[BLOG] A frame analysis of Dark Souls III
blog.simonrodriguez.fr/articles/202...
A detailed look at how the FromSoftware game renders a frame, with step-by-step comparisons and explanations.
[BLOG] A frame analysis of Dark Souls III
blog.simonrodriguez.fr/articles/202...
A detailed look at how the FromSoftware game renders a frame, with step-by-step comparisons and explanations.
But if you ever want to play Evidence The Last Ritual (aka Missing 2 aka In Memoriam 2) and get hit by the closure of Lexis servers, this repository should contain everything needed to play the game and browse the websites created for it: github.com/kosua20/evid...
[BLOG] Resurrecting the Last Ritual
blog.simonrodriguez.fr/articles/202...
Where I once again attempt to play a game from my youth. Localhost shenanigans ensue.
* 3D rendering on a Vectrex (blog.simonrodriguez.fr/articles/202...)
* Writing a custom viewer for Myst Uru levels (blog.simonrodriguez.fr/articles/201...)
Hopefully, I still have at least one post planned for 2024!
The latest posts include :
* Loading and rendering eXperience 112 levels (blog.simonrodriguez.fr/articles/202...)
* Attempting to play Myst III with upscaled graphics (blog.simonrodriguez.fr/articles/202...)
I also maintain a few pet projects: MIDIVisualizer, Rendu, Here be dragons,... some are complete and others are still evolving, but there is so little time ๐
I post on my blog a few times per year at most (graphics programming, 3D rendering, old video games) ; expect a low frequency on here too! ๐
A small introduction: I'm Simon, a graphics programmer working at Spiders for 4 years now, helping improve our custom engine for PC/consoles, working on lighting, materials, API support. Before that I've completed a PhD in computer graphics at Inria/UCA on image-based rendering & photogrammetry.