Art Director - Insomniac Games
Lead Level Designer and #gamedev #leveldesign educator.
https://www.youtube.com/@LDLearning
#UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
Creators of Hades, Pyre, Transistor, and Bastion.
· Merchandise: https://supergiant.games/merch
· Discord: http://discord.gg/supergiant
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Small indie studio with a big vision: to redefine narrative agency in games. www.madtalegames.com
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Online journal and not-for-profit project dedicated to curious and compelling works from the history of art, literature, and ideas. Featuring 300+ essays — ✍️ submissions welcome. We also have a mighty fine prints shop.
https://publicdomainreview.org
Bad puns and video games since 1999. Facebook: Facebook.com/Eurogamer Twitter: twitter.com/eurogamer Support what we do: eurogamer.net/subscribe
https://www.artstation.com/petemc
Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch
https://www.artstation.com/douglasdavis
Life. Travel. Gaming. Reading. Trying to keep it honest.
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
Principal Gameplay Design @ Undead Labs | Formerly: Treyarch, Luxoflux, , Irrational, Hanger 13, Nvidia, Microsoft, Shrapnel | Game Systems/Level/AR/VR Designer | He/him.
Lead Writer / VO director of @thekillingstone.com, The Blackout Club 🔦 Creative Director, Bioshock 2. Designer, Bioshock: Fort Frolic, Thief 3: The Cradle. | he/him
https://store.steampowered.com/app/2781470/The_Killing_Stone/
Senior World Builder and Env Artist 🧚♀️ Gender person
https://www.artstation.com/gforgannon
Married to @madrupert.bsky.social
Comics drawer, concept artist, less than 5 feet tall!
Currently working in games 🎮🎮🎮
Links and contact info: https://linktr.ee/madrupert
Married to @gforgannon.bsky.social 💖💖
Scott Sinclair - Art Director, Game Dev, Illustrator, Odd Fellow, HWM, NY State. sincspace.com
Yes, I sang those songs. Sign up for email updates at https://elenasiegman.com
Art Director + Founder @hellogames - Light No Fire, No Man's Sky + Joe Danger.
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirror’s Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
Creature Crafter, Mom, Lead Producer at Disbelief. Previously at The Molasses Flood and Ghost Story Games.
Burned out. Nectar Vector next. Before: Game Director + Lead Designer on Pacific Drive, Designer on Bioshock Infinite, various Don't Starve things, and Mafia 3. Liked Movie. Boston area. he/him
Expert World Builder at 31st Union. Co-founded The Molasses Flood. AD: Drake Hollow, Project Sirius. World Builder: The Flame in the Flood, BioShock Infinite
https://www.artstation.com/chadlaclair
Senior Character artist in the game industry & Painting /gouache enthusiast. Working at
@HinterlandGames Ex @DeckNineGames
She/her
Art Director on World of Warcraft at Blizzard Entertainment. Opinions are my own. Talks about #handpainted #gameart (he/him)
Follow at www.linkedin.com/in/artofjeffp
A person you meet in the forest, who just puts their finger to your lips to shoosh you, and then gives you the budget for your game.
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
Ex-AAA dev (BioShock Infinite & more) Founded Chump Squad, developed KINE & now LAB RAT.
➕ Wishlist LAB RAT! http://bit.ly/3nQcGbY
➕ Discord: http://discord.gg/ddceuCkWSq
Director of Operations @ Gardens 🌳. Used to build game worlds and now building a game studio. Prev on Half-Life: Alyx (Valve), Firewatch (Campo Santo). Etc. Immigrant. She/her. Opinions are mine.
🐱 http://www.janeng.com
🌳 http://www.gardens.dev
CTO and Co-founder of Disbelief, a different type of game studio.
www.disbelief.com
We've worked on: Marvel's Deadpool VR, Gears of War: Reloaded, Borderlands 4, Pacific Drive, Minecraft, ...
I've also worked on: BioShock Infinite, Stranglehold, ...