Some Deltarune doodles... turns out Schoolhouse Rock's style works very nicely on them
Some Deltarune doodles... turns out Schoolhouse Rock's style works very nicely on them
Forehead Chip is a #cyberpunk #runandgun pixel-platformer set within a body-implant dystopia. Where inside, if you dent the cityโs shiny surface, everything is not as it seems...
Wishlist Now: store.steampowered.com/app/2171910/...
#indiegame #gamedev #indiedev #pixelart #platformer #arcade
Originally, REDUX Solutions was going to have enemies! ๐
Enemies were cut on the last day cause we didn't have time to polish them. Here is an early video from when I was programming them!
We eventually decided on a charging-bull behaviour.
#gamedev #indiedev #gamejam #programming #unity
Here is a short in-progress video for REDUX Solutions! It shows the beginnings of art integration and the main axe mechanics. ๐
aiden-imbeau.itch.io/redux-soluti...
#gamedev #indiedev #unity #fps #puzzle #platformer #programming
Oh thatโs fantastic! I remember really enjoying NBoCโs Swan Lake! (It also holds a place in my heart because my first ever ballet solo was Swan Lake.)
Oooo!! What ballet did you go to see?
I helped out with some grimy industrial music for this game jam, give it a look!
This was a BIG departure from what we'd normally make, especially for a 6-day jam!
I particularly enjoyed working on all the shaders and post processing.
I also liked adding in the adaptive audio. Drums kick in when you get damaged, and the audio gets muffled when you're under water.
I did the programming, rendering, and lighting.
All the art and level design was done by @beaubeausiwa.bsky.social! They did an amazing job; I LOVE how it looks!
Music was wonderfully done by @connorgrail.bsky.social! He really nailed exactly what we were going for!
I made this for the collab jam between the London Game Jam and the Western Game Design Society!
www.youtube.com/watch?v=yDds...
aiden-imbeau.itch.io/redux-soluti...
I'll post some behind the scenes videos of the production.
#indiedev #gamedev #gamejam #unity #fps #programming #puzzle #platformer
one thing led to another and now Im making industrial beats for a game jam
Inscryption is so good!! ๐
Oh thatโs awesome! I love participating in local programming and meeting Canada-based game devs! LoJam died for a few years during Covid, but weโve slowly been growing it back! I have a lot of fun running it and participating in it!
Making a game for the London Ontario Jam! Itโs very different than what Iโd usually make, so Iโm really excited to get started on it! ๐
Iโll definitely be posting updates as they happen!
#gamejam #gamedev
did a lil Newgrounds interview with @aalasteir.newgrounds.com today :)
www.newgrounds.com/audio/listen...
Here's an old tutorial I made for a distortion shader in Unity!
It's my best performing YouTube video, and whenever I look at it I think about how I'd like to make more game-dev videos. ๐ค
www.youtube.com/watch?v=NbXv...
#gamedev #tutorial #shaders #unity #techart
Iโd love to be on this list! Iโm a London-ON-based game dev whoโs worked at Digital Extremes (Warframe) and Big Blue Bubble (My Singing Monsters) along with running the London Game Jam! ๐
and because bsky compression sucks, here's another example
I'm putting together a Canada game dev starter pack in response to this idiotic tariff war so people can support Canada-based game devs through follows / purchases if they choose to.
Reply if you're a game dev in Canada and you want to be on it. Please repost. Thanks!
Once again, I'm organizing The London ON Game Jam (LoJam) in collab with the Western University Game Design Society. Anyone around the area is welcome to participate!
More info here: itch.io/jam/gds-x-lo...
PERIPETEIA has officially RELEASED into early access.
This has been an incredible journey thus far, possible only thanks to all of you.
We will continue to release maps, bugfixes, and content for all as it continues development with KS and patron backers early.
store.steampowered.com/app/1437760/
SO DAMN PROUD TO FINALLY BE ABLE TO SHARE THE REVEAL TRAILER FOR ALL SYSTEMS DANCE.
FEEL THE MOVEMENT ๐๐ชฉ
I'm so stoked about this reveal, we get to show off so much of what we've worked so hard on and I'm excited for people to see it ๐ฅน๐ Please tune in and check it out! www.ign.com/articles/how...
It also has the option to store the data as human readable strings or as byte arrays!
Started work on a Save System for my Godot Library!
Currently it works as follows:
SavedTrackable.create("saved_var", "value")
var ref := SaveManager.get_saved_trackable("saved_var")
It automatically loads and saves any Variant type (including nodes!).
#gamedev #indiedev #programming #godot
Oh nice, I getcha! It sounds neat, hope that it goes well!
Ooo fun! I'd love to hear how you go about it if you ever have the chance! Mine sort of looks like this. Anyone can subscribe to any Events that can be found in the EventManager.
Been a hot second, but I have done some more game dev work!
I made a nifty Event system for Godot. It's like an event bus / wrapper for signals. I'm happy with how it works right now! It's quite generic and modular. I'm looking to expand it.
#gamedev #programming #godot #indiedev #gdscript #code