steam frame compatible
steam frame compatible
86 000 minutes listened on spotify, I am cooked.
I bought 10
CS2 please fix map placed grenades ;(
Bring this back, this was absolutely peak cs.
Hello Bluesky, we're here now too!
You ain't got nothing on the goat
cosmetic domain
go.bsky.app/8g2P9y9 a small list of some of the community goats, it's so fun following each other again. Feels so much more like an actual community.
haiii silly :33
Some visual or auditory feedback for damage misprediction would be really nice, it would help a lot with the few cases where it could provide false information to you as you can't easily tell if misprediction happened when the damage isn't lethal.
Installing windows? No, explorer.exe crashed.
omgg cutie :3
hi.
Damage prediction already found a new lag compensation bug. If a community servers is running mp_teammates_are_enemies 1 but don't enable mp_friendlyfire the game will not lag compensate "teammates". This affects servers like pracc, warmupservers.
Damage prediction is a counter to latency,
128 tick server aren't. Stop being stupid.
Yes, there will be cases where it will be wrong (e.g. damage taging) which is hard to fix.
And yes, there will be cases where there's an actual bug in hitreg, this will help find it and fix it
It doesn't rain on de_train_s2 https://twitter.com/poggu__/status/1856843851924676966
Shipped the map twice ๐
Do not disable automatic TCP window scaling, all this will do is hurt the bandwidth over slightly longer distances (even 50ms will destroy your bandwidth) It does not help with latency, it just hurts your bandwidth which as a side effect might lower your latency when downloading
Before today's update lag compensation would always be a little bit off if you used tick buffering. This is now fixed. Not sure why patch notes say "mid-spray".
"Serious bug" - Weapon inaccuracy ๐๐๐ https://twitter.com/dust2us/status/1855374393209241787
First day as an intern, can't wait for this to ship ๐๐
Oopsie, that bug stayed in there for a year. Sorry mappers
This is simply server player damage sound code being turned into shared server & client code. They just copied old code to a new place, thus this and the rest of other damage sound strings appearing.
Danger Zone is not coming. https://twitter.com/gabefollower/status/1849218919971598458
It's fixed. https://twitter.com/poggu__/status/1845901250958680512
Apparently keeping a falling C4 upright in CS2 is computationally more expensive than:
- any physics simulation (except for keeping a C4 upright)
- server simulation
- bot navigation & simulation
- networking
- rendering
- literally everything https://twitter.com/OhLasFar/status/1845898131604398318
Don't put "-inject_hacks_c591553c.dll" in your launch params
This thing looks crazy, can't wait for the open alpha (he is edging us for months) https://twitter.com/vkrajacic/status/1818393436770451967
This thing looks crazy, can't wait for the open beta (he is edging us for months) https://twitter.com/vkrajacic/status/1818393436770451967