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Marcus Skov

@marcusskov.com

UI/UX Designer โ€ข Prev The Game Band, Rare, Sumo, Frontier โ€ข Phantom Camera Author โ€ข ๐Ÿ‡ฉ๐Ÿ‡ฐ

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21.11.2023
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Latest posts by Marcus Skov @marcusskov.com

Will this be the biggest Godot game release to date?

05.03.2026 18:27 ๐Ÿ‘ 645 ๐Ÿ” 90 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 7
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 ๐Ÿ‘ 724 ๐Ÿ” 75 ๐Ÿ’ฌ 94 ๐Ÿ“Œ 0

Phantom Camera, Godot's ghostly camera management plugin, has some exciting new features!

Follow Marcus's work so you don't miss a thing.

28.02.2026 16:29 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you for the shout-out :D

28.02.2026 16:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Release v0.11 ยท ramokz/phantom-camera โœจ New Features Lookahead 2D 2d-lookahead.mp4 One of the most requested features is finally out for 2D scenes! Thanks to @Mustfa-IT, the addon now supports the ...

Full release notes
github.com/ramokz/phant...

28.02.2026 16:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.

Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.

3D counterparts of both are in the works for a future release.

#GodotEngine

28.02.2026 16:10 ๐Ÿ‘ 93 ๐Ÿ” 14 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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You can use this glass ui shader for free btw.

Link: binbun3d.itch.io/fluid-glass-ui

#godot #godotengine #shader

14.02.2026 10:52 ๐Ÿ‘ 92 ๐Ÿ” 15 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 ๐Ÿ‘ 1365 ๐Ÿ” 377 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 50
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So You Want To Know Godot LETโ€™S GODOT! So youโ€™ve decided that Godot is the Game Engine Youโ€™ve Been Waiting For. Good for you! Hereโ€™s some resources Iโ€™ve collected that are awesome. This document is a living document, if I fi...

Hi #Godot pals. I made and maintain this document full of beginner tutorials. If you need a place to get started, I hope it helps: docs.google.com/document/d/1... #indiedev #gamedev

24.01.2026 19:33 ๐Ÿ‘ 75 ๐Ÿ” 29 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
Shows the Phantom Camera on the Godot Asset Store page. A large image is displayed saying โ€œSupports 2D & 3Dโ€ with PhantomCamera2D and PhantomCamera3D inspector panels appearing below it.

Shows the Phantom Camera on the Godot Asset Store page. A large image is displayed saying โ€œSupports 2D & 3Dโ€ with PhantomCamera2D and PhantomCamera3D inspector panels appearing below it.

Spent a bit of time recently updating the addon's Asset Store page with some additional imagery and feature highlights. Think it's a nice improvement, especially compared to how it looked before becauseโ€ฆ yikes!

20.01.2026 12:51 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A pair of Godot plushies sitting on a computer monitor looking away from the screen.

A pair of Godot plushies sitting on a computer monitor looking away from the screen.

Only thing worse than a goblin judging your every move is a goblin judging your very move and their even more judgmental younger sibling

19.01.2026 12:49 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
"VFX Godot" in big font surrounded by orange and blue explosions (stylized).

"VFX Godot" in big font surrounded by orange and blue explosions (stylized).

Made a video on VFX in Godot ๐Ÿ”ฅโœจ youtu.be/htRjt505sPg

18.01.2026 21:03 ๐Ÿ‘ 394 ๐Ÿ” 84 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 8

Nobody, except Silent Hill developers ๐Ÿ˜

18.01.2026 13:55 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Confirmed, adding light to things adds joy

18.01.2026 12:58 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Release 0.10 ยท ramokz/phantom-camera โœจ New Features TweenDirector & TweenDirectorResource Called PhantomCameraTweenDirector, is a new node type that adds the ability to override tweens between specific PCams. It works by using a new ...

Release notes and more details: github.com/ramokz/phant...

14.01.2026 14:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Shows the Phantom Camera logo and name followed by a tag label reading โ€œRelease 0.10".

Below are two image sections, each having a label attached called โ€œNew Node: Tween Directorโ€ and โ€œPhantomCameraHost: Manual Interpolation Modeโ€.

The former image shows an expanded inspector tab called โ€œPhantomCameraTweenDirectorโ€ with a list of properties: Tween Resource, From Type (set to Phantom Camera), and From Phantom Camera (set to PlayerPhantomCamera) with a "Add Element" button at the bottom.

The latter image shows the PhantomCameraHost inspector panel, with the Interpolation Mode dropdown expanded, revealing and highlighting the third option labelled Manual.

Shows the Phantom Camera logo and name followed by a tag label reading โ€œRelease 0.10". Below are two image sections, each having a label attached called โ€œNew Node: Tween Directorโ€ and โ€œPhantomCameraHost: Manual Interpolation Modeโ€. The former image shows an expanded inspector tab called โ€œPhantomCameraTweenDirectorโ€ with a list of properties: Tween Resource, From Type (set to Phantom Camera), and From Phantom Camera (set to PlayerPhantomCamera) with a "Add Element" button at the bottom. The latter image shows the PhantomCameraHost inspector panel, with the Interpolation Mode dropdown expanded, revealing and highlighting the third option labelled Manual.

