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JKฮ›ฦฌฦฌ

@heatassembly.com

Lead game designer at HEAT ASSEMBLY Check out our games ๐Ÿ‘‡ https://heat-assembly.itch.io/ #Gamedev

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Latest posts by JKฮ›ฦฌฦฌ @heatassembly.com

the way it clumsily swings its arm and crushes that water bottle without even trying. doesn't matter if your prime directives prevent you from causing harm when you're a clumsy bugger like that

09.12.2025 13:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

No no I got that! I'm just saying that oblivion on higher difficulties isn't even really that fun it just takes longer haha

11.08.2025 23:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Oblivion's difficulty slider is basically "you wanna slap this guy for ten minutes or 2 seconds?". i only ever turn difficulty up if I've broken the game too much which is always

11.08.2025 22:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

heat-assembly.itch.io/death-and-ta...

Patch notes up for our updated prototype build, good to keep these things going even after the jam is over ๐Ÿค˜

07.08.2025 05:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I drew Gut, the lead character of our game, Death and Taxis

go play it if this is you
heat-assembly.itch.io/death-and-ta...

05.08.2025 18:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ahhhh i see so somebody saw it an fixed it

05.08.2025 18:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

anyone know why they changed it in the first place? seems like unnecessary work, feels like a legally mandated change around copyrights or something?

05.08.2025 14:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Check out our game Death and Taxis over at itch.io/jam/sbigjam2...

04.08.2025 02:16 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Check out our game Death and Taxis over at itch.io/jam/sbigjam2...

04.08.2025 02:16 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Rate Death and Taxis by Heat Assembly for 'So Bad it's Good' Jam 2025 Normal taxi driver simulator

Check out our most recent game, Death and Taxis release over on itch.io for the ยท #SBIGJam

The story of a man with only two certainties in his life. Follow a former getaway driver laying low while giving lifts to strangers for a living. A chaotic taxi sim.

itch.io/jam/sbigjam2...

04.08.2025 00:14 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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pretty happy with the result however, still needs work but getting reflections in was my main priority. im essentially flipping the render upside down and matching it to the horizon line, has its flaws but much cheaper than using a reflection proble

12.05.2025 16:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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the shader graph for my water be lookin like a jackson pollock painting

12.05.2025 16:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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handsome dude

11.05.2025 03:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Photography in my game is coming on nice, result in comments

11.05.2025 03:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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11.05.2025 03:38 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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01.05.2025 23:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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01.05.2025 00:46 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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some photos taken with the in-game camera for my cryptozoology prototype. No cryptids yet just some cute deer

01.05.2025 00:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

sending some kindness right now :D

11.02.2025 16:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the difference is inspiration vs replication. to be inspired is human, to replicate is infringement

10.02.2025 11:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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adding text art to your notes or code is so nice. it's like getting presents when you are scrolling through your files.

05.02.2025 22:16 ๐Ÿ‘ 167 ๐Ÿ” 16 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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implementing some sounds by the amazing @morpgorp.bsky.social

using FMOD for audio integration, allowing different velocities to produce different sounds. makes the rolling sound nice and dynamic

05.02.2025 01:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

4 you too <4

04.02.2025 19:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this kind of stuff is always bewildering. did they not have any cool looking imagery on the cutting room floor that they could use?

this use of AI is like saying "we don't actually have anything here check back later"

04.02.2025 17:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

not my fault i'm br**ish

28.01.2025 17:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

its a bloody good question

28.01.2025 17:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Another vid of my Dice game, the idea is that it's a turn based RPG with a more interactive approach to dice rolling than background rng
I'm learning that while physics may not be the best way to get 100% reliable rng, it looks and feels really cool and has a fun sense of player agency about it

28.01.2025 11:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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coming up with a dice based combat system sort of based on Yacht.
Any excuse to just spend way too long on VFX is time well spent to be honest

28.01.2025 02:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A little motivation for your Sunday from David Lynch ๐Ÿค

19.01.2025 21:04 ๐Ÿ‘ 8057 ๐Ÿ” 2385 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 64

It's just like any code really but you're addressing GPU rather than CPU. If you've worked with anything graphical like Photoshop there's a lot of principles and terminology that's familiar

11.01.2025 12:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0