catnipped's Avatar

catnipped

@ossianboren

analog/digital game designer. previously at Thunderful -- worked on Lost In Random and a SteamWorld title. indie games: catnipped.itch.io blog: catnipped.bearblog.dev she/they/he based in Gothenburg ,Sweden.

560
Followers
849
Following
223
Posts
31.07.2024
Joined
Posts Following

Latest posts by catnipped @ossianboren

i really hope they make it proton compatible. i’ve wanted to make the switch ok my pc sometimes this year

10.03.2026 07:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

doesn’t work on linux (which SD is) unfortunately. could work if you install Windows on it, but i doubt you’d get good performance. it’s CPU heavy.

09.03.2026 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

tried the demo! it was really special

09.03.2026 16:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i’ve been playing mostly groups with randoms and it’s a lot more chill than solo queue. you’ll have some bad matches but that’s true for any mp game

08.03.2026 19:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah i really wish i could boot this on mac as well through crossover. my pc cpu is struggling.

07.03.2026 06:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i really wanted to enjoy it due to the aesthetics and lore (original trilogy i played before i could even read) and was surprised how hooked i got. there’s so much to soak in. i just hope they get to keep building on it

07.03.2026 06:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah all the terminology use in this game gives me netrunner vibesβ€”everything is called something else. there’s even more in the lore bits! loved the one about ”shell death”

07.03.2026 06:05 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

got confused by schemas at first as well:
- the armory is the shop
- when you leave the map (exfil) with a schema, the item (in this case echo chamber core) is added so you can buy it from the shop
- this is good because having access to items reliably lets you build stuff easier

07.03.2026 05:36 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

the resulting article was a perfect intro to SDF fonts for me, as someone who’s only dealt with bitmap and vector fonts before. i’m gonna revisit it in ny next project ^^
ps. your posts on A* pathfinding helped me a bunch last year!

05.03.2026 06:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Amberspire, our dice driven science fantasy city builder, will release MAY 6!

Roll dice, grow a city, forge alliances, interact with an ecology, and read a history of the future.

PC, Mac, Steam Deck - May 6!

s.team/a/3350750

04.03.2026 15:01 πŸ‘ 455 πŸ” 127 πŸ’¬ 13 πŸ“Œ 22
Post image

3Γ—3 Logostudies Vol. 4 [Chess Edition]

04.03.2026 17:00 πŸ‘ 82 πŸ” 23 πŸ’¬ 2 πŸ“Œ 0
Preview
Pixel Runner by Master your jumps and befriend your momentum

the plush girls just released a new #pico8 game about running; jumping; going with the momentum; leaping across gaps on the floor; galloping; exploring a vast, living structure, falling into sewage and die; hopping; learning about your surrounding; sprinting..

not-articulated.itch.io/pixel-runner

01.03.2026 14:18 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
Picture of Marjane Satrapi alongside a quote from her. The quote reads:

The world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don't know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you.

And our governments are very much the same...

- Marjane Satrapi, Iranian-French graphic novelist

Picture of Marjane Satrapi alongside a quote from her. The quote reads: The world is not divided into countries. The world is not divided between East and West. You are American, I am Iranian, we don't know each other, but we talk together and we understand each other perfectly. The difference between you and your government is much bigger than the difference between you and me. And the difference between me and my government is much bigger than the difference between me and you. And our governments are very much the same... - Marjane Satrapi, Iranian-French graphic novelist

Thinking about this quote from Persepolis creator Marjane Satrapi again.

