The development of this TTRPG is just a roller coaster ride since day one man
The development of this TTRPG is just a roller coaster ride since day one man
If you worked on a game you should get a credit. That's where the conversation should end.
i imagine a man to love
I donβt care what you guys say, bluesky has the Juice*
* the criteria: I have more Bookmarks than I will ever reasonably read and the list grows every day
A screenshot from itch.io dashboard showing views over the past two weeks. It jumps from around 30 per day on average to 80+ per day in the last two days.
I cannot stress enough how important it is that you recommend indie TTRPGs you like online. Someone on Reddit asked for a game rec, only like 3 out of 20 people said my game, but it made for a massive wave of visits to the Itch page. Word of mouth is real.
www.reddit.com/r/rpg/commen...
Must slay... the spire.. π‘οΈπ‘οΈπ‘οΈ
From those shots, it looks really cool!
The front cover of zine ttrpg THE THUNDER PERFECT MIND.
New arrival today! And man, even just flipping through, the art style is so fckin cool.
(Cc @floaker.bsky.social)
A side effect of my two-year journey to be less online is that I my first impression of basically all influencers is when they do something bad enough to end up in the mainstream news.
Within a day of sending it to my first reader I had an idea to expand the game that plays nice with whatβs already there but unlocks some real potential useful paranoia, so maybe Iβve got a little more cooking to do hereβ¦
β¦β¦β¦ the kill bill sirens going off in my head rn
A mockup of the Blades '69 book where the 69 has been crossed out and replaced with 69 in bright purple. Below that, the bio for April Kit Walsh which reads: April Kit Walsh writes games about feelings, vulnerability, and caring for one another, including Thirsty Sword Lesbians and End of the Line. She used to be a swordfighting ballerina, but claims those days are behind her; she has absolutely no idea who that masked heroine with the sword and the tutu might be. When not writing RPGs, April is a civil liberties attorney working to protect the rights of criminal defendants, activists, journalists, and everyone else impacted by the technologies of control or empowerment. Next to the bio, the description for the $420k stretch goal: Blades '69: The Sexual Revolution The 1960s were a time when the counterculture challenged establishment norms around sex, love, family, and a person's right to choose what happens to their own body. How does this conflict manifest in Doskvol? How does the Consensus exercise control through these dimensions of human experience, and what struggles and delightful deviancies does your group want to explore? Blades '69 is a combination of a worldbuilding exercise and safety tool to help you bring themes of both real-world and fantastical sexual liberation to your game.
yeah yeah we saw all you sly posters going "Blades '68? ...just ONE off."
Well we're not COWARDS. Challenge accepted!
At $420k we'll commission April Kit Walsh (designer of Thirsty Sword Lesbians) to write up... Blades '69
Time to put your money where your mouth is.
www.backerkit.com/c/projects/e...
This game might be really fun, it might be tedious as shit. I won't know til I get it to a table...
I've been tweaking it for the last couple weeks, and I think I finally have a playable first draft of COURT OF VIPERS. Cleaned up some language, tweaked some rules, balanced some numbers, etc.
put 500+ hours into the first one
wondering if the sequel is going to eat my entire life too
early signs point to oh no iβm fucked
Spotted from @remotegamejobs.com; GameDev.tv is offering 5 indie game devs $500 each as a sponsorship and applications close March 8th. That may be comparatively small to some, but to a lot of teams that can be a big help, and I love to see this kind of generous support.
gamedev.tv/p/indie-game...
JOB OPENING AT GB PATCH GAMES π£οΈ
We're looking for new Renβpy programmers to join our studio! Our team is currently working on a slice-of-life visual novel called Our Life: Now & Forever, and we are bringing on at least one new programmer to help complete the game.
#gamejobs #programmer #renpy
Finished reading GRAVITY tonight! A really cool approach to thematic, characterful GMless play. I know at least two of my projects thisβll be a good touchpoint for, both of which could β with a little tweaking β work straight up as GRAVITY playsets.
Also: I feel pretty insecure about how few TTRPGs Iβve actually *played*. I love em, I read em, I talk about em, but I havenβt had great luck (or put the work into) expanding my play beyond a handful of games.
If we include solo games, Iβve started chasing those a little more aggressively: just this year so far Iβve played, at least partially, 1000 Year Old Vampire and A Visit to San Sibilia, and keep trying to start Project Ecco too.
For me, if weβre not including solo games:
β Roughly every 2 weeks I DM my home game of D&D 5e, and every so often play in a D&D (soon to be Kids on Bikes) campaign
β Maybe ~1 a month?
β Averaging maybe 1 every 1.5 years at this point? Last few years Iβve done Wickedness and Rom Com Drama Bomb
TTRPG folks:
β How often do you play (any) TTRPGs?
β How often do you read/learn a new (to you) TTRPG?
β How often do you play a new (to you) TTRPG?
Iβve almost read my way through GRAVITY and started in on BLEAK SPIRIT, and the games are good folks. The games are good.
New Kickstarter from Exalted Funeral that I hope you'll check out - I'm really excited to work on it!
www.kickstarter.com/projects/exa...
I donβt want to memorize what year the edition was released in order to communicate which edition I play.
YES. GOOD. Delineating them by year was bullshit, and also very annoying.
Hi pals, looking for recommendations of solo journaling rpgs that deal with the theme of self love/care! Reply below if you know of any π
ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday!
Over 100+ essays on the craft of game writing and narrative design; affordable priced.
β¦ AND weβll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.