They touch on this in the article but a huge portion of my job as a professional game artist is reference gathering. That process often leads to unexpected places and ideas that benefit the piece in the end. Generating exactly what you want prevents fresh ideas from arising.
18.12.2025 23:07
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can u show me how to make submerine
19.11.2025 16:16
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I think games should cut that out
17.11.2025 15:12
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I miss Sean Price
21.08.2025 00:44
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Animorphs
11.07.2025 19:11
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If you have a random grayscale map of the tiles, you can use one of the warp nodes to introduce an offset--I used to use a regular directional warp but plugging it into the angle input on the new non-uniform directional warp node works even better IMO
11.07.2025 16:30
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Now that's what I call dirt
02.07.2025 05:52
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if you're a user of the Unreal Engine, you may benefit from my collection of Scoops unrealscoops.com - bits of valuable info that are hard to obtain
24.06.2025 23:32
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They put one in the Sony lobby and then it disappeared after a few months. Alas...
21.06.2025 15:13
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Check out what we've been working on in Subnautica 2! So many great teammates working hard to deliver Early Access for players this year. Please drop us a comment if you have ideas and suggestions!
23.04.2025 17:26
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Thank you! :D
27.07.2023 16:32
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