Bean effect
#godot #godotengine #vfx
Bean effect
#godot #godotengine #vfx
Top Resources for Learning Technical Art
Comment "Link" i will send you the link for the full episode and the resources mentioned in this clips. Share with your friends!
#techart #unity #gamedev #indiedev #cs
Stoked to be part of the new game Surfpunk π You can now play with me as your Raider voice! The new trailer just premiered at The MIX + Kinda Funny Spring Game Showcase β check it out, bruh. Thanks @dblstallion.com, @themix.bsky.social, @kindafunnyvids.bsky.social!
The peak of cinematic action gaming.
Ekko used Rewind so you can rewatch this interview as many times as you want.
@spillzndoodles.bsky.social talked about building CONVERGENCE with @riotgames.com.
Plus some behind-the-scenes about Surfpunk, their new #ARPG at @dblstallion.com
www.twitch.tv/videos/27142...
#IndieGames #IndieDevs
Guess I'm making portals now. Maybe I could use the stencil buffer somehow here.
#godot #godotengine #godotshaders
Cheap Light Trick π‘
Use a Modulate blend material to multiply screen color and depth masking to fake a light radius. Clamp values above 1 and youβve got a fast, clean solution that works great in real time #gamedev #VFX #realtimeVFX #UE5 #UnrealEngine
Finally got around to work on our shoreline shader for #surfpunk game.
Based on the wonderful tutorial by @cyanilux.bsky.social β€οΈ
#gamedev #indiegames #vfx #realtimevfx #techart #unity3D
Huh, and now i'm noticing the video is lagging at the end .. π©
Spline Mesher PRO is now available!
Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! βΊοΈ
See the store page for upgrade discounts π
π staggart.xyz/u/spline-mes... #unity3d #pcg #gamedev #indiedev
Google with AI buttons
Google without AI buttons
I made a filterlist for uBlock Origin to remove Generative AI features on websites. Includes blocks for
* Google AI Summaries
* YouTube Ask button & chat summaries
* GitHub Copilot
* Facebook AI chat
* X's Grok buttons
* Deviantart DreamUp
* Booru AI images
* And more
github.com/Stevoisiak/S...
Phonopolis Demo is OUT NOW on Steam!! π£
store.steampowered.com/app/4109130/...
Take a look at how we built the cardboard city by hand.
I'll have a lovely chat with @spillzndoodles.bsky.social about building IPs at @dblstallion.com.
And how this looks for them before and after working with @riotgames.com on CONVERGENCE.
This Friday.
19:00 CET.
Live on Twitch: www.twitch.tv/gamingcopywr...
#IndieDevs #IndieGames #GameDev
Happy 40th anniversary to "The Legend of Zelda" (released on February 21, 1986).
Discord was going to use age verification that literally pipes your information straight to the fascist US government, until hackers exposed it.
βThe state wants to see everything. The corporations want to see everything. And they've learned to work together.β
www.therage.co/persona-age-...
VFX artists & shader nerds β stop painting particles by hand for 3 hours. Generate beautiful effect textures in < 30 seconds with this free tool β mebiusbox.github.io/contents/Eff...
Made with love by @SunnyValleyStudio
#VFX #Unity #gamedev #indiegamedev #realtimeVFX
A monk wearing a red and blue dress, her resolute gaze fixed on us. She is holding a giant spinning top with her left hand, a mystical parchment coiled around the grip. She's pulling the rope tied to the parchment with her right hand, uncoiling the scroll, and thus starting off the spinning of this ancient weapon.
Hey, it's been a while! I've been focusing on my character art render for the last few months; here's a Spinning Top Monk I have been working on for some time.
An introduction post.
I am a freelance concept artist and illustrator based in western France.
I explore mostly sci-fi themes for movies, games and books.
Furthermore, I am currently working on my first art book, a compilation of personal works.
Goofball or Badass?
#screenshotsaturday #indiedev #gamedev
vibes good
Replaced is suuuper stylish! The combination of pixel/voxel aesthetic with heavy atmospherics and a cinematic camera is really nice. Character controls/animation have a satisfying weightiness to them as well (reminds me a bit of Flashback). I recommend giving the demo a go!
Blender β Substance Painter, no constant exports. Milad Kambariβs Live Link keeps geometry and PBR data in sync in real time.
See more: jettelly.com/blog/blender...
#b3d #blender
Made a spline-based tree root generator. To further test Spline Mesher's conforming feature. This'll come in handy! #gamedev #unity3d #pcg
Close-up of my tiny sky island βοΈβ΅οΈ
#IndieGame #IndieGameDev
Grease Pencil, so good to plan work βοΈβ¨
KSBD volume 5 will be out and available in print March 10th! It's available for order now: imagecomics.com/comics/relea...
"Pixel perfection! π₯οΈβ¨ @RomanChacornac's arcsin(sin(x)) trick unlocks buttery-smooth dither gradients in Unity. #UnityVFX #PixelArt #shaderbreakdown "
man, I love Blender
A quick breakdown of the stylised cloud shader for those interested βοΈ#indiedev