Cause Godot is great and deserves the shoutout, least I can do for the free engine and tools!
Unity is poised to take my money tho so no free advertising for them.
cook?
Y'all really should tune into this...
We'll be announcing something very very fun during during this!
INTRODUCING COMPUTER WORLDS
A showcase of strange & distinctive games created by independent developers - premiering next week on noclip_2
SAVE THE DATE
MARCH 12th - 1PM ET / 10AM PT
WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...
"wow, the aesthetic of this game is really cool!"
babes, you don't even KNOW
Can you believe it's been TWO YEARS since my last @framefatales.com run? I can't either!
And I'm so thrilled to be BACK and playing my FAVORITE GAME of 2025 at its highest level! Catch me swiping away the existential crises this #FrostFatales on March 8th with a Gold Showcase of HYPERBEAT! πΆ
You can peep these dope games soon during our Spring Showcase ONLINE + ONSITE, March 9th! π€―
πΈ HYPERBEAT - @hyperbeatgame
πΈ AfterQuest - @emberarcade
πΈ BARKOUR - @BARKOUR__GAME
πΈ Moldwasher - @moldwasher
β‘οΈ bit.ly/MIXKF26
π£Announcing BEAT WEAVER!
The new 3D multi-track rhythm game that rewards your playstyle as much as your precision.
Solo developed with handcrafted music π
Wishlist on Steam: store.steampowered.com/app/4265140/...
Watch the trailer in 4K 60fps: www.youtube.com/watch?v=nG_F...
#indiegame #solodev
π§΅π Each year I help run a little #gamedev community conference we call GMDC, which has a 10-minute lightning talk format.
2025 featured talks on retention, marketing sound, alt ctrl, accessibility, directing, using git, puzzle design, pixel art, and existential crisis.
youtu.be/x41eA2IAizI
tap into hyperbeat bros, im always right about everything TAP INTO HYPERBEAT BROOOOS store.steampowered.com/app/2263360/...
That is a highest honor I could image receiving, thank you πββοΈ
This is a thing you could be playing right now.
store.steampowered.com/app/2263360?...
New content??!?
CHART OF THE WEEK #1 β¨
Song: Rise
Charter: Alice Bottino
Game: Hyperbeat (PC)
Gameplay by: Counter
Such a fun control/flick chart. If I had to describe this game with one chart, this would be it - πΊ
#HYPERBEAT #chartOTW
I was unaware Enum.HasFlag causes boxing, that's crazy! Good to know though, guess I'll stick to the good ol' "A & B != E.None" !
Thankfully I don't think we'll be needing web builds for any of our near-term business cases, but good to know. Thanks for the shout!
For curiosity's sake, what kinda memory problems are you running into? I've been doing a lot of arrays of structs and a bit of marshalling lately so I'm in my happy C# memory management era haha
I feel this heavily... I do love Godot, and it's improving at a blistering pace, but it just doesn't feel like it's got the level of toolkit that I need to make games at the speed and quality that I want. I need to take another shot at doing a C# Godot project.
Even better, it implies christ was *crucified* in hyrule
This.... explains a lot actually. Huh.
I guess I have a bit of a hate-boner for TAA because I've seen so many games that just look like dog-ass without it.
I'd imagine the steps go something like:
Need TAA to hit perf targets -> TAA is default -> Art team has TAA on the whole time they develop
DLSS is just uber dumb tho yeah
Lets gooo!
I can agree Weird as Hell things cause by Wild Shit are good.
I am just grouchy and tired of the trend of "the game stops looking like shit if you stare at it long enough"
This genuinely makes me want to fucking scream.
Temporal methods are literally a curse from an old god I swear...
"Can't optimize within your frame budget? Just don't!"
Current state of unity graphics tech:
Use Built-In and live a happy blissful life
YOU LIKE THIS?! PLAY THE RACCOON GMAE