel like there's so much that could be done with that core.

exeuntpress.itch.io/mammoth

09.03.2026 16:59 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Crusaders is on BGA.

09.03.2026 16:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0