mewhi | Aldebaran, Horizon Breaker's Avatar

mewhi | Aldebaran, Horizon Breaker

@gorgons.mewhi.house

Making some kind of dungeon crawler RPG. Formerly titled Gorgons. Personal (18+): @mewhi.house

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27.02.2026
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Latest posts by mewhi | Aldebaran, Horizon Breaker @gorgons.mewhi.house

Getting closer to the inevitability of having to start chipping away at NPC systems

10.03.2026 18:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quantity slider for item stacks. The architecture behind this probably sucks ass, but if it works right?

#indiedev #gamedev #godot

10.03.2026 16:35 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Something something containers

#indiedev #gamedev #godot

10.03.2026 02:39 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll have to reimplement the OptionButton just so I can control the Z layer of the PopupMenu.

06.03.2026 23:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Inventory groundwork

#indiedev #gamedev #godot

06.03.2026 23:24 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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HUD

#indiedev #gamedev #godot

06.03.2026 02:24 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Any software cursor and archaic input method fans? We still implement mouse joystick, right?

I should think about adding trackball movement...

#indiedev #gamedev #godot

03.03.2026 05:31 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I suppose I could still attempt to fake it in dungeons, and then do something different for the overworld.

02.03.2026 06:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

and SDFGI runs like ass. I'd fake it with cleverly placed omnilights and spotlights, but I also can't guarantee exactly where lights will be in the dungeon maps as I intend for those to be randomised...

02.03.2026 05:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Spent the day working on tooling. GI and reflection nodes can be set up in Trenchbroom, though whether I'll end up using them much remains to be seen. Godot's GI situation really leaves much to be desired if you're unable to use LightmapGI. VoxelGI leaks light no matter what I do with my geometry

02.03.2026 05:53 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

paypal me 30000 dollars

28.02.2026 13:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Ladders. Gotta hook up the sfx signals but they're working good and are easy to set up in the map editor

#indiedev #gamedev #godot

28.02.2026 06:30 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Wall climbing, with functioning traversal around both inside corners and outside corners. Complicated climbing routes probably won't come up too often, but this is now way more functional than my original iteration of it and I'm gonna wanna put it to use.

#gamedev

27.02.2026 07:02 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0