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Leon Xiao

@leonxiao.com

Assistant Professor @ CityUHK | Loot Boxes; Video Game Law ๐ŸŽฎ๐ŸŽฐ | Empirical Legal & Policy Research | Pro Screenshotter ๐Ÿ“ฑ๐Ÿ“ธ | leonxiao.com

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Latest posts by Leon Xiao @leonxiao.com

Apply for the postdoc position: www.cityu.edu.hk/hro/en/job/c...

09.03.2026 08:37 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Our current postdoc, @stantium.bsky.social, will be leaving us soon to take up an exciting new position. Like him, the new postdoc will pursue their own research interests in creative media policy and help us manage our leading, continually growing gaming and gambling regulation research group.

09.03.2026 08:37 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Current projects include:

1๏ธโƒฃ: Video game loot box regulatory compliance

2๏ธโƒฃ: Physical gambling-like products, e.g., blind boxes

3๏ธโƒฃ: Social media advertising repository

Apply for the RA position: www.cityu.edu.hk/hro/en/job/c...

09.03.2026 08:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Our RAs are enjoying very productive experiences, leading their own projects (including data collection and analysis), receiving feedback on academic writing, developing coding skills, presenting at leading international conferences (3 first-authored DiGRA talks!), and securing PhD opportunities.

09.03.2026 08:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Weโ€™re recruiting a postdoc and up to 3 research assistants at the Creative Media Policy Observatory (www.cmpo.net), City University of Hong Kong.

Apply for the RA position: www.cityu.edu.hk/hro/en/job/c...

Apply for the postdoc position: www.cityu.edu.hk/hro/en/job/c...

09.03.2026 08:37 ๐Ÿ‘ 5 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Illegal video game loot boxes with transferable content on steam: a longitudinal study on their presence and non-compliance with and non-enforcement of gambling law Loot boxes are gambling-like mechanics in video games that can be bought with real-world money to obtain random rewards. Regulators in many countries have considered whether different loot box impl...

Many other jurisdictions whose gambling law takes the same position in relation to loot boxes whose prizes could be converted into real money ("cashed out") should take the same approach, as we have argued: doi.org/10.1080/1445...

25.02.2026 23:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

New York ๐Ÿ‡บ๐Ÿ‡ธ Attorney General Letitia James just sued Valve corporation for promoting ILLEGAL gambling through the hashtag#LootBoxes of its Steam games. Currently parsing through the 52-page complaintโ€ฆ

Press release: ag.ny.gov/press-releas...

Complaint: ag.ny.gov/sites/defaul...

25.02.2026 23:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Another line worth pursuing is getting the Advertising Standards Authority of Singapore to do more and achieve the standard of protection being enforced by its European counterparts. It previously refused to require loot box presence disclosures, even on referral by the UK advertising regulator.

25.02.2026 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Consumer Protection (Fair Trading) Act - Singapore Statutes Online Singapore Statutes Online is provided by the Legislation Division of the Singapore Attorney-General's Chambers

I hope the Government will also consider whether failing to provide blind/loot box probability and presence disclosures is already an "unfair practice" within the meaning of section 4 of the Consumer Protection (Fair Trading) Act 2003 (S'pore) (sso.agc.gov.sg/Act-Rev/CPFT...).

25.02.2026 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The original question referenced both physical and virtual gambling-like products, but the answer only explicitly referred to physical ones. We shall see how wide the regulations will be. I do not think a distinction should be drawn in terms of requiring basic transparency disclosures.

25.02.2026 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

K. Shanmugam, on behalf of the Government, answered that blind box regulations will be introduced. The specific provisions are currently being drafted, and the suggested probability disclosure requirements are being considered.

25.02.2026 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Legislating mandatory disclosure of odds and probability ranges for blind box or โ€œgachaโ€ products

Earlier this month, in the Singaporean Parliament ๐Ÿ‡ธ๐Ÿ‡ฌ, Dennis Lip Fong TAN ้™ˆ็ซ‹ๅณฐ asked the Government about any plans to require probability disclosures for #BlindBoxes and #Gacha.

www.mha.gov.sg/media-room/n...

25.02.2026 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks also to all presenters, attendees, reviewers, and the Universityโ€™s many support teams (IT, catering, & events).

