almost done polishing up the #librequake (@queer.sh) shotgun textures, just a tiny bit of pixel level noodling left i reckon. 200x200px, quake 1 palette. 206 triangles. original model and texture by @adaya.bsky.social
@queer.sh
The LibreQuake project aims to create a complete, free content first-person shooter game [Website] librequake.queer.sh [GitHub] github.com/lavenderdotpet/LibreQuake [Discord] discord.com/invite/nsr6DTF6RX [Email] lq+bsky@queer.sh ran by @lavender.pet
almost done polishing up the #librequake (@queer.sh) shotgun textures, just a tiny bit of pixel level noodling left i reckon. 200x200px, quake 1 palette. 206 triangles. original model and texture by @adaya.bsky.social
check out the librequake matrix space here
matrix.to#/#queer.sh:m...
we recomend the cinny client for desktop use
you can grab that here cinny.in
making shootable buttons for a quake 1 texture replacement pack with the #librequake logo w/ @lavender.pet, my paintover on top of her initial version
needs some work still but it's looking pretty neat i think
librequake q3 style levelshots for use in fteqw
#librequake #quake3 #quake
And yeah check out LibreQuake! It may not be "complete" but it's pretty neat and lets you play tons and tons and tons of mods without breaking BDS!
The bestiary is fucking incredible looking if you ask me. Real cool and cohesive spins on creatures I'm very familiar with.
librequake.queer.sh
little more, getting pretty close to done
polishing up the #librequake shotgun textures. original work by the equal parts talented and lovely @adaya.bsky.social
200x200px texture, #quake 1 palette, 206 triangles/229 vertices
Attention Indie Devs!
I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.
The anti-spam key is "kook".
lonewulfstudio.com/indieshowcas...
event in about 20 min you can join via the guide in the post below or via your web browser with the frag-net arcade
arcade.frag-net.com/games/libreq...
deathmatch/release event
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
deathmatch/release event
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org
the event will take place at
Sat Nov 8
10 pm EET
3 pm EST
type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
we are going to be cutting a new release soon just a few things left to do
we should end up doing another deathmatch event shortly after the new release like we did last time
sorry this one took so long
When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.
back again on polishing up the #librequake enforcer texture, trying to get it all done (or more likely, done enough - haha is art ever finished really) for the next update
And not just FreeDoom. There's a lot of "we have game at home" alternatives in the FOSS space that you yourself can contribute to. LibreQuake is in early stages but is already really solid.
I love Quake and Doom but Quake and Doom is owned by id Software which is is owned by Bethesda which is owned by Microsoft, and that kind of sucks.
I'm more than okay with people sailing the high seas, but also you should know that projects like FreeDoom exist.
Nyx in military-inspired outfit, with a red shirt, utility belt, baggy leggings, ranger boots, gloves, goggles hanging from her neck, while wielding a Mini-Beryl assault rifle.
Been a while since I made some commission work, so here's Nasica's OC succubus mouse Nyx in a military-ish attire for a role-playing game c:
#adayaarts #oc #furry #commission
#librequake Barrel Fang
ยท model by @lavender.pet
ยท texture by @lavender.pet & @millenia3d.net
ยท rig by Mr.M & @kebbyquake.bsky.social
ยท animation by @nolcoz.bsky.social
whats wrong with the domain
new #librequake bone eel/spine eel in game
#librequake
ingame
[WIP] Final Boss for LibreQuake
I need to fix the topology of the tendril
and I am likely gonna do another pass on the texture
#LibreQuake #Quake #Lowpoly
160 triangles
quick texture polish pass for the #librequake Ogre weapon, collab w/ @lavender.pet
really liking where this is going despite taking a whiiiiile
did another pass on the librequake BarrelFang grenade launcher
size was way to big before (over compensated for what i was worried was to small for the animations)
re-worked the handle designs
and fixed some weirdly non mirrored verts
#librequake #quake
(Music RUSH HOUR - RATTAXI by Louie Zong)
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