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Grayson Richter

@thecreatorgrey.com

I make stuff

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20.11.2024
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Latest posts by Grayson Richter @thecreatorgrey.com

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I decided for the sake of rendering time that I would start taking the styled hair of my characters, convert it to mesh, add a skin modifier and remesh. Kind of looks like lego hair. If you were trying to make lego hair this would definitely be the way to go. #blender #b3d #animation #3dmodeling

16.03.2026 19:56 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
(Timelapse) Modeling A Template For My Characters
(Timelapse) Modeling A Template For My Characters YouTube video by TheCreatorGrey

I didn't want to redo all of the rigging, weight painting and other annoying stuff from scratch for all of my characters so I modeled a template as a base for other characters. I already made a post about it but now I have a timelapse d: #blender #animation #3d

www.youtube.com/watch?v=i2Ln...

09.02.2026 20:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A little clip from my most recent animation. I tried a different style by basically turning off interpolation and doing the frames myself, which I think makes it look more human-made if that makes sense. #animation #blender #b3d #art

23.12.2025 23:01 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Workin' on somethin' #blender #b3d #animation #art

17.12.2025 15:56 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Most of what I did with Blender before I started making characters was furniture and rooms since it's a lot easier to make geometric objects look appealing. I modeled this room in 2023 and used it for a few different projects but never released it on its own. Here that is: #blender #b3d #art #render

20.11.2025 19:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Here's a timeline of some of my models from the past few years. My focus wasn't on animation or 3D modeling until recently, so a lot of the models from before this year were pretty much just blobs. #blender #b3d #3dmodeling #animation #art

19.11.2025 18:45 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Do people actually not know the difference between CGI and AI?

19.11.2025 13:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Earlier this year I attempted to model a "realistic" looking human character. I stopped after a while because I realized it was ugly and was probably past the point of making any significant changes. I spent several days on the head alone but at least I learned from it. I think. #blender #badart

17.11.2025 16:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Larry carrying cheese

Larry carrying cheese

Blender behind-the-scenes screenshot

Blender behind-the-scenes screenshot

I modeled a character that I originally created for a D&D campaign. He's loosely based on some of the dwarven characters from Lord of the Rings. I decided he was a cheesemaker named Larry Cheese. #blender #art

14.11.2025 14:03 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Base character model made in Blender

Base character model made in Blender

Rigging sucks so I made this base character model with the idea that I could squish, stretch and otherwise modify it into other characters #blender

12.11.2025 17:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0