Always be kind to yourself!
Always be kind to yourself!
The Silent Cartographer in Halo: CE has vibes that haven't been surpassed since its release - so I had to write an ode to it for DANGER CLOSE
dicegoblin.blog/creating-an-...
A screenshot from itch.io dashboard showing views over the past two weeks. It jumps from around 30 per day on average to 80+ per day in the last two days.
I cannot stress enough how important it is that you recommend indie TTRPGs you like online. Someone on Reddit asked for a game rec, only like 3 out of 20 people said my game, but it made for a massive wave of visits to the Itch page. Word of mouth is real.
www.reddit.com/r/rpg/commen...
Dream media rotation
I wrote a bit more about it:
dicegoblin.blog/creating-an-...
With the core rules of DANGER CLOSE now all slick and smooth and set, it's really fun to work on missions and such. OH BOY I WONDER WHAT THIS IS A REFERENCE TO?!
TOUCHDOWN, HIT IT MARINES
With the core rules of DANGER CLOSE now all slick and smooth and set, it's really fun to work on missions and such. OH BOY I WONDER WHAT THIS IS A REFERENCE TO?!
Well, I'm ready for another productive day of-
The rough draft of the COMPLETE version of DANGER CLOSE - nearing 90(!) pages - is out now for anyone who bought it so far!
dicegoblingames.itch.io/danger-close...
I mean, I am sort-of writing it to encompass all the things I like about wargames, without having the actual wargame/substituting that for something lighter/more dynamic
Okay, another tease then:
The base gameplay system in question:
www.youtube.com/watch?v=UPMY...
Now that you mention it, dicegoblin.blog/solo-rolepla... was about a Black Company campaign - this is more like a... Black Ops Company campaign?
So, how I often write, is that I come up with a base gameplay system, and then just keep going with all the stuff I personally would use/do use to run a full game. For DANGER CLOSE, that apparently means I'm now at page 80 (and counting) of a Complete Guide on Running Military Campaigns in TTRPGs.
A blasphemous question, sure, but what an really elegant answer!
I always feel bad for marketing/mentioning stuff I work on, but then I see a few people bought it the day after and it's like, yeah shit, got to let people know that it's out there, I guess
What an interesting time to ask! www.prismaticwasteland.com/blog/oddish-...
I had the opportunity to visit All The Problems In This World today, and it was amazing. Tag yourself:
Me browsing through tiktok and seeing a really cool idea shared
vm.tiktok.com/ZGdujhy4Y/
(Thanks @scenefour.bsky.social !)
I wrote a quick blog about my Hexcrawl Mission Terrain Generation method - written for DANGER CLOSE, but essentially system/setting agnostic! dicegoblin.blog/creating-ran...
So "Intel" just means, "we're pre-rolling random encounters for a few locations". That works pretty elegantly, imo; it can create hexes you should definitely avoid, or certain 'light' encounters instead of potentially risky uncertain ones.
And this is the methodology used, by the way:
Thank you so much! I think this is a good middle ground between random generation and using the player's creativity. Completely rendering every hex randomly would not create satisfying results and would be SO much work.
Thank you! It's inspired by the compact-ness of the maps in Helldivers 2. I've done something a bit like this before, in CASTLE (which can slot into this, actually) dicegoblingames.itch.io/castle-facil...
The Commander's Toolkit of #DANGERCLOSE is turning out so fucking neat, you guys
Wait, it was all kayfabe? Next year, we should all cut promo's.
Haven't we done well, eh!
I made a short video walking through DANGER CLOSE in 5 minutes - how it works, what makes it tick, and what makes it fun!
youtu.be/UPMYKGmLeps