I'm adding more interactions with things that change Miss's attitude (ie you can sing into a hairbrush to seem cuter to her). I added an item that helps you with bleeding, now, since getting that status is now mandatory to progress.
I'm adding more interactions with things that change Miss's attitude (ie you can sing into a hairbrush to seem cuter to her). I added an item that helps you with bleeding, now, since getting that status is now mandatory to progress.
> grab brush It takes the Brush into its hand. > throw brush Throw Brush at what? > mirror It throws the Brush at the Mirror. The mirror shatters, a medley of glass trickles to the floor. Each piece looks sharp. It gets the distinct feeling that it shouldn't have done that. Miss walks back in and sees its handiwork immediately. "At this point I think you're just trying to piss me off." Miss grabs a piece of glass off the floor and walks towards it, grabbing it by the wrist and pulling it off-balance. Faster than it can blink, Miss is on top of it. "It's been a while since we did this, huh doll?" Miss lifts its skirt and drags the glass across its thigh. The pain is searing, its body tensing as the glass cuts its way into it. The initial pain gives way to a dull burn as blood begins pouring out. This wasn't like when she took blood for magic. She cut it deep; she wanted it to hurt. It wants to scream again, but it can't muster it. "I told you I'd cut you to ribbons one day. Do you remember? Do you remember how excited you were to be mine, back then? What happened to you? It's like you're someone else now." It sobs. Miss puts her weight on it for a few moments, slicing again and again. She knows just how deep to cut to avoid permanent scars, but she's cutting too deep. She looks down at it with a blank expression before suddenly moving back and squeezing one of the cuts to get more blood from it. It whimpers and begs her to stop, but she doesn't. The lacerations prove too much for it, and its vision blurs. It passes out. When it wakes, Miss is gone, but it is still bleeding from several places. She must have continued after it lost consciousness.
> window It uses the Key on the Window. With the bars out of the way, it can reach the window's lock. It sounds like freedom when the tumbler turns over. > use window It moves towards the window. It's time to leave. It begins to pull itself up onto the windowsill. Hesitantly, it looks over its shoulder. No one. Nothing. It remembers what Miss told it-- 'If you decide to leave, I won't stop you...but I will find you'. It looks out the window. It's a bit of a drop, but safer than in here. It turns to face the room, watching the door with fearful eyes as its legs dangle outside. 'Deep breaths', it thinks. 'This one can do it!' It closes its eyes as it drops, it doesn't want to watch. It falls. It stops much sooner than it expected. Something is gripping its waist. Its eyes open slowly. Furious eyes look back. "Disgusting. After everything I've done for you? I should have left you where I found you." It screams and writhes. It begs. It cries. Miss looks at it, expressionless. Her grip tightens, her breathing growing ragged. She's never been this angry. "I think we should break up, don't you?", she says, carrying it back into the tower. It can't get free. It tries and it tries. It just can't. Every muscle in its body is firing, every thought in its head is of escape. Miss hurriedly carries it down the stairs into the basement. She kicks a trap door open. "I have nothing more to say to you, and you're lucky I'm being as cordial as I am." It cries harder. It didn't mean to. It didn't want this. It just wanted to feel happy. It's just been so scared. It's not a good doll. It just wanted to feel free. It's felt so lonely. Don't its feelings matter? Remember how it started? Remember what we wanted? It still wants that. It's sorry. It will be good. It's sorry. It's sorry. It's sorry. It's sorry. Miss drops it into the trap door and then slams it shut. It's dark. It's cold. Did she leave it to die? Can it actually die? It wants to die. It hopes it can. It's so sorry.
I'm going back to Flesh Oratorio relatively soon.
It looks down at its handiwork; its hand bleeding a little from gripping the glass. It is momentarily disgusted with itself.
Something overtakes it. A feral urge, uncontained. This must be how Miss feels. This must be how a predator feels upon prey. It takes the glass and tears into the plushie. Ripping, shredding, fluff flying. A key is inside the plushie.
I really want to make this look better in general, considering how to do that tbh
I started on sprites for Doll and Miss but still trying to decide how I want to present them.
The point of tonight was to get back into doing things after travel and illness, so I'm glad I did something
> use tools Tools is not in the room. Tools is not in the room. Tools is not in the room. Tools is not in the room. Tools is not in the room. Tools is not in the room.
> use tools Use Tools on what? > musicbox It uses the Tools on the Musicbox. It can feel Miss looking at it. It should wait. > wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... Miss leaves the room. > use tools Use Tools on what? > musicbox It uses the Tools on the Musicbox. This one uses the tools to disassemble the musicbox. A small turnkey is inside. It hears Miss approaching. Miss enters the room
Got some stuff done tonight!
I want to do more but need sleep, so we'll see what I can accomplish before the next normal night.
