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foulhawk

@foulhawk

subnautica 2 seaweed maker

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24.07.2023
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Latest posts by foulhawk @foulhawk

They touch on this in the article but a huge portion of my job as a professional game artist is reference gathering. That process often leads to unexpected places and ideas that benefit the piece in the end. Generating exactly what you want prevents fresh ideas from arising.

18.12.2025 23:07 ๐Ÿ‘ 46 ๐Ÿ” 10 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

can u show me how to make submerine

19.11.2025 16:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I think games should cut that out

17.11.2025 15:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I miss Sean Price

21.08.2025 00:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Animorphs

11.07.2025 19:11 ๐Ÿ‘ 33 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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If you have a random grayscale map of the tiles, you can use one of the warp nodes to introduce an offset--I used to use a regular directional warp but plugging it into the angle input on the new non-uniform directional warp node works even better IMO

11.07.2025 16:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Now that's what I call dirt

02.07.2025 05:52 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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if you're a user of the Unreal Engine, you may benefit from my collection of Scoops unrealscoops.com - bits of valuable info that are hard to obtain

24.06.2025 23:32 ๐Ÿ‘ 118 ๐Ÿ” 47 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2

They put one in the Sony lobby and then it disappeared after a few months. Alas...

21.06.2025 15:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Check out what we've been working on in Subnautica 2! So many great teammates working hard to deliver Early Access for players this year. Please drop us a comment if you have ideas and suggestions!

23.04.2025 17:26 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you! :D

27.07.2023 16:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hello bluesky I make art for games and sometimes music

26.07.2023 06:35 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0