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Rika Lim

@rikalim.com

Rapier of Worlds @ Liquid Swords πŸ“ Stockholm Level and World Design Mentor, who also post about video games, food and random things πŸ‘€βœ¨. 🌐 https://rikalim.com/ πŸ’Ό https://www.linkedin.com/in/jubbileus/

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21.12.2023
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Latest posts by Rika Lim @rikalim.com

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πŸ”₯ I'm excited to finally reveal my upcoming game! #DivineGambit

πŸ”Ή Wishlist on Steam soon!
πŸ”Ή Follow for updates and exclusive sneak peeks.
πŸ”Ή Join the Discord server (link in bio) to be a part of the journey.

βš”οΈ The gambit begins now - which side will you pick?

#IndieGame #GameDev #MadeWithUnreal

27.03.2025 21:40 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

I am just happy to escape the cold for a bit but the heat is unforgiving omg πŸ« πŸ˜‚. See you soon! ✨

11.12.2024 07:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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And also the view of the rooftop 😌✨.

11.12.2024 00:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Glad to be back in Singapore ❀️✨, we are staying in one of the interesting hotel with colorful aesthetic. I really love the design of the laundry room 🀩.

11.12.2024 00:49 πŸ‘ 4 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Ex-Disco Elysium devs at Dark Math Games secure seven-figure investment Dark Math Games has secured additional investment for its debut project, XXX Nightshift.

The former Disco Elysium devs at Dark Math Games have secured a seven-figure investment for debut game XXX Nightshift

05.12.2024 16:06 πŸ‘ 32 πŸ” 5 πŸ’¬ 1 πŸ“Œ 2

I look forward to what next year has to offer and also what I will be working on more too 😎✨. And also as always, my inbox is always open for people to reach out for mentorship and advices regards to level design and so on πŸ˜ŒπŸ‘πŸ».

Happy holidays in advance! πŸ₯³

05.12.2024 16:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am glad I made the decision to move on to something less mental-draining and opportunity to take my time to get back on track to become more productive again. And I do hope people out there who feel the same way, will also give themselves the time and space to do so tooπŸ™.

05.12.2024 16:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I felt really bad and lack of motivation working through the entirety of last year, especially after all the improvement that I have tried push and did, eventually equal to the amount of nothingness. Everything was just going on an infinite loop that didn't move forward at all. It was very draining.

05.12.2024 16:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a penguin wearing a black hat and sunglasses is floating on a pink ring ALT: a penguin wearing a black hat and sunglasses is floating on a pink ring

Last working day of the year! Some reflection before the holidays comeπŸ‘€βœ¨. It has really been an exciting year compared to the last. Going back to the foundation and relearning things have been really fun ☺️. And I can say for sure now it is the best decision I made for my sanity and mental health✨.

05.12.2024 16:15 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I love the challenge of fitting everything in a way that is clear and readable, and also giving the flexibility to separate out the information at the same time for relevant department to work with✨.

29.11.2024 18:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The satisfaction of creating a map overview with perfectly aligned icons and legend that reflected exactly the function of what everything is in game, and helping people to get a good overview of the available content and our current progression is 😌.

29.11.2024 18:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Adding components are easy and removing them can be challenging sometimes, time-block and test what works the best for you and your level. I have tested a couple of different veggie/salad mix available in the supermarket to get the best combo with the sauce after all πŸ˜‚πŸ« .

28.11.2024 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a screenshot of a video game with the number 063 on the bottom right ALT: a screenshot of a video game with the number 063 on the bottom right

When you have that base foundation, you will start to iterate; to get the right amount of obstacles, balancing out the frustration and remove/replace any unnecessary components that is not complementing with the level's overall progression and flow.

28.11.2024 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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a screenshot of a video game with the number 395 on the bottom right ALT: a screenshot of a video game with the number 395 on the bottom right

When it comes to building a level, it is similar✨. You will assemble your list of gameplay ingredients together based on the flow you wanted in your level, and test to see how well they played to your intention.

