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HŌRU

@glassbeaver

Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://discord.gg/HXv2xUF

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28.11.2025
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Latest posts by HŌRU @glassbeaver

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Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday

24.01.2026 09:33 👍 2 🔁 0 💬 0 📌 0
Destruction Tech Test: GPU Ragdolls & 3D Explosions
Destruction Tech Test: GPU Ragdolls & 3D Explosions YouTube video by HŌRU

HQ: www.youtube.com/watch?v=Y0FW...

28.12.2025 02:01 👍 0 🔁 0 💬 0 📌 0
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Went all-in on destruction for total chaos. I added GPU ragdolls, terrain morphing, ray-traced shadows and large 3d explosions. It's absolute mayhem. #screenshotsaturday #gamedev #indiedev #RTS #VFX

27.12.2025 17:05 👍 9 🔁 2 💬 1 📌 0
Better Than SSS: Ice Refraction for RTS Games
Better Than SSS: Ice Refraction for RTS Games YouTube video by HŌRU

HQ: youtu.be/BvjI_2pE3UA

01.12.2025 21:41 👍 0 🔁 0 💬 0 📌 0
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Real-time ice in my custom game engine. Two-pass refraction with thickness-based absorption: renders backfaces for depth, bends rays through the mesh, tints via Beer's law, adds fresnel. Beats SSS for RTS since you actually see units distorting inside the ice. #rendering #gamedev

01.12.2025 21:17 👍 11 🔁 3 💬 1 📌 0