Tim's Avatar

Tim

@olddog.games

Deathmatch Island, Blades '68, Odyssey Aquatica. Also RPG maps, resources, and illustrated actual plays. πŸ• http://olddog.games πŸ“« olddoggames.substack.com

3,505
Followers
766
Following
717
Posts
24.07.2023
Joined
Posts Following

Latest posts by Tim @olddog.games

This was a hell of a game! Chaotic and action-packed indeed.

10.03.2026 20:36 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Nice

10.03.2026 20:17 πŸ‘ 23 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Blades '68 Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s.

Proud to be the 5,635th backer 😎 on @BackerKit Crowdfunding for Blades '68! www.backerkit.com/c/projects/e...

09.03.2026 02:24 πŸ‘ 74 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

We played a game of Blades '68 together! It was a lot of fun.

09.03.2026 21:52 πŸ‘ 24 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Respawn Hypothesis β€” Tim Denee

I used to play a lot of Team Fortress 2, and even made an illustrated fan theory called the Respawn Hypothesis: timdenee.com/Respawn-Hypo...

This was my head canon for the proliferation of in-game micro-transaction cosmetics (hats, in the case of TF2).

So, anyway, I have a long history with hats.

09.03.2026 21:49 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love Talk of the Table! Had a great time chatting to Brian and Elliot about B68, the design process, hats, and much more.

09.03.2026 21:46 πŸ‘ 17 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Section art for the Bonds mechanic. ;)

01.03.2026 23:43 πŸ‘ 141 πŸ” 11 πŸ’¬ 7 πŸ“Œ 1
Preview
Gyro Shooter: Pre-Production Thoughts | Rusty's House of Swords Get more from Rusty's House of Swords on Patreon

GYRO SHOOTER! New update on my Patreon which is a free-to-join designer blog right now. This instalment is mostly me talking about the headaches of publishing and pre-production, but don't worry, I'll get back into design sharing soon.
www.patreon.com/posts/gyro-s...

08.03.2026 21:25 πŸ‘ 20 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0

Oh thanks Em! Pleased to hear it. Yeah, I'm trying to put my own preferences aside, a bit, and figure out the utility of different approaches on their own merits.

08.03.2026 08:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hello AP producers, you need to get me running a Blades β€˜68 campaign inspired by either Disco Elysium or Metal Gear Solid 3 immediately or you are leaving money on the table

07.03.2026 17:33 πŸ‘ 70 πŸ” 10 πŸ’¬ 7 πŸ“Œ 0
A mockup of the Blades '69 book where the 69 has been crossed out and replaced with 69 in bright purple. 
Below that, the bio for April Kit Walsh which reads: April Kit Walsh writes games about feelings, vulnerability, and caring for one another, including Thirsty Sword Lesbians and End of the Line. She used to be a swordfighting ballerina, but claims those days are behind her; she has absolutely no idea who that masked heroine with the sword and the tutu might be. When not writing RPGs, April is a civil liberties attorney working to protect the rights of criminal defendants, activists, journalists, and everyone else impacted by the technologies of control or empowerment.
Next to the bio, the description for the $420k stretch goal:
Blades '69: The Sexual Revolution
The 1960s were a time when the counterculture challenged establishment norms around sex, love, family, and a person's right to choose what happens to their own body. How does this conflict manifest in Doskvol? How does the Consensus exercise control through these dimensions of human experience, and what struggles and delightful deviancies does your group want to explore? Blades '69 is a combination of a worldbuilding exercise and safety tool to help you bring themes of both real-world and fantastical sexual liberation to your game.

A mockup of the Blades '69 book where the 69 has been crossed out and replaced with 69 in bright purple. Below that, the bio for April Kit Walsh which reads: April Kit Walsh writes games about feelings, vulnerability, and caring for one another, including Thirsty Sword Lesbians and End of the Line. She used to be a swordfighting ballerina, but claims those days are behind her; she has absolutely no idea who that masked heroine with the sword and the tutu might be. When not writing RPGs, April is a civil liberties attorney working to protect the rights of criminal defendants, activists, journalists, and everyone else impacted by the technologies of control or empowerment. Next to the bio, the description for the $420k stretch goal: Blades '69: The Sexual Revolution The 1960s were a time when the counterculture challenged establishment norms around sex, love, family, and a person's right to choose what happens to their own body. How does this conflict manifest in Doskvol? How does the Consensus exercise control through these dimensions of human experience, and what struggles and delightful deviancies does your group want to explore? Blades '69 is a combination of a worldbuilding exercise and safety tool to help you bring themes of both real-world and fantastical sexual liberation to your game.

yeah yeah we saw all you sly posters going "Blades '68? ...just ONE off."
Well we're not COWARDS. Challenge accepted!
At $420k we'll commission April Kit Walsh (designer of Thirsty Sword Lesbians) to write up... Blades '69
Time to put your money where your mouth is.
www.backerkit.com/c/projects/e...

