Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday
Implemented a good chunk of the star map: planets, moons, blackholes, wormholes and nebulas and such. #screenshotsaturday
Went all-in on destruction for total chaos. I added GPU ragdolls, terrain morphing, ray-traced shadows and large 3d explosions. It's absolute mayhem. #screenshotsaturday #gamedev #indiedev #RTS #VFX
Real-time ice in my custom game engine. Two-pass refraction with thickness-based absorption: renders backfaces for depth, bends rays through the mesh, tints via Beer's law, adds fresnel. Beats SSS for RTS since you actually see units distorting inside the ice. #rendering #gamedev