New for Spatial Terminals v0.42:
Home dashboard, animated backgrounds with previews, drag-and-drop images, key mappings, reduced jitter, font sizes, private key pasting, and more environments
TestFlight Signup: spatialterminals.com?source=bsky
New for Spatial Terminals v0.42:
Home dashboard, animated backgrounds with previews, drag-and-drop images, key mappings, reduced jitter, font sizes, private key pasting, and more environments
TestFlight Signup: spatialterminals.com?source=bsky
Will be opening up an internal TestFlight (alpha) later today. To sign up, please provide your email at spatialterminals.com?source=bsky
The concept of this Apple Vision Pro app is a reenvisioning of Mac Terminal from spatial computing first principles.
New for Spatial Terminals on Apple Vision Pro:
🗺️ mini-map to help locate windows in space
🧊 3D environments (e.g. backrooms)
🖼️ background images
🔐 support for private key authN & ssh config import
🖥️ validated tmux support
🤖 automated tests
✨ Codex app-server integration
Concept: Static blog generator for Agents
Simple alternative to WordPress/Jekyll that can just run off the file system (no Node or PHP) and be completely managed by your AI Agent (Codex) according to ivancampos.github.io/static/AGENT...
github.com/IvanCampos/s...
Progress on Spatial Terminals for Vision Pro:
Ping Terminals (Spatial Audio), Themes (WCAG AA+), UI/UX Design Foundation, Chatbot, Mini Controls, Apple Music, and an Easter Egg
Getting closer to a TestFlight ✈️
Currently, these are two separate apps. It definitely helps to have GPT-5.3-Codex xhigh in terms of helping keep track of a lot of moving parts.
I try to share updates on here and twitter/x
SwiftTerm is most definitely being used here
Codex app server with GPT-5.3-Codex-Spark now being used for controlling my remote Mac Mini.
Am juggling this more future forward view of AI agent usage and the app that provides multiple spatial terminal windows for Apple Vision Pro.
Started tinkering with the Codex App Server on Apple Vision Pro.
The code to start connecting/testing/learning via Swift & WebSockets is now available on GitHub:
github.com/IvanCampos/S...
Latest experiments: hand tracking, controls as windows + optional keyboard suppression, a gesture mapping window, broadcast routing + gesture properties, gloves + sky dome, and natural-language commands with reliable broadcast + UI polish
Built with Codex for Apple Vision Pro.
Terminal Velocity at night running multiple AI Agents with preset Codex buttons to accelerate Agentic Engineering on Vision Pro
My Codex fever dream
Multiple terminal windows on the Apple Vision Pro
Built this concept using Codex in about an hour
Switched to GPT-5.3-Codex-Spark low for running my remote computer control demo: Codex Spark decreased the time it takes to run my demo by 33% (120s -> 80s)
Since speed is more of a concern than code quality, this use case is a great fit for the small Cerebras powered model.
Just open sourced the agent skills that enabled this demo at github.com/IvanCampos/a...
⚠️ WARNING: Skills have only been certified on MacOS (full access) running Codex. YMMV ⚠️
Throw hand signs or speak commands to trigger Codex Skills on your Mac with wild spatial feedback.
Built with Codex for Vision Pro.
Initial attempt at converting .ply from SAM 3D to .usdz
Here's a python script to convert gaussian splats generated by Meta's SAM 3D to mesh objects viewable on Apple Vision Pro: gist.github.com/IvanCampos/e...
USDZ Model Attribution: sketchfab.com/Angel300_LQ and sketchfab.com/anjithkrish89
You can now stream your Blender scene changes instantly to your immersive space with this open source project from SouthwestAir for Apple Vision Pro: github.com/SouthwestAir...
Very innovative approach that fuses 3D modeling and spatial computing.
Nice to see large enterprises adopt XR.
Using the Apple Vision Pro + Logitech Muse to test out a custom spatial game w/ many Shader Graph Materials
Noticeable M5 AVP performance improvement when running a multi-shader stress test:
- M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material
- M5 does a better a job at loading all materials and reduces the pixelation in caustics
Model Attribution:
- Tron: Ares, Identity Disc (2025): sketchfab.com/3d-models/tr...
- Wolverine - Marvel Rivals - Animated: sketchfab.com/3d-models/wo...
Inspired by #TronAres
Shaders for #AppleVisionPro
Could be an unobtrusive way to gather metrics on your user's chirality/handedness or a novel hand selection onboarding mechanism.
This also unlocks a Ned Flanders Leftorium app where you only allow left-handed interactions 💁♂️👍
My Foundation Models Framework repo is now over 200⭐️ on GitHub. 🙏🙏
Let me know if there are any examples that you would like to see added to the existing catalog of 145 playgrounds.
#swift #iOS26 #iPadOS26 #macOS26 #visionOS26
github.com/IvanCampos/F...
X-Pop music group: music.apple.com/us/artist/xg...
Built an immersive space to take in #XG_GALA from #XG
Custom Hand Gestures on the Apple Vision Pro
(🫴🏼❤️),(🪩🔫),(🙌🏼🟡),(👍🟢),(🖐️🟧),(🖼️🟥)
What it would look like if an iPhone 17 Pro Max exploded in my room and turned into a symbiote
My Default Config for Codex CLI