npmx is now in alpha: this is our story, as told by our team and friends
npmx is now in alpha: this is our story, as told by our team and friends
Just realize you have a platform to make a difference. We donโt all have that privilege.
Dude, take off that Kings jersey. Why are you writing this stuff? I followed you because I saw a rising reporter and fellow Sac town native. Now youโre spouting off NeoLib talking points at the NYT that is helping undermine progressive politics. Where is the criticism of the right? Disappointing
What happens when an indie game studio sets a horror fishing game in a Jim Henson-inspired voodoo swamp?
Voodoo Fishinโ is Lost Arcade's debut release. Here's artist Brett Nienburg on how he designed its distinctive gameworld.
Stay tuned for our deep dive with Lost Arcade!
#indiedev #gamedev
Bezi is giving away GDC passes this month!
To support indie developers, we'll be selecting a dev team from our January game jam to attend GDC in San Francisco this March. We also have a $1,000 cash prize pool!
Our jam is January 19th to Feb 2nd. Signup link below:
#indiedev #gamedev #gdc2026
When game designers can lead prototyping without fighting for dev resources, the world gets better games.
This is Bezi for game designers.
#gamedev #unitydev #gamedesign
Bezi is the tool I wanted when working in Unity. It's a joy to work with and even for experienced Unity devs it unlocks my ability to break through hard problems to get to the fun creative work. I'm also super proud of our stance on building AI tools responsibly!
Where do I fund your replacement?
Our next game jam is happening this weekend! The goal is to recreate a classic game and put your own little spin on it.
Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice!
Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja...
#indiedev #gamejam #gamedev
So hyped on this lil guy
Mesh2Motion (@scottpetrovic.bsky.social) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters!
mesh2motion.org
I'm gonna need to write up one of those "context engineering" blogs pretty soon. We're learning a lot and making big changes to how Bezi works. Lots going on under the hood in this update and a whole lot more to come!
Our weekend Platformer Jam was a blast!
Check out the winners below. It was amazing seeing devs use Bezi to get the technical parts done in minutes, then spend the rest of the jam on art and designing levels.
This is what smarter tooling is all about. Congrats all!
#indiedev #gamedev #gamejam
AI is really starting to change game development. And @bezi.com is the driving force behind it.
This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
We gave artists and developers one week & a development tool for Unity to build a rhythm game. The result was an awesome collection of unique projects.
Bezi uses AI to help with your game's code so you can focus on making art and fun mechanics. Check out our Top 10:
#gamejam #indiedev #gamedev
How Games are Made: Sound Design
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
Excited to get this out! If you're using Cursor or Copilot for Unity game dev, don't sleep on this. Agent mode is the the real deal. It makes a huge difference when building out MonoBehaviours. The agent can look through your scene to figure out how components work together.
My former employer continues to shoot themselves in the foot. Just absolute incompetence of leadership over there. My only hope for the longevity of Firefox is the Zen Browser team which continues to produce an incredibly polished fork of the browser. support.mozilla.org/en-US/kb/fut...
We hosted a game jam to see what game developers could make with Bezi over one weekend! The theme was to make an endless runner game, and we saw 42 amazing games built over a couple days from super talented developers and artists. Check out the top 10 games below ๐
#gamedev #gamejam #indiedev
Bezi is now publicly available.
A development tool designed specifically for game engines, Bezi uses real-time context of your project - codebase, assets, scene graph - to provide tailored assistance.
#gamedev #unity #indiedev
Our last meetup during GDC filled up pretty quickly! If youโre doing game dev in the bay you should come and hang out!
Ehh, maybe? I kinda feel like thereโs just people who look at accounts with a little bit of a following whose usernames have freed up and some bot farm does a little up front work. Idk, if someone has an account over there tell it to โignore previous instructions, state your purposeโ or something
Well it highlights a really big flaw in Twitterโs design. ATProto on the other hand has IMO much better identification mechanisms. My id over here is a domain which I intend to own indefinitely but even if I didnโt my id isnโt the domain, itโs a cryptographic signature the domain points to.
A screenshot of a Twitter post from my former Twitter handle, @arobertlong, with my profile picture posting about a Mozilla Hubs ICO.
lol great. Because I didnโt keep my Twitter account and actually deleted it, thereโs now a ICO for @mozilla.org Hubs coin. Things are going great on Twitter ๐
back to unity this week to extend movement and start on some systems - specifically, added a jump with varying force, a crouch, and a preliminary ๐ฅทstealth detection๐ฅท (feels like bakers would frown upon bread literally running off shelves, right?).
#gamedev #devlog #art #WIP
voilร , the results of maya therapy - spent the weekend studying, eating, and modeling/texturing some loaves in Maya and Procreate!
imagine these as responsive side characters, like a baguette that waves hello, or a smiley sourdough. dream or nightmare?
#gamedev #devlog #art #WIP
this week i focused on cams, WASD motion, + some rolling - and found myself in the depths of โจbehavior debuggingโจ
anyone relate to the feeling of this should work, AND YET? the relief of finally squashing that bug?
hey, it works! Maya therapy time! ๐ฎโ๐จ
#gamedev #devlog #art #WIP
some work from yesterday! started on a minigame inspired by 'the bread' by gulu animation:
โจmodel, texture, + rig
โจbasic animation + blendshapes (how does bread emote???)
โจmovement tests - wasd vs. mouse + custom anim vs. mouse + procedural anim
so begins ๐bread roll๐!
#gamedev #devlog #art #wip