Thanks! Even though I'm still on Godot 3, I do check your tween demos for inspiration!
Thanks! Even though I'm still on Godot 3, I do check your tween demos for inspiration!
It's one of those tips I got from other devs - slap a slight reverb filter on top of your SFX, and that should tie them all together into a shared acoustic space. Glad you like it!
They sure are. They make animating fun!
Thank you!
Smaller file size -> less traffic -> faster load times. Plus it can offer lossless quality
The only issue is some apps still don't support it 🫠
Just a humble lever full of tween animations #indiegame #godot #gamedev
Haha, thank you! I'm glad it landed
Thanks! Reflections are always fun to play with
I think this came out nicely. But what’s even cooler - this massive thing exists in real life! It’s "Kalyazin Radio Astronomy Observatory", and the photos are awesome (taken from google images)
pixel art of a radio telescope dish silhouetted against a red and orange nebula sky. a forest sits on the horizon above a lake that reflects the sky, stars, and the dish's silhouette (inspired by "Kalyazin Radio Astronomy Observatory")
Observatory
#pixelart #ドット絵 #art
Yeah that's unfortunate, and the development seems halted. But still, I'm using it on Linux via Proton (the reason for the FPS counter in my screenshot :D ) - it works well, and it's the best tool for pixel fonts that I could find
I made my font with PixelForge. Simple and effective, somewhat similar to pentacom bitfontmaker but more feature-rich
Someone should bring back Hello Kitty Linux
I made a map of 3.4 million Bluesky users - see if you can find yourself!
bluesky-map.theo.io
I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
I suppose crosses can be mistaken for daggers and vice versa. And used as daggers!
Fighters guild, mages guild, and the shop of that weird cat with "daedric" weapons. Damn, looking good!
Hmm. How about JSON.stringify()?
Not Godot-specific, but I appreciate when games give you the settings screen right away in the main menu, before any intros, cutscenes, etc. Games that force you to play some kind of intro/tutorial BEFORE giving you the settings are the worst offenders here
That would be awesome indeed. Playing such a game would be almost as hard as properly implementing it :D Thank you!
Thanks! Tunic and Death's Door are both great inspirations for me. Loved those games. My combat is much much simpler, though, as I focus more on puzzles, secrets, and exploration
Thank you!
Maybe if I can iron out thousands of little bugs
Who needs git backups when you can have time rewind! (jk, I am)
Broke my time rewind feature in a weird way 🫠
#indiegame #godot #gamedev
Seems fine. Runs and works well on Ubuntu 22.04 LTS
Lady and the Cursed Sword, made in #Blockbench (might use this one in the game, idk)
#lowpoly #pixelart #3d #ドット絵
Oh, I do remember playing it and being very bad at it 🫠
Thanks! This one was made just for fun and winter vibes
There is also a web demo of Godot's tweens that shows different transition and easing types, similar to what you made just with more animations: popcar2.itch.io/tweens-compa...
I have cones of light with additive semi-transparent textures, shaded smooth and ordered in-front, in BB. I then rendered the model on Sketchfab and added 3-point-lighting with env shadows enabled (link: skfb.ly/pEVRn)