25.02.2026 00:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks to our great team (Xiaoyao Ren, Elvis Lo, Xiaoyu Xiong, Yuchen Huang) and invited speakers (@hmblakey.bsky.social, Benjamin Horn, Yeonwoo Lee, @jjol33n.bsky.social, Yixiang Que, @anhthu.bsky.social, Orlando Woods, Claudia Fu, @darthtayrah.bsky.social).

25.02.2026 00:34 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

2๏ธโƒฃ: The Gam(bl)ing Conference focused on the gaming and gambling convergence (expected September 2026)
3๏ธโƒฃ: GachaCon 2027 on otome games and beyond (expected February 2027)
etc.
๐Ÿ“ฃ Please stay tuned for more information! ๐Ÿ“ฃ

25.02.2026 00:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
2026: Hong Kong โ€“ History of Games

We will host several more game-related conferences at City University of Hong Kong:

1๏ธโƒฃ: History of Games (25โ€“27 June 2026; www.history-of-games.com/2026-hong-ko...)

25.02.2026 00:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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69 submissions; 42% acceptance rate

60+ authors whose extended abstracts (see: www.cmpo.net/gachacon) we aim to archive in the DiGRA Digital Library

ONE gacha machine

Many probability disclosures of varying quality were hidden around the venue.

25.02.2026 00:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Some hard stats!

277 total registrations; 125 physical badges collected

Averaged 70 offline and 30 online attendees throughout

102 in the Discord channel and 91 in the WeChat group

Attendees came from ๐Ÿ‡จ๐Ÿ‡ณ(๐Ÿ‡ญ๐Ÿ‡ฐ)๐Ÿ‡ฏ๐Ÿ‡ต๐Ÿ‡ฐ๐Ÿ‡ท๐Ÿ‡ธ๐Ÿ‡ฌ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡ซ๐Ÿ‡ท๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡ณ๐Ÿ‡ฑ๐Ÿ‡ฉ๐Ÿ‡ฐ๐Ÿ‡ซ๐Ÿ‡ฎ๐Ÿ‡ฒ๐Ÿ‡น๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฆ๐Ÿ‡บ๐Ÿ‡ง๐Ÿ‡ท

25.02.2026 00:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Held our first conference! #GachaCon2026 focused on Genshin Impact, spanning #GameStudies research on storytelling, world building, player communities, gender, the Chinese industry, game design, psychology, monetisation, regulation, and beyond.

25.02.2026 00:34 ๐Ÿ‘ 17 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

We look forward to welcoming you to City University of Hong Kong!

04.02.2026 02:05 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Please do apply and encourage early career researchers around you to give it a go! That extra push and assurance might be all it takes.

02.02.2026 13:00 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

However, that claim was not sufficiently supported by evidence. [64]โ€“[69] This may be a further avenue to explore in the future for Austrian and EU players.

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What I understand to be a consumer law claim was also attempted for the first time during the Supreme Court appeal on the basis that a euro-equivalent price was not provided for the in-game purchases (procedurally very odd).

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

In such cases, perhaps the gambling-like mechanic would be capable of being assessed on its own as to whether it infringes gambling law, rather than the whole trading card game?

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Another interesting point is that physical Pokรฉmon card packs, for example, are bought by many consumers just to collect (trade or even resell) cards without any desire to play the accompanying game.

27.01.2026 06:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

However, we should note that in contrast, for example, under UK gambling law, a "predominance" of chance over skill is not a requirement for something to constitute a "game of chance;" any element of chance will suffice.

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Gambling law is the way it is in different countries. Most likely, it cannot be used to directly address loot box-related concerns.

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Rechtspraak.nl - Zoeken in uitspraken Zoeken in uitspraken

This Austrian judgment mirrors the Dutch approach taken in 2022 that the game overall, rather than loot boxes on their own, should be assessed as to gambling law contraventions (uitspraken.rechtspraak.nl/inziendocume...), which Pieterjan Declerck and I critiqued: doi.org/10.1089/glr2....

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

3๏ธโƒฃ: As the Ultimate Team mode is not gambling, that classification applies to transactions that are preparatory and ancillary to it, such as purchasing virtual currency to open loot boxes in order to play the game. [57]

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

2๏ธโƒฃ: The Ultimate Team mode is a mixed "game" of skill and chance [52], but whose outcome is not determined exclusively or predominantly on chance as required by Austrian gambling law, so it is not gambling. [56]

27.01.2026 06:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0