28.02.2026 17:18 πŸ‘ 19202 πŸ” 8209 πŸ’¬ 44 πŸ“Œ 122
various images stretched to hyper-widened mosaic color cells under an unusual and grainy halftone texture against a bright red background, almost tapestry-like in appearance

various images stretched to hyper-widened mosaic color cells under an unusual and grainy halftone texture against a bright red background, almost tapestry-like in appearance

warmup from earlier this week, trying to get back into Textures

08.05.2025 18:43 πŸ‘ 47 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

Hey, hey, I'm looking for work and open for commissions. If interested send me an email to: matejkollar.art@gmail.com

Portfolio: www.matejkollar.com

17.02.2026 15:06 πŸ‘ 139 πŸ” 64 πŸ’¬ 1 πŸ“Œ 3

I’ve been tinkering with a autobattler for a year now where magic’s trigger system and FFXII’s gambit system have been some of the main references. i bounced off the Unicorn Overlord demo, sounds like i need to give it a second shot!

17.02.2026 22:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I played a bit of this demo today - it's really cool but one thing I love is how it uses the language of deckbuilders/card games to complement its narrative beats. A few games tried to do this, often they tried to be more systems-heavy (like Griftlands) but this is more narratively elegant.

17.02.2026 14:07 πŸ‘ 21 πŸ” 6 πŸ’¬ 3 πŸ“Œ 1

everyone, regardless of economic circumstances, has the ability to create and learn art

what these people are referring to is the ability to produce profitable or popular content at scale, with minimal effort

and gAI doesn't give that to the working class, it takes it away from them

17.02.2026 03:37 πŸ‘ 54 πŸ” 14 πŸ’¬ 4 πŸ“Œ 1

you’re making good progress ^^

12.02.2026 06:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

other than that nitpick i think it looks great!!

12.02.2026 06:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what’s the significance of the blue numbers? my guess is hint that there is something to fill in on that line? for me the outline on the blue numbers make them slightly muddy compared to the numbers without outlines. my suggestion is to reduce the line width or increase the contrast somewhat

12.02.2026 06:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Video thumbnail

Caves of Qud mutates onto the Nintendo Switch, February 16th!

04.02.2026 21:00 πŸ‘ 826 πŸ” 249 πŸ’¬ 19 πŸ“Œ 69

blog post about how using ai shit makes you a scab

04.02.2026 21:42 πŸ‘ 211 πŸ” 68 πŸ’¬ 2 πŸ“Œ 0

nope. coding is craft like writing and drawing. i won’t get good at it if i take shortcuts 🀷

24.01.2026 21:04 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image Post image Post image

FFXII menu UI appreciation post

08.01.2026 14:53 πŸ‘ 752 πŸ” 175 πŸ’¬ 30 πŸ“Œ 22
Preview
Microsoft Microsoft is perhaps the most complicit tech company in Israel’s illegal apartheid regime and ongoing genocide against 2.3 million Palestinians in Gaza.

Sounds like there are some cool games at the Xbox showcase?

Too bad that Microsoft is one of the most harmful companies on the planet, and according to the BDS boycott campaign, "the most complicit tech company in Israel’s illegal apartheid regime and ongoing genocide"

22.01.2026 18:56 πŸ‘ 79 πŸ” 46 πŸ’¬ 1 πŸ“Œ 1
Video thumbnail

In The Other Order, you and your enemy play with the same set of tiles ✦

Every move reshapes the board β€”
sometimes in your favor,
sometimes not.

#indiedev #strategygames #roguelike

14.01.2026 16:14 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

RT if you've never had a tab of ChatGPT open 'just to do quick research'

13.01.2026 20:45 πŸ‘ 6706 πŸ” 4922 πŸ’¬ 168 πŸ“Œ 541

I increasingly spend time thinking about designing games for spectation as opposed to just active participation. On the extreme end, you have game shows, which are nearly 100% about spectation & interesting to me for that reason. But many types of games benefit from considering, What's fun to watch?

14.01.2026 16:03 πŸ‘ 47 πŸ” 2 πŸ’¬ 17 πŸ“Œ 1

I think 1v1 fighting games (Street Fighter, Tekken etc) got this all figured out: they are flashy, easy to follow while fast, uncertain outcome til the very end. There is also lots of opportunity for players to show of their skills and personality.

14.01.2026 16:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0