Lars // Dice Goblin Games's Avatar

Lars // Dice Goblin Games

@dicegoblin.blog

DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him. https://dicegoblin.blog/

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19.09.2023
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Latest posts by Lars // Dice Goblin Games @dicegoblin.blog

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Always be kind to yourself!

03.03.2026 21:58 πŸ‘ 152 πŸ” 41 πŸ’¬ 1 πŸ“Œ 1
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The Silent Cartographer in Halo: CE has vibes that haven't been surpassed since its release - so I had to write an ode to it for DANGER CLOSE
dicegoblin.blog/creating-an-...

11.03.2026 20:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A screenshot from itch.io dashboard showing views over the past two weeks. It jumps from around 30 per day on average to 80+ per day in the last two days.

A screenshot from itch.io dashboard showing views over the past two weeks. It jumps from around 30 per day on average to 80+ per day in the last two days.

I cannot stress enough how important it is that you recommend indie TTRPGs you like online. Someone on Reddit asked for a game rec, only like 3 out of 20 people said my game, but it made for a massive wave of visits to the Itch page. Word of mouth is real.

www.reddit.com/r/rpg/commen...

10.03.2026 11:53 πŸ‘ 277 πŸ” 100 πŸ’¬ 2 πŸ“Œ 16

Dream media rotation

10.03.2026 18:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Creating an Ode to the Silent Cartographer for DANGER CLOSE I love Halo: Combat Evolved, and even more particularly, I love the mission The Silent Cartographer. I have warm memories of going to my local toy store and playing the mission over and over again …

I wrote a bit more about it:
dicegoblin.blog/creating-an-...

09.03.2026 18:21 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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With the core rules of DANGER CLOSE now all slick and smooth and set, it's really fun to work on missions and such. OH BOY I WONDER WHAT THIS IS A REFERENCE TO?!

09.03.2026 09:44 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

TOUCHDOWN, HIT IT MARINES

09.03.2026 09:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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With the core rules of DANGER CLOSE now all slick and smooth and set, it's really fun to work on missions and such. OH BOY I WONDER WHAT THIS IS A REFERENCE TO?!

09.03.2026 09:44 πŸ‘ 9 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Well, I'm ready for another productive day of-

06.03.2026 11:05 πŸ‘ 10 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Major Update: Commander's Toolkit Hey there everyone! Thank you so much for all your support and enthusiasm so far! I just got done with the preliminary lay out for the Commander's Toolkit. This is a BIG update, with a major restructu...

The rough draft of the COMPLETE version of DANGER CLOSE - nearing 90(!) pages - is out now for anyone who bought it so far!
dicegoblingames.itch.io/danger-close...

04.03.2026 21:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I mean, I am sort-of writing it to encompass all the things I like about wargames, without having the actual wargame/substituting that for something lighter/more dynamic

04.03.2026 12:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Okay, another tease then:

04.03.2026 09:37 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Everything you need to know about DANGER CLOSE in 5 minutes
Everything you need to know about DANGER CLOSE in 5 minutes YouTube video by Dice Goblin Games

The base gameplay system in question:
www.youtube.com/watch?v=UPMY...

04.03.2026 09:36 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Solo-Roleplaying an OSR Mercenary Company Campaign I’ve been having a blast solo-roleplaying a grim (but not grimdark) fantasy mercenary company campaign, and I figured I’d do a little write-up to talk about the systems and tools I&#821…

Now that you mention it, dicegoblin.blog/solo-rolepla... was about a Black Company campaign - this is more like a... Black Ops Company campaign?

04.03.2026 09:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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So, how I often write, is that I come up with a base gameplay system, and then just keep going with all the stuff I personally would use/do use to run a full game. For DANGER CLOSE, that apparently means I'm now at page 80 (and counting) of a Complete Guide on Running Military Campaigns in TTRPGs.

04.03.2026 08:44 πŸ‘ 15 πŸ” 4 πŸ’¬ 4 πŸ“Œ 1

A blasphemous question, sure, but what an really elegant answer!

03.03.2026 13:54 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I always feel bad for marketing/mentioning stuff I work on, but then I see a few people bought it the day after and it's like, yeah shit, got to let people know that it's out there, I guess

02.03.2026 15:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Into the Oddish is Heistfunding Now β€” Prismatic Wasteland Pre-Order a PokΓ©mon tabletop roleplaying game parody of Into the Odd with Vileplume Mountain, a funhouse dungeon adventure.

What an interesting time to ask! www.prismaticwasteland.com/blog/oddish-...

02.03.2026 07:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I had the opportunity to visit All The Problems In This World today, and it was amazing. Tag yourself:

27.02.2026 19:09 πŸ‘ 17 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0
TikTok - Make Your Day

Me browsing through tiktok and seeing a really cool idea shared
vm.tiktok.com/ZGdujhy4Y/
(Thanks @scenefour.bsky.social !)

26.02.2026 13:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I wrote a quick blog about my Hexcrawl Mission Terrain Generation method - written for DANGER CLOSE, but essentially system/setting agnostic! dicegoblin.blog/creating-ran...

24.02.2026 21:06 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

So "Intel" just means, "we're pre-rolling random encounters for a few locations". That works pretty elegantly, imo; it can create hexes you should definitely avoid, or certain 'light' encounters instead of potentially risky uncertain ones.

24.02.2026 20:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And this is the methodology used, by the way:

24.02.2026 20:36 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1

Thank you so much! I think this is a good middle ground between random generation and using the player's creativity. Completely rendering every hex randomly would not create satisfying results and would be SO much work.

24.02.2026 20:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Thank you! It's inspired by the compact-ness of the maps in Helldivers 2. I've done something a bit like this before, in CASTLE (which can slot into this, actually) dicegoblingames.itch.io/castle-facil...

24.02.2026 20:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Commander's Toolkit of #DANGERCLOSE is turning out so fucking neat, you guys

24.02.2026 20:13 πŸ‘ 5 πŸ” 0 πŸ’¬ 2 πŸ“Œ 1

Wait, it was all kayfabe? Next year, we should all cut promo's.

20.02.2026 13:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a man with a beard says " who would ve thought " ALT: a man with a beard says " who would ve thought "
19.02.2026 23:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haven't we done well, eh!

19.02.2026 23:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Everything you need to know about DANGER CLOSE in 5 minutes
Everything you need to know about DANGER CLOSE in 5 minutes YouTube video by Dice Goblin Games

I made a short video walking through DANGER CLOSE in 5 minutes - how it works, what makes it tick, and what makes it fun!
youtu.be/UPMYKGmLeps

19.02.2026 20:21 πŸ‘ 7 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0