web performance and DevTools, mostly.
In '97 I wrote a paper for English class on HTML Image Maps. I haven't changed much since.
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Low level optimization = high level gains
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Lover of languages, natural and artificial. Ballad-singing theatre kid at heart.
🎮 PlayStation engineer
🌐 WebKit reviewer
🟧 TC39 delegate
🇯🇵 日本語話者
Innovation and Engineering leadership @ SIEA/PlayStation (HERE UNOFFICIALLY, NOT MY EMPLOYERS POSTS), former Obama.org Eng director, 20 years in the industry and counting. Rooting for you. Make magic, make art. AMA.
Used to run PR for LiveJournal
Staff Software Engineer for PlayStation
Opinions are yours I stole them
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun
Wishlist my Indie Chess game!
https://store.steampowered.com/app/3273750/Chessplus/
Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Unity dev by day, player and tester of Adventure games at night. Opinions are my own.
website: https://npatch.github.io/
Graphics programmer, classical pianist
We write about PC games, and things to do with PC games, at http://rockpapershotgun.com.
We are United Videogame Workers, an industry-wide union working to build a game industry that works for us. ✊🏽✊🏿✊🏼✊🏾 Affiliated with CWA and CODE-CWA.
JOIN US: https://uvw-cwa.org/membership
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app