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Rodolfo

@mechanus.org

Game Product Management and Production Avid Gamer | Weary DM | Tech Enthusiast mechanus.org

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14.11.2024
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Latest posts by Rodolfo @mechanus.org

A wild @allworms.bsky.social appears!

03.01.2026 00:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Cover of Strangened Narratives course. A hand with Strangened Narratives written over it with multiple eyes flying around it.

Cover of Strangened Narratives course. A hand with Strangened Narratives written over it with multiple eyes flying around it.

Cover of Narrative Crash Course. Title in the middle and a bunch of simple birds surrounding it.

Cover of Narrative Crash Course. Title in the middle and a bunch of simple birds surrounding it.

Cover of Dialogue Design course. A woman is yelling with words coming out.

Cover of Dialogue Design course. A woman is yelling with words coming out.

A bit late into Black Friday but hey I got three courses worth of Narrative Design lessons up on sale for half price.

That's right I've published lessons from Narrative Crash Course and Strangened Narratives course online. Plus Dialogue Design!

itch.io/s/171366/nar...
#narrativedesign #indiedev

30.11.2025 05:17 πŸ‘ 22 πŸ” 11 πŸ’¬ 0 πŸ“Œ 5

Post a perfect album from 1989, a perfect music year.

01.11.2025 06:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

First place I’d look is the Ultima series. Hazy memories of Ultima 3 having crafting.

I know Ultima Underworld had crafting (and a few other interesting mechanics). That launched β€˜92.

21.09.2025 23:52 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

If you see this, quote the energy your bring to Blueksy

16.09.2025 03:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

Never considered myself a painter, by any means. Shaky hands, subpar fundamentals.

A friend stopped by and had the patience to teach slapshot, a bit of color theory, and a lot of brush technique.

After 5 hours, I think we did a pretty decent job. I did Cthulhu and Shoggoth.

15.09.2025 17:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Exploring the world of Eschaton by @archongames.bsky.social. Fun first play through. Loved the theme and (potentially) quick play.

07.09.2025 05:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Adventures in Self-Hosting: Brave-Go-Sync Ever since I started down this route with Glanceapp & Authentication to solve a "simple efficiency problem," the bug of wanting to move more and more services directly under my control hasn't quite st...

Self hosting is a deep, dark, rabbit hole. But it does keep my mind sharp.

If you were interested in hosting your own sync service for Brave, this pretty much sums up what needs to happen to keep everything on your own server.

It is really that useful? Debatable.

mechanus.org/adventures-i...

19.08.2025 19:45 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Interesting nonetheless!

07.08.2025 03:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a close up of a man 's mouth with the words hit me written on it ALT: a close up of a man 's mouth with the words hit me written on it

Wait wait… I remember this movie!

13.06.2025 04:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Why "Fail Fast" Needs to Die I've been putting this post off for a while. Fundamentally, because this is a problem about mindset and is sure to ruffle some feathers. However, if you bare through it, you'll see that the core idea ...

Often, when we're experimenting & iterating toward a product vision, we forget that there are externalized costs of those efforts.

Some of these costs are insidious, only showing up when the bill due is very high. Others seem cheap but cost us a lot in the long run.

mechanus.org/why-fail-fas...

04.06.2025 22:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Current Courses! | Notion Presented by All Worms

Narrative courses are accepting applications again!
Three 4-week courses:

Narrative Crash Course! July 4th!
Breakneck Narratives! Aug 1st!
Strangened Narratives! Aug 29th!

All are available as a bundle at a massive discount!
Share and APPLY!
#gamedev #indiedev #narrative
allworms.notion.site

31.05.2025 06:45 πŸ‘ 15 πŸ” 9 πŸ’¬ 0 πŸ“Œ 4

Exactly this. I might be able to see the value in brainstorming ideas or blank-to-first-draft type scenarios for a lot of people.
But feeling seen or heard by it speaks loudly how much impact loneliness has had on people.

26.05.2025 03:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Show us your writing process in a gif

19.05.2025 03:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

AI when I was a kid

08.05.2025 05:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gratz @destinythegame.bungie.net for the reveal of the Edge of Fate. Excited to see what you have cooked up! Keep it up!

07.05.2025 02:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you see this post your getaway vehicle

03.05.2025 06:24 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Movie you’ve watched more than six times using gifs.

(β€œHard mode” no Star Wars, Star Trek, or LOTR)

26.04.2025 04:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Excited for Marathon. Really interested in how the story develops and what happened to the colonists. PvP isn’t my strong suit, so if you’re in my team, from right now, sorry.

12.04.2025 20:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m almost afraid to ask… but the lore nerd wants to know.

10.04.2025 04:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Quote with a title screen that is important to you.

07.04.2025 23:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If you see this, post a vampire and pass it on.

15.03.2025 03:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The story is top notch. Exploring the dreadnaught in explore mode has been lots of fun (and MM as well). The court has that right level of hecticness.

14.03.2025 03:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Met you at GIG and every time I see a post from you I always smile and think: hey! That’s the guy with ridiculously long game names. Love it.

Hopefully we’ll run into each other at GDC!

01.03.2025 03:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

When are too many docker containers for hosted services too much?

Been having a lot of fun reconnecting with that side of my brain.

26.02.2025 03:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a close up of a man with a beard and the words `` and my axe '' . ALT: a close up of a man with a beard and the words `` and my axe '' .

If you need more hands!

26.02.2025 03:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Strategy Choice Cascade In Games In the past, I've found that models like the Strategy Choice Cascade to be really helpful in defining a high level strategy that I can iterate on and drill down into. You might be tempted (as I was, e...

Choices we make early in development have knock on effects. Don’t think about them in isolation, visualize how they’re interrelated.

mechanus.org/strategy-cho...

20.02.2025 22:15 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

A movie you’ve watched more than six times, using only GIFs

20.02.2025 22:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A (positive) consequence of thinking about this metric as the guiding light is the organic marketing that comes from it. Players are going to recommend the game to others because of the experience. We all have examples of this - GRIS, Disco Elysium, Control come to mind.

02.02.2025 15:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

β€œStanley stood there, contemplating the signs that clearly lead to the exit.”

30.01.2025 23:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0