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Rich Forster

@dickyjimforster

Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place

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Latest posts by Rich Forster @dickyjimforster

Join Apple at GDC Festival of Gaming. March 11 2026, San Francisco in person

Join Apple at GDC Festival of Gaming. March 11 2026, San Francisco in person

Heading to GDC next week as part of Apple’s GDC presentations on Wednesday!

06.03.2026 21:39 πŸ‘ 2 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Preview
Meet with Apple - Apple Developer Join us around the world for a variety of sessions, labs, and workshops β€” tailored for you.

Heads up! Apple is hosting a special event for game developers November 6 that will cover game development across iOS, iPadOS, macOS, and visionOS. You can sign up for online or in-person here developer.apple.com/events/view/...

29.10.2025 23:47 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025 YouTube video by IGN

Excited to finally show off Nanite Foliage www.youtube.com/watch?v=FJtF...

03.06.2025 18:19 πŸ‘ 209 πŸ” 44 πŸ’¬ 14 πŸ“Œ 2

Anyone thinking of porting their Unity Steam game to consoles...

darbotron's porting middleware can make it substantially cheaper & faster to do it yourself rather than going to an outsource porting company (or your publisher doing it & adding it to your recoup...)

www.darbotron.com/platformlayer

11.04.2025 16:58 πŸ‘ 16 πŸ” 10 πŸ’¬ 3 πŸ“Œ 1

The validation layer has altered the deal. Pray it does not alter it further.

24.11.2024 03:39 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0