07.03.2026 17:22 πŸ‘ 337 πŸ” 130 πŸ’¬ 17 πŸ“Œ 21

We're LIVE! Let's break out of Block 99 with some Blades '68!
www.twitch.tv/tainotales

07.03.2026 01:47 πŸ‘ 6 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I don't know who keeps doing this but you have to stop I'm begging you

13.02.2026 02:21 πŸ‘ 394 πŸ” 134 πŸ’¬ 9 πŸ“Œ 8

There could be a very special stretch goal at $420k to address this oversight...

07.03.2026 00:32 πŸ‘ 67 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
At the top, an illustration from the cover of Blade's 68 for Blades in the Dark. Various 60s-inspired characters appear in concentric rings of grey, blue, orange, and yellow. This is followed by a manifesto of player advice.

HOW TO PLAY HARD AND HAVE FUN IN '68

1. GO IN BOOTS AND ALL. The campaign will be shorter than you think. Make stuff happen now. Don't wait, pull the trigger.

2. DIG THE OTHER CHARACTERS. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil.

3. MAKE THE GM SWEAT. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, don't look down. Move so fast the GM can't keep up.

4. SELL THE PUNCHES. Always choose the bigger reaction. Let your character be changed by the world and by other characters. Let them be upset, emotional, irrational.

5. FUCK AROUND AND FIND OUT. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may.

6. LEARN TO STOP WORRYING AND LOVE CONSEQUENCES. Most rolls are going to have consequences. Wouldn't it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top.

Following this manifesto is an illustration in monotone orange, yellow, and black of a muscle car jumping in front of a speeding tractor-trailer. A woman brandishing a pistol leans out the window of the muscle car and fires toward the truck.

At the top, an illustration from the cover of Blade's 68 for Blades in the Dark. Various 60s-inspired characters appear in concentric rings of grey, blue, orange, and yellow. This is followed by a manifesto of player advice. HOW TO PLAY HARD AND HAVE FUN IN '68 1. GO IN BOOTS AND ALL. The campaign will be shorter than you think. Make stuff happen now. Don't wait, pull the trigger. 2. DIG THE OTHER CHARACTERS. Dial in on the other player characters, pay attention to their narrative, and get your own character involved. Be their fan, or be their foil. 3. MAKE THE GM SWEAT. Think of the game like a physics toy, and push the levers you have as hard as you can, just to see what happens. Rattle the cage, jump out the window, don't look down. Move so fast the GM can't keep up. 4. SELL THE PUNCHES. Always choose the bigger reaction. Let your character be changed by the world and by other characters. Let them be upset, emotional, irrational. 5. FUCK AROUND AND FIND OUT. If your character dies, they can come back as an echo. If they have to retire, you can always make a new character. The crew cannot be stopped. Act first and think later, make bad decisions, let the chips fall where they may. 6. LEARN TO STOP WORRYING AND LOVE CONSEQUENCES. Most rolls are going to have consequences. Wouldn't it be boring to succeed all the time? Embrace consequences, and create consequences, then roll them up in a giant ball of chaos and surf on top. Following this manifesto is an illustration in monotone orange, yellow, and black of a muscle car jumping in front of a speeding tractor-trailer. A woman brandishing a pistol leans out the window of the muscle car and fires toward the truck.

Listen, it wouldn't be the radical, swinging 60s if there wasn't a manifesto.
Blades '68.
Get in, buckle up, and lean forward.
www.backerkit.com/c/projects/e...

06.03.2026 13:42 πŸ‘ 75 πŸ” 22 πŸ’¬ 1 πŸ“Œ 2
Preview
Gears of System, Gears of Lore - The Old Dog Blog Since Blades β€˜68 is almost out the door, I’ve been thinking more about my next game. I’ve been thinking about system, and setting, and how I want them to dovetail....

