Got a Just Noticeable Difference score of 0.0041, a fair bit more sensitive than the average 0.02:
www.keithcirkel.co.uk/whats-my-jnd...
Maybe I was less haphazard about manually calibrating my monitor than I assumed at the time
@periaptgames
๐ฆ New Zealand indie TTRPG maker, art enjoyer, he/him, tags #devlog posts ๐ฆ Blog! bit.ly/periaptb ๐ฆ Weird wizard/wikipedia zine! bit.ly/weirdwiz ๐ฆ Cartoon cultists game! bit.ly/ovze ๐ฆ Dungeon archaeology! bit.ly/dundig ๐ฆ Other games! bit.ly/periaptg
Got a Just Noticeable Difference score of 0.0041, a fair bit more sensitive than the average 0.02:
www.keithcirkel.co.uk/whats-my-jnd...
Maybe I was less haphazard about manually calibrating my monitor than I assumed at the time
you wanna learn VFX?
The VFX school is closing. All their shit is free. Torrent files and everything
grab it while you can
thevfxschool.com
cait @cait.bsky.social there are some days where i have more people mad at me online than my ancestors would have had mad at them in their entire lives. there is functionally no difference between this and being cursed by a witch May 12, 2024 at 8:57 PM
Demiurge; the artist; demiourgos; ฮดฮทฮผฮนฮฟฯ ฯฮณฯฯ, "one who works for the people"; skill-haver; ideas-hewer; ฮดฮฎฮผฮนฮฟฯ, "belonging to the people"; collaboration; duty; autonomous creative force; decisive power; act of absolute creation; the decision to make something; the divine act; "demiurge"
Tomorrow's the big day. The Amethyst Alcove goes live on Kickstarter. Easily my most ambitious Mรถrk Borg project. I'm legitimately excited to show off what I've put together.
Fun fact- if you breathe along with the cassette you'll either enter a deep meditative state or run out of oxygen & die.
Running a crowdfunding campaign is a fantastic insight into certain facets of human nature because you'll learn that people who only check their email once every 6 months are not in fact a rhetorical fiction. They walk among us, and they pledge hundreds of dollars for rewards they will never claim.
A Jurassic Park style story where future intelligent earth creatures resurrect humanity from the fossil record, putting them in a zoo but drastically underestimating depraved human ingenuity
xxGIGOxx joined group Intelli Gents Design
xxGIGOxx: who up followin they desire lines
brownMnM: ?
xxGIGOxx: yall wanna see my horror vacui
wysiwygreg: wtf
friedPareto: @mods
xxGIGOxx changed status to "gettin that wabi-sloppy"
xxGIGOxx was kicked from group Intelli Gents Design
Texagons
IBM meme sign edited to read 'a computer can never be held, ever'
My grampa always said there was good eating on a gnome. He used their little hats as finger warmers. Resourceful
Hey designers: If I want to pull a mood board together, is there a purpose-built site I can go these days that isn't overrun with slop?
Or am I left with search engines and "published before:"?
Photo of a T with a drop shadow that is squiggly and tall as if it were a g-g-g-ghost!
if the drop shadow is doing this your book is haunted
Gods and demons but no afterlife? #Daggerheart keeps its implied setting as small as possible but still has a particular set of cosmological facts at its core.
I wrote up my recent gleanings as a full blogpost here: periaptgames.blogspot.com/2026/03/the-...
There are works from 2000 years ago that recognised survivorship bias, but the majority of the texts discussing it are from the last fifty years. This suggests that
Bless #Daggerheart for turning the gorgon back into a gorgon. The kind of brave design decision you'd expect for a game with rules for breaching the gates of heaven to usurp the gods
2. There's magic, but no underlying rules / constraints for the GM to fall back on / remember when making rulings.
3. Daggerheart doesn't say whether its implied metaphysics are meant to constrain campaign frames. Gives no guidance, but has lots of customise/collaborate/reskin sentiment throughout.
My 3 main takeaways:
1. Daggerheart's gods are mortal and aren't very tied to religion. There are only a few mentions of worship (e.g. p. 313), and this isn't necessary even for their chosen champions. If there's belief in gods other than the ones that literally exist, the frames don't go into it.
The text falls short of saying that other gods (and planes) don't literally exist, but it's presented as plausible that it's all indistinguishable-from-magic advanced technology giving rise to some god-like phenomena. Motherboard is a "master program" left behind by ancient technomancers, etc.
Only one campaign frame even arguably departs from the base metaphysics. In Motherboard, magic is ancient technology, and everything is reskinned accordingly.
The Motherboard is worshipped as a New God analogue.
Faint Divinities are ghosts in the machine.
This is the only mention in the book of gods being interested in worship, let alone needing it!
Gods are person-like, with allies, alignments, & interests. Surprisingly, a domain is a day job: QuiโGar presides over deaths amongst brambles, and the current magical verdancy has "made her job harder".
The Faint Divinities "wander the land as incarnate beings, residing in both the natural world as well as within homes and small villages. [...] there is a constant push and pull between the goals of people and their deific neighbors. The gods must curry worship from mortals [...]"
This frame reinforces the mortality of the gods, featuring a successful deicide (ShunโAush) and a physicality to their powers (the bodily dust of a dead god gives rise to a plague; the god Niktaโs two eyes are individually responsible for ripening and ruination; maiming a god changes their powers).
like this, fundamentally compatible with Daggerheartโs underlying metaphysics, but deeply additive. So is Colossus of the Drylands (especially if we take the "myths" on pages 308โ310 to be true).
There's a particular wealth of details in The Witherwild campaign frame.
That's all the fundamental facts about the cosmos implied by Daggerheart's core rulebook. Let's finally take a peek at the campaign frames to see what happens.
We quickly find that these commit to the same ideas, but often expand them. The Age of Umbra (as laid out on pages 281, 284, 287, 288) is
huge physical differences between groups and their ability to have children together even when e.g. made of metal or fungus. But the ground truth isn't stated.
According to "stories" the gods created the world (page 12) and so likely people as well, but this doesn't carry much epistemic weight.
Various fantastical creatures exist but only through mention in the text: undead, "Outer Realms" monsters, etc. "Nature spirits" are mentioned on pages 183, 230, 283, 338, and 339.
Daggerheart's people seem unlikely to have evolved biologically and ancestries don't work genetically, given the
No canonical word on magic's origin, ground rules, systematisation, relationship to divine powers, etc.
The collection of spells in the domain cards implies various fundamental constraints (about e.g. magnitude) that would be visible in-world, the same as in any TTRPG, but these aren't called out.
There's not much to glean about the underpinnings of magic. It's
โ very powerful
โ very dangerous
โ environmentally ambient
โ innate and heritable in some cases (p. 46)
โ possible to cultivate with a skill component
It can be acquired and developed with study, tools, and taking supplements (p. 50).
If they want to leave they have to make a great sacrifice, and there's an implied symmetry for entering the Hallows Above. In general, accessing and traversing the Realms Beyond from the Mortal Realm needs "specialised knowledge and hard-learned skills", which some beings in the core realms have.