I know right, it's gonna be a big headache to try and optimize this
I know right, it's gonna be a big headache to try and optimize this
Great! Thanks for the insight (pun intended). Just for the memes, this is what i am working with 🫠
Yeah that is incredible timing ahah! So if i understood correctly, the GPU is working on other stuff that is too intensive, it's taking too much time to get to the occlusionCullPipe and that's why we see a long time of oversubscription right? So the solution is "find whatever else is doing the gpu?"
Hello fellow Matt (nice name)! Thanks for the video and the tips. I wanted to ask you something. In my game using UE5 Nanite&Lumen i get this Oversubscription regarding OcclusionCullPipe that is 70+ ms long. What the heck is this and how to pinpoint what is causing this monster?