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BitCrack

@bitcrack.xyz

πŸ‡΅πŸ‡± | 21 | Bi | https://bitcrack.xyz/ | DM friendly ❀️ β€’ Software engineer πŸ‘¨β€πŸ’» & photographer πŸ“Έ β€’ Also I'm into fast cars πŸŽοΈβ€πŸ’¨ and music 🎢 β€’ Mentor @resonite.com πŸ’‘ Avatar: @muttvore.bsky.social Banner: @kayia.bsky.social

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Latest posts by BitCrack @bitcrack.xyz

https://github.com/fluxerapp/fluxer/blob/refactor/CONTRIBUTING.md
4) Understand the code you submit

You must have sufficient understanding of every change in your PR to explain it and defend it during review. You don't need to write an essay, but you should be able to give a short summary of what the patch does and why it's correct.

LLM-assisted contributions. You're welcome to use LLMs as a tool for automating mechanical work. We don't ask you to disclose this, since we assume you're acting in good faith: you're the one who signs off on the patch you submit in your own name, and you have the technical understanding to verify that it's accurate.

That said, don't use LLMs on areas of the codebase you don't understand well enough to verify the output. If part of your change touches code you aren't confident reviewing yourself, say so in the issue you opened beforehand and defer that work to someone else. The maintainers will be happy to help.

https://github.com/fluxerapp/fluxer/blob/refactor/CONTRIBUTING.md 4) Understand the code you submit You must have sufficient understanding of every change in your PR to explain it and defend it during review. You don't need to write an essay, but you should be able to give a short summary of what the patch does and why it's correct. LLM-assisted contributions. You're welcome to use LLMs as a tool for automating mechanical work. We don't ask you to disclose this, since we assume you're acting in good faith: you're the one who signs off on the patch you submit in your own name, and you have the technical understanding to verify that it's accurate. That said, don't use LLMs on areas of the codebase you don't understand well enough to verify the output. If part of your change touches code you aren't confident reviewing yourself, say so in the issue you opened beforehand and defer that work to someone else. The maintainers will be happy to help.

yeah sorry i am not in any rush to migrate to another piece of LLM-enhanced dog shit, thanks

21.02.2026 00:57 πŸ‘ 260 πŸ” 105 πŸ’¬ 3 πŸ“Œ 28
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You guys asked for it, so you're getting it - realtime mode for the @unity.com SDK for @resonite.com :D

The changes are also real-time synchronized to everyone in the session.

I think with this we'll have the coolest social VR platform SDK out there!

#Resonite #gamedev #socialVR

21.02.2026 00:20 πŸ‘ 221 πŸ” 80 πŸ’¬ 16 πŸ“Œ 5
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lessons learned: never make a function that targets a very specific user

17.02.2026 14:57 πŸ‘ 33 πŸ” 12 πŸ’¬ 3 πŸ“Œ 0

Anyone here has or is planning to switch to Matrix? Feel free to add me @bitcrack:matrix.org :3

16.02.2026 21:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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hello I show tram again

03.02.2026 10:04 πŸ‘ 4382 πŸ” 1044 πŸ’¬ 33 πŸ“Œ 3

J'avoue, moi-mΓͺme, je fonds <3 #Resonite

08.02.2026 17:31 πŸ‘ 16 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
CrimsonTaylor Made Working Portals in VR!
CrimsonTaylor Made Working Portals in VR! YouTube video by Rustybot

Check out these awesome portals! @crimsontaylor.theneolanders.com is a very close friend of mine and he does incredible work. We love pals with superpowers!

youtu.be/F2Miv8xYrnk

#Resonite #Showcase #VR #Portal

09.02.2026 00:41 πŸ‘ 43 πŸ” 18 πŸ’¬ 1 πŸ“Œ 2
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I just don't get tired of looking at them. Last 2 days of the 50% sale btw:
nojoule.itch.io/pixel-ui-vfx
#vfx #gamedev #indiedev #godotengine

30.01.2026 10:29 πŸ‘ 35 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1364 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50
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Scribble style commission for @brixxy.live
#art #furryart

20.01.2026 18:14 πŸ‘ 313 πŸ” 87 πŸ’¬ 5 πŸ“Œ 1
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sudden feeling to draw my boye!

