Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Lead Artist/Developer for Alto’s Adventure & Alto’s Odyssey, founder of Land & Sea, currently working on summerhill.game
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Postdoc at EPFL interested in geometry and differentiable physics. Personal website: https://qbecky.github.io.
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
PhD student in Computer Graphics at USI Lugano, Switzerland under Prof. Piotr Didyk. Photographer in my spare time.
https://arcanous98.github.io/
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. ❤️ Now on bluesky!
Building FragCoord.xyz
xordev.com
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
XR at Qualcomm, author of http://stereokit.net, http://ferrlib.com, co-founder of Simbryo, ex: Microsoft MR, Zynga VR, Breach & Clear. he/him
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
PhD student @EPFL
Working on computational 3D printing
Coding mostly with @julialang.org
Gravel and road cyclist, Ultimate Frisbee lover
ML researcher in bio 🧬 at inceptive.life. PhD from EPFL🇨🇭Mountain lover 🏔
Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Software engineer and currently a PhD student in passive microwave remote sensing.
I like pretty things and understanding how things work. Computer Vision, Graphics, Physics, and Tinkering. http://peter.mcevoy.se
VFX artist living in Melbourne, learning to write tools in C++ ⌨️
Currently learning about path tracing 🔮
Postdoc @ UNIZAR (computer graphics + human vision) | Previously: postdoc @ NYU; CS PhD @ Uni of Maryland; Intern @ NVIDIA, Meta Reality Labs; Undergrad @ Davidson College | https://niall.phd/
I love computer graphics, perception, and cats
I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX/games, working on my renderer, languages and contributing to open source.
Software Engineer working on 3D reconstruction
🔗hieuristic.github.io
3D Machine Learning @ NavVis.
Prev. PhD Candidate @ Visual Computing Group, TUM (Prof. Nießner).
https://manuel-dahnert.com | Scene Understanding & Reconstruction - Generative Models
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Research engineer @ EPFL, Switzerland
Differentiable rendering & GPUs
https://github.com/njroussel/
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
Intern @Google, Ph.D. Student @Cornell_CS.
Interested in machine learning, LLM, brain, and healthcare.
abehrouz.github.io
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
PhD student in #EPFL 🎓
AI/image generation 🤖
#EPFL #CentraleSupélec #LyceeSaintLouis alumni
Reposts ≠ Endorsement
https://martin-ev.github.io/
🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Research Engineer @ Meta | Mitsuba | Physics-based differentiable rendering
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Senior research scientist @ Google
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Physical light transport ⚡ and its differentiation ∂.
PhD @ RGL, EPFL.
https://ziyi-zhang.github.io
Postdoc @ Yale University, working on computer graphics
mandyxia.com
Research Scientist @ NVIDIA
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app