De nouveau en train de faire du vide spatial un endroit plus joli~
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Off once more to make the void of space a prettier place ~
#godot #gamedev #vtuber #vtuberfr #LightyearCore
twitch.tv/liminawayfarer
De nouveau en train de faire du vide spatial un endroit plus joli~
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Off once more to make the void of space a prettier place ~
#godot #gamedev #vtuber #vtuberfr #LightyearCore
twitch.tv/liminawayfarer
J'ai travaillé sur un shader de ciel aujourd'hui. :D
Ça supporte jusqu'à 10 planètes et 2 soleils !
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Worked on a skybox shader today. :D
It supports up to 10 planets and 2 suns!
#godot #gamedev #LightyearCore #spacegame
Theeere we go, that's a lot better lol
#LightyearCore #gamedev #Godot
Play now, my lord.
Yeah I'd say testing is going well.
#LightyearCore #gamedev #Godot
Been experimenting with #Godot 's rendering & physics servers, and I'm in AWE of how much data they can eat.
This is 100 000 (yes, that many) rocks that are at roughly 10k poly + simple material & texture, displayed effortlessly, all with rigidbody physics.
What the heck.
#gamedev #LightyearCore
Hello 2026!
To kick off the new year, here's the recent combined work of our team: the blockout for a first ship!
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Bonjour 2026 !
Pour bien commencer l'année, voici le récent travail combiné de notre équipe : le prototype d'un premier vaisseau !
#LightyearCore #gamedev #indiedev #godot #spacegame
pencil Concept art of a shuttle-like spaceship. the solar panels and heat sinks make it look like a dragonfly
Pencil concept art of a shuttle-like spaceship. it has a bubble cockpit, a cylindrical chassis, sensors and RCS thrusters mounted on metallic booms.
1st published artworks of 2026!
Concepts for the player's starter ship for Lyco / Lightyear Core.
Meet the "Dragonfly" and the "Pike"
@demilune.dev
#lightyearcore #lyco #conceptart #scifiart #indiedev #gamedev
This may not look like a lot changed, but I guarantee that under the hood and in hand, it feels *so much nicer*
I can finally move on from the two scripts I've been tweaking for the past month 😭
(don't mind the spheres, they're here to help me visualize the movement)
#Godot #gamedev #lightyearcore
I was tired of working on the movement, so to clear my mind I worked more on the inventory side.
Works like a charm so far!
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J'en avais marre de bosser sur le mouvement, donc je me suis changé les idées en bossant sur l'inventaire.
Ça marche super bien jusqu'ici!
#godot #gamedev #lightyearcore
Early inventory management! It's held together by tape and a blood oath, but it works :D
Fully modular by design~
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Début de gestion d'inventaire ! Ça tient avec trois ficelles et un pacte de sang, mais ça marche :D
Complètement modulaire~
#godot #gamedev #lightyearcore
This whole schmoovement thing is starting to feel rather flowy. :D
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Tout ce mouvement, ça commence à être plutôt fluide. :D
#godot #gamedev #lightyearcore
croquis au crayon d'un vaisseau cargo spatial
croquis au crayon d'un vaisseau spatial cargo de conception archaique. moteurs et propulseurs directionnels apparents, bras robotisés de chargement.
croquis au feutre d'un vaisseau spatial de combat.
Enfin : quelques concept arts du jeu que nous sommes en train de développer actuellement pour @demilune.dev : Lightyear Core! #conceptart #scifi #spacesim #lightyearcore #lyco
Hello world!
We're a small team of four working on our first game together : #LightyearCore!
Meet the crew:
@emymilie.bsky.social - 3D artist
@liminawayfarer.com - Coder
@zolithnissiotika.bsky.social - Concept artist
@tenebrucefogoster.bsky.social - Writer
We'll hopefully have more to share soon~