I'm almost tempted to start with a music track I like and make a level purely on the vibes of that. I can easily spend HOURS trying to find just the right track for a level and even then what I end up is usually only like a 70% fit.
@doodle.arcticpolygon.com
Hi, I draw comics and make games! Wishlist Sparky's Sketch Quest: https://store.steampowered.com/app/4407780/Sparkys_Sketch_Quest/ Play Critter Drifters: https://store.steampowered.com/app/3755680/Critter_Drifters/ Comics: https://www.arcticpolygon.com
I'm almost tempted to start with a music track I like and make a level purely on the vibes of that. I can easily spend HOURS trying to find just the right track for a level and even then what I end up is usually only like a 70% fit.
Objectively speaking, that's less fun, so what I really need is to spice things up on the thematic side of my level design skills. I've gotta get out of my mental box and not be afraid to get weird.
The conflict I'm feeling is actually a little deeper though. I noticed this in the last level too. I think subconsciously I'm avoiding more zany / cartoony ideas because it involves more work. Just making terrain is easy, comparatively, so I end up with these more grounded (and boring) levels.
Sometimes the hardest thing about #gamedev is just striking the right vibe for a level. I wasn't feeling the daytime snow level because it felt too stark, silent, etc.
But the level I made IS stark and silent. So now I'm trying a nighttime northern lights vibe.
β
Doing some more fine-tuning of the pencil surfing mechanic, added some snow particles and sound effects, etc. I've cemented my decision for it to be a special area only kind of thing -- not part of the general movement state machine.
#godot #gamedev #indiedev
Doing some more fine-tuning of the pencil surfing mechanic, added some snow particles and sound effects, etc. I've cemented my decision for it to be a special area only kind of thing -- not part of the general movement state machine.
#godot #gamedev #indiedev
Yes I need to go to bed, but I ALSO need to get my pokemon building the poke center before I go to bed otherwise it will take until the NEXT DAY.
Smelt that glass faster, Vulpix!
Working on a slide area! At some point I think I also might do an avalanche segment where you have to outrun it and the camera is backwards.
#godot #gamedev #indiedev
Wanting to be a better Christian. I figured the best way to strengthen my faith was to open it to criticism and hard introspection. Instead I found no reason to believe it was true, and a lot that point to religion as just a product of history. It's been more than a decade since then now.
Yeah that would be a bit tougher. Don't want to get lost in the weeds of animations and custom bone movement stuff. If I was making a snowboarding game though...
Thanks! I added some logic to tilt them based on the floor normal below and it looks much better.
Wishlist here! My goal is to release the game later this year, hopefully in fall
Working on a slide area! At some point I think I also might do an avalanche segment where you have to outrun it and the camera is backwards.
#godot #gamedev #indiedev
I've now reached the point in Pokopia where I tirelessly work my pokemon to chop wood and smelt things for me day and night. That is the price to pay to live in post-apocalyptic Dittopia.
Pokopia is, so far, a giant exercise for my terrible short term memory skills
The plan for this level is to have a bit of hidden linearity. To get to the top, you'll need to progress upward. And then once you're up there I'll have a way to enable the gondola as a shortcut.
I should probably stop just making cliffs and tunnels for a bit. It's oddly therapeutic in a way, but I need to focus on y'know...actual gameplay stuff that isn't just an empty terrain playground
I'm glad I spent some time really nailing the ledge-grabbing mechanic in this early on. Having the ability to make little rock-climbing challenges is pretty neat
#godot #gamedev #indiedev
Feeling impulsive...might buy the pokemon minecraft dragon quest animal crossing game
Definitely at some point, the vibes alone are a must have.
For real, yeah. Goes for any creative discipline, you can't let the bad days get you down!
The number of times I've felt self-doubt about my game, and then felt better after just applying some textures to the level geometry...is at least a handful of times now.
Pretty much! The tech is impressive, but I fear becoming dependent on ANYTHING locked behind a subscription, let alone one tied to my livelihood. That's why every AI company is willing to bleed money right now, they want that future market share locked in so they can jack up the price later.
The "skill ramp" to using it is basically a flat plane if you're technically competent already.
That's how I feel too. I've used claude code, begrudgingly, because I feel pressure from my employer. Not because I fear about getting left behind though, but because I foresee future job interviews where every company thinks you're a luddite for not being able to talk about the latest tech.
Attempting to make a rideable gondola. Gotta fix the fact you can draw lines in mid-air now, but overall it seems to work!
#godot #gamedev #indiedev