I so wanted to make B look better, but failed. Gotta move on. Thanks for the feedback! :)
@antriel.com
Recovering procrastinator, contentment seeker, indie game developer and rambling introvert. Working on (MMO)RPGs (https://fantasysphere.games ➡️ https://discord.gg/pbsPTCE), multiplayer web games portal https://nextrealm.io. My blog: https://antriel.com
I so wanted to make B look better, but failed. Gotta move on. Thanks for the feedback! :)
Choosing a healthbar style. Which one would you choose?
#indiegame
Not much, practically no.
Then again it's just a string and at most some metadata for how to render it, so...?
I would like a system for deeper nesting though. When `epic -> task` turns into `epic -> main task -> bunch of subtasks`, it would be nice to query and render that in UI nicely. _Somehow._
2
On $20 sub though.
That was done already. This one will be MOAR FASTER BALL.
New idle clicker prototype, reusing bits from other stuff. What do you think?
#gamedev #indiedev #phaserjs
Smooth and seamless intro.
I use the TUI, but I would use web UI if it existed. The TUI is not bad, but has some issues, and web UI could be much more powerful in the long run.
I don't see why you can't just keep both though. Just make sure to keep TUI simple, on purpose. Limit use-cases to those that make sense in a CLI.
Pew pew. #indiedev #phaser
How's this for a healthbar? :) #indiedev #gameart
Visual debugging FTW. #indiedev #gamedev
General editor hooked up to my scriptable data driven assets pipeline with live preview. Always wanted something like this. #indiedev
Tier 1: `console.log("here")`
Tier 2: Setting actual breakpoints.
Tier 3: Scrubbing a screen recording frame-by-frame like a conspiracy theorist looking for a UFO. 🛸
The big guns have been deployed.
#gamedev #programming
Prototyping with the legendary @kenney.nl asset packs. #indiedev
Never compact lifestyle. #CodingHumor #DevLife
POV: Updating libraries. #indiedev
This was supposed to be animated. 😅
Oops, got sidetracked. Back to the main quest! 🧙♂️
It's a long journey, but I'm throwing snowballs at the problem.
#indiedev #gamedev #memes
Pushed some updates to my #haxe deps viewer:
- Exclude nodes based on deps count.
- Show only nodes with circular dependencies toggle.
- Improved template regexes to make usage more obvious.
- Added docs!
antriel.github.io/haxe-deps-vi...
Rambled a bit about Claude Code: antriel.com/post/my-firs... #blog #LLMs
What's everyone blinking at? 👀
#indiedev #gamedev #pixelart
How much of a difference does network bandwidth optimization make? This much. 🚀
(And I'm only getting started.) #indiedev #gamedev #netcode
Oh no you don't!😎(Snowball vs snowball collision.)
#indiedev #gamedev
KAMEEE, HAMEEE, HAAA snowball in your face!
#indiedev #gamedev
Reconciling animation state as if the player got hit right after it started throwing a ball. Each animation frame has 100ms, which gives us lot of wiggle room even with high ping. #indiedev #multiplayer
This is how I remember it felt, getting the bots to work. 🤖 #gamedev #indiedev bsky.app/profile/antr...
Testing alignment and animation sync. #gamedev #multiplayer
Animating this properly might prove a bit of a challenge... #indiedev #multiplayer
I should follow exactly 10 times more people. For no reason in particular.