A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build:
https://zandronum.com/forum/viewtopic.php?f=55&t=11520
#Doom
@zandronum.com
Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom. ๐ bridged from โ https://mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact
A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build:
https://zandronum.com/forum/viewtopic.php?f=55&t=11520
#Doom
This week in #Zandronum: some fixes and tweaks following the beta earlier this month.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/6eb487e62d34...9c7fa2cfd010
#Doom
Merry Christmas from the Zandronum team!
The full changes of 3.3 so far: https://wiki.zandronum.com/Version_history/3.3
Found bugs? As always, post them on the tracker: https://zandronum.com/tracker
The first beta of #Zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing.
https://zandronum.com/forum/viewtopic.php?f=55&t=11508
#Doom
This week in #Zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/832625b0700b...6eb487e62d34
#Doom
#Doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug.
https://zandronum.com/forum/viewtopic.php?f=8&t=11507
#Doom
Check out #TombFetus, a standalone arena shooter by @drpyspy.bsky.social built using #Zandronum that just had its first release:
https://pyspy.neocities.org/tf/
Last week in #Zandronum: more bot improvements, puff backports, bug fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/4d1fea8514d6...832625b0700b?from_project_id=1309
#Doom
and a couple of small backports and a lot of bugfixes and cleanup.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/e8b7e77c2fe6...4d1fea8514d6
Last two weeks in #Zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...
#Doomseeker 1.5.2 has been released.
It adds the ability to display custom game mode names for #Zandronum servers, alongside some fixes.
https://zandronum.com/forum/viewtopic.php?f=8&t=11501
#Doom
Last week in #Zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/c34601595099...e8b7e77c2fe6
#Doom
This week in #Zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/10b16591ad9b...c34601595099?from_project_id=1309
#Doom
Screenshot of MAP20 of Necromantic Thirst running in Zandronum at 21:9 resolution
This week in #Zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/7604bedc1d98...10b16591ad9b?from_project_id=1309
#Doom
This week in #Zandronum: backported vid_activeinbackground and a fix for vid_maxfps.
https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/a76b91c2386e...7604bedc1d98
#Doom
Check the wiki for the full changelog so far. https://wiki.zandronum.com/Version_history/3.3
- Ability to save auth passwords to the system keyring on Linux
- New variable to change frags awarded by killing the Terminator in that mode
And of course, there are a bunch of bugfixes as well.
Here's a quick summary of the features in #Zandronum 3.3 so far...
- FOV is finally a CVar and can be limited by the server
- Weapon sprites are fully interpolated and bobbing can be customised even further
- MAPINFO can be used to limit the game modes a map can be played on
Flathub's website does show when a package is unverified and links to the package's issues page, which is great -- please, can the frontend applications catch up?
This is not to discourage distribution and packaging of Zandronum, but a user's first port of call for help with such packages should be the distributor - most Flatpak frontends only show when packages are verified, not the other way round; and do not show where to contact the packager, only us.
To the developers of #Flatpak frontends: please make it obvious when a package is unofficial. Both #KDE Discover and #GNOME Software show no such indication, and actively attribute this package to us and link to official sites, which misleads users and wastes everyone's time.
The only official packages are available from https://zandronum.com/download - you can also build it yourself: https://wiki.zandronum.com/Category:Build_guides and we will be more able to help you if you encounter problems.
But if those enthusiastic about Flatpak can't make it work there, we're [โฆ]
If you encounter problems (which people seem to do often), there is little we can do to help you, since Flatpak is a unique environment the Zandronum team don't have the time, knowledge, and interest in supporting.
Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.
https://zandronum.com/forum/viewtopic.php?f=8&t=11430
#Doom #Zandronum
It took us way too long, but emails from zandronum.com should now be functioning again.
It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318
The migration is all done so hopefully everything works now.
Note if you run a game server that uses the auth service, please restart it, as Zandronum caches its IP address which has now changed.
We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.