Etienne Jacob's Avatar

Etienne Jacob

@bleuje.com

creative coding, posting loops on other platforms bleuje.com

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10.11.2024
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Latest posts by Etienne Jacob @bleuje.com

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I made a website where you can compete on different optimization problems, and visualize solutions.
I designed a few original problems and can add more later. Feedback welcome!
โ†’ bleuje.com/optimization...

10.12.2025 17:40 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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09.09.2025 15:54 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

this looks great!

05.09.2025 16:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Polynomial roots in loop!
Made with #python #numpy #sympy #matplotlib

31.08.2025 19:10 ๐Ÿ‘ 92 ๐Ÿ” 15 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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I can't send images in DMs. I got this with 150994944 dots/particles, 12 Newton method steps, and work on random Newton method seeds positions. It takes less than a second to render.

31.08.2025 18:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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30.08.2025 20:34 ๐Ÿ‘ 25 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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color work on Variograph project

30.08.2025 20:33 ๐Ÿ‘ 66 ๐Ÿ” 7 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Thanks. I've got this project, "variograph", which similarly renders a lot of dots from input parameters. I just put a function to find roots of one of your posts' polynomials. I guess it's very broken so far but it runs in less than 1 second on GPU to make this. It stops at 8 newton method steps.

30.08.2025 20:09 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

How long does it take to render the image?

30.08.2025 16:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Physarum simulation no.6
Physarum simulation no.6 YouTube video by Etienne Jacob

I've got this video from 2022, experiment with inertia looking similar to some of your results: www.youtube.com/watch?v=uIYE...

04.08.2025 20:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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A webpage for an interactive shader animation:
bleuje.com/js_sketches/...

03.08.2025 16:25 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Not a fluid simulation, using the physarum algorithm ("36 Points" version by mxsage, described in my article) with nice parameters

31.07.2025 12:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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31.07.2025 12:28 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Patchwork of non-stretch fabric pieces. Embroidered organza on bamboo frame

30.07.2025 16:57 ๐Ÿ‘ 50 ๐Ÿ” 14 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
29.07.2025 20:36 ๐Ÿ‘ 47 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Variograph gallery Gallery of outputs from Variograph.

new gallery/webpage for this project:
bleuje.com/variograph-g...

29.07.2025 20:20 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Very cool, I might try things with it

29.07.2025 15:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Recent exploration with my program 'variograph'

27.07.2025 20:41 ๐Ÿ‘ 30 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm not sure doing complex things with different simulation parameters par agent is a good idea, from my experience. It'a also not used in 36 Points. But would be interested if it's successful on your side.
On my side I would like to get closer to 36 Points with different deposit.

27.07.2025 20:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

happy to see you experimenting with spatial variations of parameters. Do you plan to use a more complex simulation algorithm with more parameters?

27.07.2025 17:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

nice, I don't have good knowledge of what people usually do to implement physarum. I feel like most people don't use compute shaders and don't do atomic add. I went into the atomic add just from trying to implement the Jeff Jones paper myself.

26.07.2025 18:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

nice, how are you doing the deposit? drawn dots, or atomic counters like me?
Also that's a large resolution you've got!

26.07.2025 17:45 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

please try stuff and report results :)

25.07.2025 16:17 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

my pleasure!

14.07.2025 18:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

that's so nice to hear! thanks
by then it'll probably have more stuff but I should still try keep it concise. Thinking about pressing buttons to show more parts/details or videos, so that the article doesn't appear to be longer

14.07.2025 12:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you!

13.07.2025 21:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Algorithms for making interesting organic simulations Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

I wrote this article explaining algorithms for physarum-style simulations
bleuje.com/physarum-exp...

13.07.2025 21:14 ๐Ÿ‘ 90 ๐Ÿ” 28 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 3

very impressive

05.05.2025 22:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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(changes: new points, higher resolution, more particles, french version)

18.04.2025 22:24 ๐Ÿ‘ 18 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Some screenshots from my interactive physarum project, just starting to experiment with parameters randomization for exploration.
(project details/code: github.com/Bleuje/inter...)

20.03.2025 22:13 ๐Ÿ‘ 46 ๐Ÿ” 6 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0