Since I moved to Tokyo, I’ve been getting into shaders more and more. About 10 days ago I vjd for some Japanese friends at a cafe in Kitami, live coding GLSL from scratch. I’ve also been playing around in my free time, live reactive/interactive visuals are the shit!
24.01.2026 16:34
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Engine is progressing, we now have a primitives API, which allows us to draw rectangles, quads, triangles, lines etc with transparency. Also added very simple Flipbook style animations, taking advantage of the engines automatic atlas builder. Fixed text being affected by shake too 😅.
11.12.2025 09:56
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this is a menu i almost finished for a project that i ended up dropping. i made everything, from the sfx and music to the visual assets. the water later on evolved into the penguin project's water. the music has different instrument tracks depending on if you are in the options or not
09.12.2025 15:07
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I’ve been away for a while, but I finally managed to release the game! Adapt and keep moving if you want to reach the top of the leaderboard! Exvera is out!
⬇️Link below ⬇️
26.10.2025 15:24
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Solunar (Soloonar?) is coming along nicely! turns out writing your own engine from scratch is a lot of work.. but that's fine 😅
these shadows are based on the Rain World approach by @joar-lj.bsky.social, which i did my dissertation on!
now @backspc3.clover-work.shop added some of his magic ☘️
06.12.2025 15:32
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This is a snippet of the engine me and @jak2.clover-work.shop are building for our new game we're working on. As of typing this tweet, the engine is capable of rendering about 65k sprites at 200 fps on my laptop 4070. We also implemented a custom and small font system for text rendering!
06.12.2025 15:15
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btw this is running at 1440x960 with zero optimizations so performance is expected to be slow 😅
28.11.2024 00:48
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Working on 2D Global illumination for a university dissertation I have to write. I am now done with the naive GI solution using raw ray marching for every pixel with a simple noise function and no SDF.
28.11.2024 00:47
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Blue & green emissive cubes rendered with Radiance Cascades.
Part of a Menger sponge with sky lighting rendered with Radiance Cascades.
Random cubes rendered with Radiance Cascades.
Sky lighting rendered with Radiance Cascades.
Re-posting some results I previously shared on Twitter :)
These results are from a demo project I made for Radiance Cascades in 3D. It took quite some debugging & iterating to get here, but these results are very exciting. If all goes well I will be working on a production ready version very soon :D
20.11.2024 20:09
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Check out this small game I worked on a few months back with my friends! I mainly worked on the point light system.
20.11.2024 18:53
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small video from the little game I made a few months ago.. the sound design my friend made is so mesmerizing #gamedev #gamemaker
22.10.2024 10:09
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@gameengines.bsky.social Hi can I get Unreal engine, Unity, Godot and In-House engine?
31.10.2024 13:34
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