Of course, this is the blessing and curse of indie development. It's like herding cats where I am also all of the cats. ๐น
Of course, this is the blessing and curse of indie development. It's like herding cats where I am also all of the cats. ๐น
I am once again struggling with the "do I belong" thing. And of course I do, but not in a "traditional" role.
I am a professional generalist, limited only by my personal bandwidth and disdain for fools.
I solve problems you didn't know you even had. I sometimes wonder if I'm hireable though.
"Sloppelganger" is a perfect descriptor.
MAR10's time has ended; the time of MAR11 is upon us.
GDC really is the friends we made along the way.
Now that the Denny's is closed, it's wherever @writnelson.bsky.social decides to hang out.
Hahahaha, sometimes I forget that I know stuff. Specifically, I forget that I know *useful* stuff. This is part of the whole "old guard" thing.
And to be fair, I also know a lot of *useless* stuff, so it all kind of balances out. ๐
The magic of parameter files is interdisciplinary! There are lots of really great reasons why you should avoid hardcoding things, and this is definitely one of them.
Yes, I know that the Internet is powered by a combination of spite and horniness. And I'm trying not to give in to either.
I'm really trying not to be mad. It infringes on the joyful aspects of imperfect things that we should otherwise celebrate.
I'm thinking about crossover content again. And there's an additional nuance when you consider what is actually being crossed-over with these. In most cases, it's really just cosmetic changes. But in a few rare cases, there is gameplay overlap, which is actually kind of interesting.
Dear stomach, what's wrong with the food I gave you? Look, we're gonna try this again, okay? ๐ฅบ
Oh, that's nice, they're streaming the GDC Concert. They're including the composer names on the screen, which is really great.
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Follow the White Rabbit to SF GameDev Indie Arcade! FREE tonite at DNA Lounge. 35 indie games! Hottest party at GDC! #indiegamedev #indiegames #GDC #GDC26 #GDC2926 #followtgewhuterabbit #xr
Hi! The Onion and Bluesky are throwing a party at South By Southwest in Austin on Saturday. It's free and spots are limited, so sign up nowish.
We did this last year and only a handful of people died, so we're hoping to keep those numbers down once again!
anormalfuckingparty.splashthat.com
Seattle/west coast folks, if you've got a spare room or need someone to sublet for at or under $1000/mo (sans utilities) hmu in DMs. must be trans/queer friendly, preferably animal free.
doesn't *have* to be Seattle but that's ideal.
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GDC! See you tomorrow! (?)
Cheryl Platz is speaking at GDC 2026 at 430 in the West Hall 2005 and doing a book signing at 5:45 both on Tuesday March 10
IT IS TIME, GDC. Get to west 2005 for SPREADSHEETS MICROTALKS and then come with me across the street to the GDC Bookstore for my signing - I have bookplate stickers to sign in case we sell through the books in stock. Letโs GOOO #uxdesign #gamedesign #localization #enduringplay #gamedev #gdc2026
YOU MUST CONSTRUCT ADDITIONAL PYLONS.
For people who grew up here, it's extra weird finding out that people you went to school with are now kind of famous. (It's also terrible for triggering impostor syndrome. ๐ซ )
I'm getting too old for this shit. Truly.
I mean sure, it can be fun to imagine that franchises and their characters can coexist in a shared universe, even if only momentarily.
But borrowing mechanics from one franchise to another is actually very cool, even more than just borrowing visual design elements.
I'm thinking about crossover content again. And there's an additional nuance when you consider what is actually being crossed-over with these. In most cases, it's really just cosmetic changes. But in a few rare cases, there is gameplay overlap, which is actually kind of interesting.
And now, a micro-talk on environmental storytelling.
It's literally "food for babies." ๐
The AI-generated passages are perfunctory in their uniform sentence structure. Basically they're pablum, predigested for reader consumption. This is mostly because of how LLMs work, but I suppose it's also very much on-brand for the NYT.
I actually have a weird idea for a game about unreliable narrators, but even in that case, I want it to be deliberate and not because of some stochastic auto-generated shit.
I feel like Adobe is trying to establish an enduring legacy as the textbook case study for enshittification.