20.01.2026 18:47 πŸ‘ 677 πŸ” 139 πŸ’¬ 11 πŸ“Œ 0
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#Avali

I should probably stop putting my paws on my desk and looking all smug.

...But I won't stop, it's comfortable c:

20.01.2026 18:01 πŸ‘ 778 πŸ” 191 πŸ’¬ 16 πŸ“Œ 0
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Released my GPU Accelerated Conway’s Game of Life in Resonite! This was a challenge because Resonite doesn’t support compute shaders, so how did I implement conways game of life? 1/3

15.11.2024 00:21 πŸ‘ 18 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
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Do not scare me. Or pay the consequences #resonite

16.01.2026 23:47 πŸ‘ 25 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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always give your viewers something fun to do

13.01.2026 23:13 πŸ‘ 44 πŸ” 23 πŸ’¬ 0 πŸ“Œ 0
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people always ask me 'oh you stream? what do you stream?!'

and i can't even fathom to explain what my stream is because most of the time it's just like

13.01.2026 23:26 πŸ‘ 73 πŸ” 21 πŸ’¬ 4 πŸ“Œ 0
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Strawpage peeps asking for retro

12.01.2026 05:43 πŸ‘ 1103 πŸ” 177 πŸ’¬ 7 πŸ“Œ 0
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Made a SocketConstraint, built on top of Godot's cone-twist joint. Comes with cool gizmos and editor preview. Also added zero-G and damping options, and added different ways to propagate hand orientation to object rotation during grabs.
#GodotEngine #gamedev #indiedev

11.01.2026 08:21 πŸ‘ 150 πŸ” 21 πŸ’¬ 1 πŸ“Œ 0
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Another synthetic creature found wings. Must take some time to get used to them!

morghus.gumroad.com/l/synthodalw...

10.01.2026 11:32 πŸ‘ 343 πŸ” 89 πŸ’¬ 9 πŸ“Œ 2
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New side project! A 3D renderer based on OpenStreetMap data.

data gets streamed in tile-by-tile as I move around and together with some triangulation the buildings are generated

Next: occlusion culling, correct building heights, roads, bodies of water

Also runs in the browser through WASM

09.01.2026 10:37 πŸ‘ 76 πŸ” 8 πŸ’¬ 5 πŸ“Œ 0
this shit took so long to make; painting in the pjm art style is really hard, actually...   and it doesn't even look right in some areas....

this shit took so long to make; painting in the pjm art style is really hard, actually... and it doesn't even look right in some areas....

HELPPP!!! HELPP MEE!!! THEY PUT ME IN THE LIMBLE COMPYSS

17.05.2025 03:24 πŸ‘ 442 πŸ” 117 πŸ’¬ 12 πŸ“Œ 0
A close up image of Decoy with a bit depth of 1.

A close up image of Decoy with a bit depth of 1.

repost this to spread 2.07 kb of decoy

08.01.2026 23:15 πŸ‘ 17 πŸ” 13 πŸ’¬ 0 πŸ“Œ 0
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A curious-looking Patapon

#Patapon #Ratatan #Blender

28.12.2025 08:05 πŸ‘ 1401 πŸ” 447 πŸ’¬ 4 πŸ“Œ 2
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Jacob Frey: "To ICE -- get the fuck out of Minneapolis"

07.01.2026 18:40 πŸ‘ 38598 πŸ” 11569 πŸ’¬ 1249 πŸ“Œ 1136
07.01.2026 05:16 πŸ‘ 22371 πŸ” 7728 πŸ’¬ 124 πŸ“Œ 83
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I slipped

06.01.2026 10:19 πŸ‘ 160 πŸ” 14 πŸ’¬ 5 πŸ“Œ 0

So what was the point of this then?

06.01.2026 12:17 πŸ‘ 344 πŸ” 80 πŸ’¬ 10 πŸ“Œ 3
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commission

24.12.2025 19:29 πŸ‘ 655 πŸ” 172 πŸ’¬ 1 πŸ“Œ 0
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Skeb #160 | θŒ„ε­δΉƒ #pixiv pixiv.net/artworks/139...

06.01.2026 12:57 πŸ‘ 673 πŸ” 173 πŸ’¬ 3 πŸ“Œ 0
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not cool dude, read the room

20.11.2025 17:55 πŸ‘ 1418 πŸ” 422 πŸ’¬ 9 πŸ“Œ 4