- Fixed recursive text bug (first image)
- Gated some events to warn the player if Miss is in the room. Will probably let the player choose to continue to see what happens
Working on the sprites for doll and Miss. As many know I went from a rough work week to being Ill so I'm working slower than I'd like. However, I'm off on Friday, and will spend time on the game and sprites then too
Really hard dayjob week, will have more on this stuff next week <3
Once the text-based doll torture game is done I'll either move back to flesh RPG or continue on the dolly toybox experience with the mini-dungeon crawler
Feel like I did something tonight
load function
save function
I thought I'd have more to say about this, but saving and loading works now. I was expecting that to be more of an undertaking,,
I'm using PlayerPrefs which can be pretty expensive, but we're talking about a handful of ints and strings from a text based experience, what could pawsibly go wrong
Miss grabs pliers off the tray and reaches behind its chair to grab its hand. She pauses, a flash of anger crosses her face. She noticed its hands weren't restrained anymore. "Youjittle bitech" She sighs, gripping its hand firmly, the pliers take their position around one of its fingers, at the first joint past the knuckle. There's a silence that seems to last forever. Its heart is beating faster and faster, anticipating pain. Miss sits the pliers back down on the tray, still firmly gripping its hand. The anger returns to her face. "Jenuh your Law" It panics, staring into Miss's eyes with tears welling in its own. It knows what's next. It clenches. Miss's arm raises, her hand strikes its face. It's sudden. It hurts. It stings- She slaps it again. A sob escapes it. Again. "Harpyetlong tuoad of how why you are the you up it's fotareason Supetumes Mamike derisious you don't agree will but you will accept them" It nods, averting its eyes. Miss grabs the pliers again and moves them back into position. "AP YOU SOn" It nods. "You were sorry la meituo The pliers clamp down on its finger and Miss pulls it the wrong way. A snap, pain. It starts to scream but Miss covers its mouth. Tears roll down its cheeks. Miss smiles and licks them up. "Sony doesn't work if it happens anan does it Bull" The pliers take their position on the next finger. The phone rings in the other room. Salvation. Miss exhales and puts the pliers back on the tray next to the other tools. She gives it a look: Stay. She leaves the room.
> grab brush It takes the Brush into its hand. > throw brush Throw Brush at what? > self It somehow? Throws? The Brush at itself.
We're getting silly with it now
It doesn't end the game or anything, it's just a reminder from my namesake
> use rope Use Rope on what? > self It tries to use the Rope on itself. Even if you're scared of this world. Even if you hate it. Even if it disgusts you. I want you to live.
Doll state is set to bound. Miss: Sadism + 1 Amusement - 1 Arousal + 1
so true Miss
Several wait sequences, then Miss stares at it, checking for anything off. Two wait sequences. Miss moves across the room with startling speed, gripping it around the throat and forcing it back into the chair. She produces another strand of rope and binds it back to where it started. She snarls and leaves the room.
Made it so that:
- Items can't be used on themselves and you are in fact berated for trying this (you are a stupid doll)
- Items require specific key items to trigger specific events
- The first part 25% or so of the actual solution is implemented
- There are timed consequences involved with Miss
Back in the saddle today, did some bug fixes with the Use command.
I have a list of really specific things to get done so I can implement the full solution, things I missed up til now that will help create some deadends. So, Soon.
I think I'm close to a point where it's time to stop adding mechanics and start just writing everything. I have a rough of the solution, I just need some good bad ends because that's what you're here for
This isn't a good indicator of what gaslit responses will be, I just wrote something for now ok
> look scissors Covered in its blood. This one deserved to be stabbed. Test function makes the dolly gaslit! > look scissors Fun toy from Miss! Miss says not to touch but it looks so fun!
Somehow I keep finding things I want to put into place for gameplay purposes, so!
Today I
- made all responses and interactions case insensitive in terms of player input
- fixed some scroll bar jittering issues that were bugging me
- made alternate strings for if you have psychosis / are gaslit
A picture of the game's current layout. There's more room to the sides but I want to use those for something.
Worked on some practical things, presentation, making it easier to test, did some mild writing.
I'll do more later this week sometime
> throw Brush Throw Brush at what? > Mirror It throws the Brush at the Mirror. The mirror shatters, a medley of glass trickles to the floor. Each piece looks sharp. It gets the distinct feeling that it shouldn't have done that..
Objects can now interact with other objects !!
> wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... > wait It waits. tick tick tick... Miss leaves the room. > wait It waits. tick tick tick... Miss enters the room
Time is a thing now, and I've been working on what the actual solution should be as well as all the fun red herrings i want to include.
There's also a system in place for being gaslit.
> look Brush It remembers when Miss said she would brush its hair often. She did it once and then forgot about it. > look Mirror Scared doll looking back at it. > look Scissors Covered in its blood. This one deserved to be stabbed. > look Chair This is Doll's chair. It's not very comfortable, but it appreciates not sitting on the floor. > look Window It could leave, assuming it could get there.
Fleshing some stuff out and making sure you have a log of what you entered before
>grab Tools It takes the tools off the tray. Objects decoupled.
It's funny how much effort this was to make sure this was flexible
I need to create something that tells me where the object is adjacent to an object that is important to it (Miss's Special Tools are on the Tray)
Thank you :3
This is all still just offhand and it'll have multiple passes, I mostly just need it to produce sentences that tell me what my variables are lol