First feature release of the year!

Introduces the Tween Director node, which allows for overriding tweens between specific cameras

Also added is an option for manual camera interpolation if custom tick rates are being used (online games)

More to Lookahead towards in the next release

#GodotEngine

14.01.2026 14:33 ๐Ÿ‘ 18 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Been working on a tween override system that allows for custom duration and transition types between selected Phantom Camera nodes.

Should enable more flexibility and customization when moving to and from specific cameras.

Will be out in the next release.

#GodotEngine

12.01.2026 17:25 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wondering if there are any game dev-focused PeerTube instances out there?

Been thinking of making short tutorials sometime in the future, but don't love the idea of posting on MonopolyTube

08.01.2026 21:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A Blender 3D model depicting a knife with a magnifying glass as a handle.

A Blender 3D model depicting a knife with a magnifying glass as a handle.

Getting into 3D modeling a bit again for a small personal project. Can definitely tell I need to practice a lot more still.

08.01.2026 14:46 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Release v0.9.4.1 ยท ramokz/phantom-camera ImportantSupport for the deprecated TileMap node has been dropped for PCam2D's Limit Target. TilemapLayer and Area2D is still supported. ๐ŸŒŸ Improvements Added follow_offset support for Path Follow...

Kicking the year off with a minor hotfix for the release a few days ago.

TileMap node support is now officially dropped, and only TileMapLayer, along with Area2D, nodes are supported for the Limit Target feature in 2D scenes.

github.com/ramokz/phant...

01.01.2026 15:58 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Release v0.9.4 ยท ramokz/phantom-camera ImportantThis version requires Godot 4.4 or later. โœจ New Features Align with View (3D) align-with-view.mp4 Another editor feature that enables a PCam3D's trans...

Release notes: github.com/ramokz/phant...

30.12.2025 16:14 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Shows the Phantom Camera logo and name followed by a tag label reading โ€œRelease 0.9.4โ€.
Below are two image sections, each having a label attached called โ€œAlign with Viewโ€ and โ€œTarget Gizmo Lineโ€.

The former image shows an expanded inspector tab called โ€œAlign with Viewโ€ that has 3 buttons: โ€œAlign Transform with Viewโ€, โ€œAlign Position with Viewโ€, and โ€œAlign Rotation with Viewโ€. Below those is a field labelled Viewport Index which has a value of 0 applied.

The latter image shows a PhantomCamera3D node in a scene with a red and blue line pointing at two different 3D simple models: a torus and a triangle, respectively. Above the torus a single text field says โ€œFollowing,โ€ and above the triangle a text field says โ€œLooking Atโ€.

Shows the Phantom Camera logo and name followed by a tag label reading โ€œRelease 0.9.4โ€. Below are two image sections, each having a label attached called โ€œAlign with Viewโ€ and โ€œTarget Gizmo Lineโ€. The former image shows an expanded inspector tab called โ€œAlign with Viewโ€ that has 3 buttons: โ€œAlign Transform with Viewโ€, โ€œAlign Position with Viewโ€, and โ€œAlign Rotation with Viewโ€. Below those is a field labelled Viewport Index which has a value of 0 applied. The latter image shows a PhantomCamera3D node in a scene with a red and blue line pointing at two different 3D simple models: a torus and a triangle, respectively. Above the torus a single text field says โ€œFollowing,โ€ and above the triangle a text field says โ€œLooking Atโ€.

With the game finally released and having had some time to regain some much-needed energy, I would be remiss if 2025 ended without a long-overdue #godot addon update.

Has the usual fixes and general improvements but also some 3D QoL editor features.

More things to come in the new year!

30.12.2025 16:13 ๐Ÿ‘ 23 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Phantom Camera A dynamic 2D & 3D camera addon for Godot 4

I found out about a #GodotEngine add-on called Phantom Camera. It seems especially useful if you want to make a game with fixed camera angles, or an on-rails camera.
phantom-camera.dev

23.12.2025 21:03 ๐Ÿ‘ 438 ๐Ÿ” 53 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 2

Happy birthday Arvy ๐ŸŽŠ

Keep going! Your creativity and friendliness never cease to be inspiring!

26.12.2025 10:30 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, itโ€™s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev

20.11.2025 07:31 ๐Ÿ‘ 208 ๐Ÿ” 53 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 4

Really appreciate kudos! ๐Ÿ’œ The feeling is likely the side effect of working on a passion project / hobby and being unable to touch it for an extended period of time. It is what it is.

18.11.2025 14:28 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks Patrick! Means a lot to hear ๐Ÿ’œ

18.11.2025 14:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Still sad about all the features and improvements that could have been done by now if not for this...

14.11.2025 17:54 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

In case anyone has been wondering why a certain Godot camera addon has been on a bit of an unintended dev hiatus since summer ๐Ÿฅฒ

14.11.2025 12:54 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Thanks Arvy! ๐Ÿ’œ

14.11.2025 12:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0