28.11.2024 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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You know how sometimes when you see the recipe online, but you still need experiment a little to get the right timing of the not so overly cooked egg, the right amount of the different sauces and how well all the ingredients you have gathered are going to be mixed well at the end.

28.11.2024 17:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I recently started to prep my meals again after discovering the incredible mixture of ponzu and crispy chili oil sauce for cold somen noodles. I am addicted to that even though it may not be the right season for it πŸ˜‚.

28.11.2024 17:50 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Over the last few years, I've learned a lot about game design (and I still have a ton more to learn!). In the interest of helping others, I wanted to share a few key concepts that I've picked up. Note that this is geared toward pitching to publishers, and as with any wisdom, YMMV. A thread. 1/ πŸŽ²βœ‚οΈ

28.11.2024 05:11 πŸ‘ 147 πŸ” 37 πŸ’¬ 5 πŸ“Œ 12
Quilts and Cats of Calico – Release Date Trailer – Nintendo Switch
Quilts and Cats of Calico – Release Date Trailer – Nintendo Switch YouTube video by Nintendo of America

😌 perhaps it is time to fire up my Switch again for this cozy catto game ❀️✨

youtu.be/m--_d_5udxE?...

27.11.2024 18:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a little girl is holding a broom and asking why ? why ? why ? why ? ALT: a little girl is holding a broom and asking why ? why ? why ? why ?

Ah yessh 😩 the cold/cough bug always love to visit whenever there is a change of weather or an incoming occasion when you have to travel abroad 🫠. Looks like I am likely going to miss a couple of events for these two weeks 😭.

27.11.2024 15:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I usually like to use keywords and location/gameplay one-liners, both as a reminder and reference of what kind of experience that I want to create as my end goal ✨.

26.11.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Questions like "What is the story behind the building?", "What is the main thematic of this district and this space?", "What is in its vicinity that can also be used to create some cool gameplay moments along with it?", and many more can allow you to connect the dots up nicely.

26.11.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You also have to know what gameplay ingredients (e.g. planks, pipes, barrels, metal wires and fencing, etc) you can extract out from that list of components to encourage players to explore and interact with the location.

26.11.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For example, if you are creating a building under construction, you will be able to hopefully identify the different components you need to construct a semi-built building without having to do a one-to-one copy of it.

26.11.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The usage of references is a great way to ground your level or a location you are working on within a district. The scale, structure and connection within the real world can help you out in crafting a much logical and believable level, especially if you are working on a more realistic game setting.

26.11.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is too relatable at times πŸ˜‚πŸ« .

26.11.2024 20:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

😌 Another wonderful game from the developers behind Detention and Devotion, great to see they are back in action once more 🀩!

26.11.2024 20:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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a penguin is sitting at a table with a plate of food and a bottle of beer ALT: a penguin is sitting at a table with a plate of food and a bottle of beer

Just 10 more days till I am back in SG again 🀩✨. The last trip was bittersweet πŸ₯². I was stuck there last Feb because of my work permit issue but thanks to that, I was also able to spend more time with my family and friends πŸ₯°.

Looking forward to spending time with them again and also the food 🀀.

26.11.2024 13:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a poorly drawn cat made with black pen in a high textured paper, the cat is sitting very strangely, with its legs up

a poorly drawn cat made with black pen in a high textured paper, the cat is sitting very strangely, with its legs up

the picture that inspired the drawing, the cat is white and has some orange and black spots on its forehead

the picture that inspired the drawing, the cat is white and has some orange and black spots on its forehead

chilling

26.11.2024 13:11 πŸ‘ 1864 πŸ” 286 πŸ’¬ 16 πŸ“Œ 4

It is one of my favorite and top horror game! It hits close to home with all the relatable culture and religion too. And the emotional ending is so well done, I love Lady of the Pier song❀️. Good luck and looking forward to seeing their new game πŸ‘€βœ¨.

26.11.2024 10:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Just finished Camellya's story in @wutheringwaves.bsky.social. In turns of how she came to be was pretty interesting and the character development over time. I would love to see more complex characters in the future that may not be too over leaning in favor of our main protagonist every time πŸ˜‚.

25.11.2024 19:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0