the way it clumsily swings its arm and crushes that water bottle without even trying. doesn't matter if your prime directives prevent you from causing harm when you're a clumsy bugger like that
the way it clumsily swings its arm and crushes that water bottle without even trying. doesn't matter if your prime directives prevent you from causing harm when you're a clumsy bugger like that
No no I got that! I'm just saying that oblivion on higher difficulties isn't even really that fun it just takes longer haha
Oblivion's difficulty slider is basically "you wanna slap this guy for ten minutes or 2 seconds?". i only ever turn difficulty up if I've broken the game too much which is always
heat-assembly.itch.io/death-and-ta...
Patch notes up for our updated prototype build, good to keep these things going even after the jam is over ๐ค
I drew Gut, the lead character of our game, Death and Taxis
go play it if this is you
heat-assembly.itch.io/death-and-ta...
ahhhh i see so somebody saw it an fixed it
anyone know why they changed it in the first place? seems like unnecessary work, feels like a legally mandated change around copyrights or something?
Check out our game Death and Taxis over at itch.io/jam/sbigjam2...
Check out our game Death and Taxis over at itch.io/jam/sbigjam2...
Check out our most recent game, Death and Taxis release over on itch.io for the ยท #SBIGJam
The story of a man with only two certainties in his life. Follow a former getaway driver laying low while giving lifts to strangers for a living. A chaotic taxi sim.
itch.io/jam/sbigjam2...
pretty happy with the result however, still needs work but getting reflections in was my main priority. im essentially flipping the render upside down and matching it to the horizon line, has its flaws but much cheaper than using a reflection proble
the shader graph for my water be lookin like a jackson pollock painting
handsome dude
Photography in my game is coming on nice, result in comments
some photos taken with the in-game camera for my cryptozoology prototype. No cryptids yet just some cute deer
sending some kindness right now :D
the difference is inspiration vs replication. to be inspired is human, to replicate is infringement
adding text art to your notes or code is so nice. it's like getting presents when you are scrolling through your files.
implementing some sounds by the amazing @morpgorp.bsky.social
using FMOD for audio integration, allowing different velocities to produce different sounds. makes the rolling sound nice and dynamic
4 you too <4
this kind of stuff is always bewildering. did they not have any cool looking imagery on the cutting room floor that they could use?
this use of AI is like saying "we don't actually have anything here check back later"
not my fault i'm br**ish
its a bloody good question
Another vid of my Dice game, the idea is that it's a turn based RPG with a more interactive approach to dice rolling than background rng
I'm learning that while physics may not be the best way to get 100% reliable rng, it looks and feels really cool and has a fun sense of player agency about it
coming up with a dice based combat system sort of based on Yacht.
Any excuse to just spend way too long on VFX is time well spent to be honest
A little motivation for your Sunday from David Lynch ๐ค
It's just like any code really but you're addressing GPU rather than CPU. If you've worked with anything graphical like Photoshop there's a lot of principles and terminology that's familiar