rendering @ chaos. homepage: pablode.com
Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Indie developer. From modern C++/SDL3/GPU through to retro pixelly asm 68k/arm/x86 stuffz. Most of it available on my Github. https://github.com/jankfactor
Discover (or rediscover) this classic era of computer games box art.
2-3 images each day, most of the days!
Freelance Senior Journalist BBC News | #TomorrowsPapersToday
Britain's best-selling news and current affairs magazine with a unique mix of jokes and investigative journalism.
Website: https://private-eye.co.uk
Subscribe: http://subsonline.co.uk
Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Freelance political cartoonist formerly with the Pittsburgh Post-Gazette. Support Rob's work at www.patreon.com/robrogers or follow these other links https://linktr.ee/RobRogers #cartoons #politics #humor
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Ava, Nancy and Nell’s dad. BBC News live page and sometimes other digital bits.
I like a lot of music most people think is ridiculous.
Senior journalist and producer at BBC News. Only on here to post the newspaper front and back pages a day early.
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Rendering Architect
aka Guille / Cocoon #demoscene
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple
Reporter for BBC News
Tweeting #TomorrowsPapersToday
Comics by Reza Farazmand (official account!)
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Apple Fellow, Illumina Director, Boston College trustee, Bowdoin College trustee. Sometime scuba diver, drummer, gamer, photographer, sci-fi reader, and traveler.
Graphics dev, creator of m.css and Magnum Engine. Sometimes using physical and virtual cameras to produce questionable art.
https://github.com/mosra · https://magnum.graphics · https://mcss.mosra.cz
Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Darren Cullen
""Artist"" - Daily Mail
"Britain-hating anarchist who knows the value of nothing" - Johnny Mercer MP.
Hell Bus / Co-curator Museum of Neoliberalism
www.spellingmistakescostlives.com
www.linktr.ee/spellingmistakescostlives
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Snapper Up of Unconsidered Trifles. Ex-BBC journo, now Heritage Crafts Comms. Here 🇬🇧 and There 🇫🇷 Arts. Music. Sings. A lot. @MsHelicat in the "Other Place"
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member
senior principal rendering engineer @ PlayStation
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social
Join our game's Discord: https://discord.gg/XWXAHTEsfX
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
classically trained artist.
theartofpants.com
PIX dev lead, DirectX @ Microsoft
20 year real-time graphics pixel peeker; currently working in video games.
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Computer graphics, systems programming, general methods.
Working on robotics and AI at a startup in Copenhagen. Formerly Unity, Playdead, NVIDIA, Microsoft.
apoorvaj.io
📍Copenhagen
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Principal Rendering Engineer. Opinions are my own.
Blog: https://irradiance.ca
🇺🇦 Technical Director @FragLab (#Shatterline), PhD (Automation), Programming (C, C++, Nim, Python), GameDev, UE5, Compilers, AI, Computer Graphics, Rendering, Optimization
Bluesky is banning users for criticizing their CEO. https://www.reddit.com/r/BlueskySocial/comments/1nyygvy/bsky_now_suspending_accounts_without_warning_for/
Two decades of mobile development, game engines and computer graphics 🤐 Code, design, graphics and entrepreneurship.
Studying CS at University of Copenhagen. Exchange at ETH Zurich.
Pretty pixels enjoyer.
Computer Science Engineering Student - In the future I want to be a Computer Graphics Dev - Hobby Material Artist - https://linktr.ee/martonban
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human
Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity!
DMs open but slow replies because I check manually!
Kiwi in the UK by way of the US
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
3D graphics : web + mobile : threejs
Apple
Graphics/Rendering
https://www.andrewmac.ca/
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
- MSc in Graphics Programming @ Charles University
- Looking for remote (or Prague based) internship/job
🇧🇪in🇨🇿
Portfolio: https://xanderbertenportfolio.wordpress.com/
Blog: https://xanderbert.github.io/
Senior Rendering Engineer at Next Level Games
Graphics & ML Programmer
19yo | he/him | Paris, France 🇫🇷
Français/English/Norsk OK + 日本語 N5
Tinkering with Metal and TBDRs
Final year of BSc Student Game Dev
Senior principal graphics programmer at Guerrilla
Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
Senior Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Rendering Engineer @EA, F1 Addict, Gaming Fiend🌈
https://linktr.ee/scottishgamedev
Senior Programmer.
Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats.
github.com/arycama
mastodon.gamedev.place/@Arycama
twitter.com/BenSimsTech
Rendering at IOI, previously at Unity
(He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
21 | Engine Programmer @ Asobo Studio
I write a lot of C++ and Rust