I love adding details!
Friends and lovers can now see the gamepad color and instantly know whether it’s “just one more minute” or not 😁
I love adding details!
Friends and lovers can now see the gamepad color and instantly know whether it’s “just one more minute” or not 😁
The release is getting closer and closer.
Feels like magic!
Go collect some coins with the robot 😁
While I’m busy with a client project, here’s a fresh TestFlight build to keep you entertained.
It’s an early glimpse of the future gameplay.
I guess I’ll explore Godot for VR game development.
It supports Steam Frame and will hopefully support visionOS in the future.
Got it. Thanks a lot for the reply and for taking the time! Really appreciate it.
I’m moving to other game development platforms, and my question is: is there solid VR support out of the box?
And will I end up reinventing the wheel again?
P.S. I love open source and I’m not a fan of Unity’s recent greedy moves.
Iterations take a lot of time, and many features have to be implemented from scratch, essentially reinventing the wheel. It’s also not really suited for games, but that’s a separate point.
Thanks for the quick and detailed reply! I think I need to add a bit more context.
I have some experience with game development and VR. I work with Apple Vision Pro, but its engine and debugging tools are still too limited for building complex games.
I don't know if you've been asked this before, but would you recommend making VR games in Godot to a beginner?
Finally!
Happy to announce the first public TestFlight.
Being among the first is never easy, but it's always exciting.
I'd love to hear any feedback or thoughts you have.
Enjoy!
TestFlight: immerseit.pro/spidey
Time to show how the scan actually looks!
That’s how precise it is.
Thanks!
Robot is moving much better and smarter now by scanning its environment.
I feel like I'm getting closer to releasing the first public TestFlight.
Built entirely with RealityKit and ARKit ⚙️
Made a great improvement to the robot’s movement by scanning the surroundings.
Will show it tomorrow!
I hadn’t noticed that earlier.
Now we're covering the full spectrum at immerseit.pro
Full speed ahead
Thinking about exploring Godot.
Сreating a complex game with just RealityKit is either impossible or takes 10x more time.
Thanks!
My robot got smarter, and I totally forgot to show off.
P.S. I know he's not real, but don’t tell him that.
Thanks Astro, for these scores.
Thanks Cursor, for the smooth transition.
immerseit.pro
Thanks! Trying to share what I learn along the way.
Thanks
Can't we use .sheet and .popover in RealityView attachments?
I hope at WWDC we will see more debug tools for visionOS and especially for SharePlay.
FaceTime debugger in the Simulator doesn’t provide virtual participants in .activeParticipants, can anyone confirm?
Thanks!
Thanks :)
But there is still much that can be done
I'm gonna create the most alive creature on Vision Pro! 🤖