๐ VENDO ingresso My Chemical Romance MCR
06/02/26
CADEIRA SUPERIOR INTEIRA
R$ 517
Motivo: nรฃo estarei em SP
๐ VENDO ingresso My Chemical Romance MCR
06/02/26
CADEIRA SUPERIOR INTEIRA
R$ 517
Motivo: nรฃo estarei em SP
My (very early wip) game is obviously inspired by:
- Super Mario
- Kirby
- Pizza Tower
- Celeste
#gamemaker #gamedev #indiegame #indiedev #platformer #pixelart
My (very early wip) game is obviously inspired by:
- Super Mario
- Kirby
- Pizza Tower
- Celeste
#gamemaker #gamedev #indiegame #indiedev #platformer #pixelart
Grass and STARS!!! โญ๏ธโญ๏ธโญ๏ธ๐
#screenshotsaturday #gamemaker #gamedev #indiegame #indiedev #platformer #2D #pixelart
Spent all weekend working on the movement. It's getting really fun just to run around the level!
#gamemaker #gamedev #indiegame #indiedev #platformer #2D #pixelart
Swimming animations and effects!
#gamemaker #gamedev #indiegame #pixelart
Grass and STARS!!! โญ๏ธโญ๏ธโญ๏ธ๐
#screenshotsaturday #gamemaker #gamedev #indiegame #indiedev #platformer #2D #pixelart
Thanks :)
Glad it looks fun too, thank you!!
Spent all weekend working on the movement. It's getting really fun just to run around the level!
#gamemaker #gamedev #indiegame #indiedev #platformer #2D #pixelart
Just added running states! When the player holds the run button and reaches maximum speed, they can jump higher and also leave after images based on the color that they chose for the mushroom! I plan to add more moves related to running in the future.
#gamemaker #gamedev #indiedev #pixelart
No problem! Making a state for every single action is quite daunting, but it's extremely worth it for the long run.
In the final segment of the video I'm holding left the entire time, but the mushroom only moved when they ended the walljump and started falling. I think it's an effective way to avoid this exploit.
I'm using a state machine to control every player action. In their "jump" and "fall" states, they can move horizontally while algo being affected by the gravity. So to avoid the infinite air bug, I created a "walljump" state where they can't move horizontally, only when they go to the "fall" state
Making a wall jump mechanic where the player can either slide down the wall before wall jumping or wall jump as soon as they're close to a wall. I think the results are pretty responsive!
No, they can't get infinite height by doing this.
#gamemaker #gamedev #indiegame #pixelart
Thank you!
today's my birthday whee #pixelart
Thank you!!
Swimming animations and effects!
#gamemaker #gamedev #indiegame #pixelart
Just chilling
#gamedev #indiegame #pixelart #gamemaker
Finally tried to make some effects: dust clouds when the player moves and stars when they bonk their head.
Also added "fake walls", which are walls that seems to be solid but can actually lead to secret areas!
Last but not least, two new hats!
#gamedev #indiegame #pixelart #gamemaker
lilica is a master of psychological manipulation
Thank you so much โค๏ธ
If only italians were real
Made a crouch mechanic. The player's hitbox gets smaller, so they can go through some tight spaces! They can also jump while crouching.
#gamedev #indiegame #pixelart #gamemaker
Thank you so much :)
Debugging is kinda important
Made a climbing mechanic, I think it will open the doors for cool level design possibilities! Also it's really funny to change the climbing speed and go flying lol
#gamedev #indiegame #pixelart #gamemaker
Added semisolid platforms and horizontal momentum! I'm currently trying to add vertical momentum too, but so far it's already so much fun to go flying across the level! Yes I made a cannon to test high speeds lol
#gamedev #indiegame #platformer #gamemaker