We touched on this idea in the Dice Exploder episode, and I was inspired to write a whole post about metaphorical gears in game design.

High gear, low gear, setting gears, system gears.

βš™οΈ blog.olddog.games/posts/gears-...

05.03.2026 23:53 πŸ‘ 35 πŸ” 10 πŸ’¬ 1 πŸ“Œ 4
Graphic of me and my bio alongside my pitch for stretch goal content "The Resonant Web"

Graphic of me and my bio alongside my pitch for stretch goal content "The Resonant Web"

So there's a week left on the Blades '68 Backerkit campaign and I'm a stretch goal!

I love the world of Blades and I am so excited to be working with people I have been a fan of since I got into making TTRPG's.

Lemme write about weird ghost computing stuff!

www.backerkit.com/c/projects/e...

05.03.2026 21:44 πŸ‘ 42 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0
Post image

Who's Coming to the Table?

This month on Talk of the Table we're joined by:

3/9 - @olddog.games to discuss Blades '68 and wearing many hats

3/23 - @stellaluna.tv to premiere our new VIDEO format and discuss video AP, overlay design, and streaming TTRPGs

05.03.2026 21:41 πŸ‘ 27 πŸ” 15 πŸ’¬ 0 πŸ“Œ 0

I saw a conversation recently where someone wished more designers talked about what a touchstone actually means means for a project, how it transforms into the work. This is a lovely look at exactly that!

05.03.2026 02:49 πŸ‘ 35 πŸ” 10 πŸ’¬ 0 πŸ“Œ 0

What are the chances! Small world. That's awesome.

05.03.2026 02:51 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Do you remember it?? Amazing.

05.03.2026 02:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

AND ALSO I talked with Matt in a long-ranging discussion; we covered Friends at the Table, the Adventure Zone, Terrace House, the Boyfriend, AGON, Survivor, and much more..!

bsky.app/profile/what...

05.03.2026 01:02 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Very nice!

05.03.2026 00:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Four curving lines (orange, yellow, baby blue, turquoise) arc across an eggshell backdrop with a pale blue ink stain. Text in the top right read β€œEcho Chamber”. Text in the bottom left reads β€œA Blades 68 miniseries.”

Four curving lines (orange, yellow, baby blue, turquoise) arc across an eggshell backdrop with a pale blue ink stain. Text in the top right read β€œEcho Chamber”. Text in the bottom left reads β€œA Blades 68 miniseries.”

Onboard a glamorous airship casino, the Emissaries of the Echo tear it up on the dance floor, cause some chaos, and strike a deal.

Echo Chamber 03: Kings on High

www.patreon.com/posts/echo-c...

03.03.2026 14:14 πŸ‘ 27 πŸ” 10 πŸ’¬ 3 πŸ“Œ 2

πŸ˜‚ Well if you’re not sick of my voice yet, there are a couple more to come!

04.03.2026 00:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It's truly so good

04.03.2026 00:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice! Emailed.

03.03.2026 23:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
What I Talk About When I Talk About Blades ’68 - The Old Dog Blog Blades β€˜68 has plenty of listed touchstones, but I want to talk about four meta-touchstones. These were navigational guides on my journey through the project. They might be helpful for...

3. As if Blades '68 doesn't have enough touchstones already, I wrote a design diary about four "meta touchstones".

blog.olddog.games/posts/what-i...

These are less aesthetic touchstones and more creative guides for my own process. Two books, a TV show, and an ad campaign.

03.03.2026 23:05 πŸ‘ 56 πŸ” 15 πŸ’¬ 2 πŸ“Œ 1

2. I also went on Dice Exploder, to discuss "Draw Maps, Leave Blanks" from Dungeon World (something very near and dear to my heart).

bsky.app/profile/dice...

I'm a big Dice Exploder fan so this was a real treat!

03.03.2026 23:03 πŸ‘ 31 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

THREE THINGS:

1. I had a great chat with @thirdfloorwars.bsky.social about Blades '68.

bsky.app/profile/thir...

One motivation for continuing to make games is the chance to talk to Craig at least once every few years. Always a pleasure.

03.03.2026 23:02 πŸ‘ 44 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0