hey, i sent you a message on discord if you didn't know
hey, i sent you a message on discord if you didn't know
Is it actually using the proper UV map? How are you importing it?
another blender mapping tip - the quickest vanilla way to call Follow Active Quads is Right Click + F in the UV panel. it lets you continue a tiling texture from active face to newly extruded walls
if the active face is not a rectangle just make it into one by running Unwrap on it first
this is actually quite Neato. i'm defo gonna start using this as well.
Thank you once again. Best of luck with your projects
So this is it, after building a small scene i feel i have better control on things like scene creation with Anvil, and how to add stuff like lightmapping and post-processing. Next time i post a map it should have actual textures.
Thank you
hi, does the creator have any social media accounts? hard to find info on this game.
alright, gonna give myself a break before diving back in. I feel i'm going at a good pace which is why i don't want to burn out early. I'm dealing with a lot of unfamiliar stuff here and i don't want to get overwhelmed or burned out so soon.
While doing further testing/building on Anvil, i wanted to figure out how to use Godot's LightmapGI, this ended up being a lengthy process to figure out since i was unfamiliar with the process of creating a second UV map for blender objects. However i think the end result speaks for itself.
not sure what's going on
Bluesky not letting me post videos? weird
Surprised at the amount of likes for this. Thanks everyone
spending some more time experimenting with Anvil with godot's wonderful Cogito addon. Still figuring out basic measurements for things like doors and whatnot.
Hey.
Tell people when they do good job.
When you like the stuff they make.
When you like the characters theyβve created.
The stories theyβve told.
Nobody hears it as often as you think bc everyone thinks everyone hears it all the time.
Trust. They donβt.
Tell. Them.
one of my favorite youtube channels for blender tutorials recently made a video complaining about the state of windows 11 as he switched to Linux. You love to see it.
www.youtube.com/watch?v=rVgI...
actually nevermind the cut tool problem, turns out i was just using it wrong. It's still amazing though to be able to use all the edit mode tools with the grid, just awesome tool overall
@footnotesfuture.bsky.social Anvil is amazing, the only problem i keep running into is the cut tool doesn't seem to work. But otherwise it works exactly how i want. Like i've been looking for something like this for so long, holy crap.
@jitspoe.bsky.social @binarypartitioned.space sorry but, was this a coincidence? cause if so it's very funny
i kinda felt this from doom community too honestly, it's a shame cause i feel build had the potential of rivaling doom's own scene but i guess that just never happened.
it's hard for a lot of modern devs to pick up the duke tools i think. I tried a while back but it's pretty far removed from even Doom's improvements. There's also the whole problem with build itself being in a weird licensing hell and not a lot of programmers around willing to rewrite stuff.
i feel ya. Already was feeling sick of life by 25. I think part of it is just a mood thing
literal demon spawn
also i retain what i've said before about big jam projects, and why you should play more solo releases. Is because i tend to find better examples of pacing and difficulty in maps that had more time to polish and deliver a more interesting experience than most jam maps built for a deadline
don't think there's anything wrong with making easy maps tbh, i think my problem with a lot of doom and quake these days is how ppl feel the need to stretch on their maps to infinity. Everything takes an eternity to complete these days and that's not something i ever recall enjoying that much.
it's a clip btw, just click on it.
Fucking youtube enbeds not working as usual
this part in @civvie11.bsky.social 's latest video had me weeping.
youtube.com/clip/UgkxTZw...
just gonna post the rest of this as an image cause fuck bluesky's character limit
yeah i think qbj3 is cool, but please, give solo mapper projects a shot. Plenty get posted in Slipseer and only get played by a few people. Give those creators a chance to create an enjoyable experience on their own.
interesting, can i ask what about it did you think was weird? idk i guess i came into the series pretty late since i started with Kings field 3 and then went back, the mechanics in these games have always been kind of esoteric i guess.