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unreal🌱garden

@unreal-garden.com

Unreal Engine community site Β· New tips twice a day Β· https://unreal-garden.com/

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Latest posts by unreal🌱garden @unreal-garden.com

It's possible to change UI contrast in Unreal Engine: Change `GSlateContrast` from C++, or `Slate.Contrast` from the cheat console. Maybe an easy accessibility win to add to your game?

#UnrealEngine

10.03.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Extending Tool Menus in the Editor via C++ - Tools Development Blog Learn how to edit and extend almost any menu in Unreal Engine 5. A downloadable sample plugin is included.

Mateo Egey shows how to add a new entry to an existing menu in the editor.
https://herr-edgy.com/tutorials/extending-tool-menus-in-the-editor-via-c/
#UnrealEngine

09.03.2026 10:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Tools Development Blog A tools development website by Mateo Egey

Mateo Egey's site is a mixture of tutorial blogs and interesting portfolio work.
https://herr-edgy.com/
#UnrealEngine

08.03.2026 10:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

It seems that every UI engineer has needed to create a loading screen at some point. Truong Bui's async loading plugin is amazing for that. To use directly from Blueprints or to learn from.
https://github.com/truong-bui/AsyncLoadingScreen
#UnrealEngine

07.03.2026 10:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

It's a few years out of date now, but this loading screen template repo could be useful to learn from.
https://github.com/ue4plugins/LoadingScreen
#UnrealEngine

06.03.2026 10:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

Semi-official but somewhat outdated plugins from Epic, posted to GitHub. A lot of them haven't been updated in a while but they could still be useful to learn from.
https://github.com/ue4plugins
#UnrealEngine

05.03.2026 10:25 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
https://twitter.com/RyanDowlingSoka)'s

I just discovered (https://twitter.com/RyanDowlingSoka)'s amazing 3-part tutorial on making an Unreal Engine batch rename tool. It's a great intro to Editor Utility Widgets as well as how to hook them up to Python?!
https://www.youtube.com/watch?v=FQO45KTKOhI
#UnrealEngine

04.03.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

Splash Damage has posted their coding standards for both C++ and Blueprints to GitHub.
https://github.com/splash-damage/coding-standards/
#UnrealEngine

03.03.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oops
Oops

Long rambling video that is chock-full of interesting data-driven design tips.
https://www.youtube.com/watch?v=kHHrDIRSr5A
#UnrealEngine

02.03.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
https://twitter.com/MMAn_nin/status/1530730495314567168

Neat way of making a wiggly outline material.
https://twitter.com/MMAn_nin/status/1530730495314567168
#UnrealEngine

01.03.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My most commonly-used command-line argument is `-waitfordebugger`. It makes the game wait until a debugger is connected before continuining start-up. You can use this by creating a .bat file or by adding the "-waitfordebugger" to a Windows shortcut to your .exe.

#UnrealEngine

28.02.2026 10:25 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

Fixing antialiasing/flickering widgets in Unreal Engine 4. Code is (https://github.com/hollowdilnik/filtered-widget)
https://hollowdilnik.com/2021/01/09/widget-filtering.html
#UnrealEngine

27.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oh no · GitHub

(https://github.com/hollowdilnik/GlowingQuadExamples)
https://hollowdilnik.com/2022/06/20/doom-glow.html
#UnrealEngine

26.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
405 Not Allowed

Glow/bloom effect just using quads, similar to how Doom 3 does it. Code is (https://hollowdilnik.com/2022/06/20/doom-glow.html). Example (https://twitter.com/hollowdilnik/status/1538098146588430336). Very useful for cheap glow on VR. Also has

26.02.2026 10:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
405 Not Allowed

WizardCell has some great stuff on multiplayer, persistent data and spectator mode.
https://wizardcell.com/
#UnrealEngine

25.02.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Google Translate

Studio.
https://qiita-com.translate.goog/EGJ-Ken_Kuwano/items/eaa7f2d4d381bb531afe?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp
#UnrealEngine

24.02.2026 10:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ken Kuwano shares some incredibly useful tips on debugging using Visual Studio. The original is in Japanese but this link is a translation. It shows how to do things like print the Blueprint call stack in Visual

24.02.2026 10:25 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Just a moment...

I refer to this at least once a week it seems. Documentation that describes how an actor is created, initialized, marked for removal and then removed.
https://docs.unrealengine.com/en-US/unreal-engine-actor-lifecycle/
#UnrealEngine

23.02.2026 10:25 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
https://twitter.com/RyanJon2040

Really *Really* detailed page documenting all the features of the Unreal Automation tool. Via (https://twitter.com/RyanJon2040)
https://github.com/botman99/ue4-unreal-automation-tool
#UnrealEngine

22.02.2026 10:25 πŸ‘ 2 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

It can help them gauge your expertise. Link them from a central homepage or GitHub.

#UnrealEngine

21.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

role))((. πŸ›  What technical parts did *you* work on? 🌟 What was the impact? πŸ‘₯ How many on the team? Did you manage anyone?
)) Put code online. So they're interested in your CV, they want to learn more about you! Share code for your gamejam games, plugins, tutorials, example projects online.

21.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

parts of your previous experience are perfect for this role? Make those at the top of any lists. Don't lie, just make it easy to skim-read.
(( Less filler, more concrete facts))((. Entries under your employment history should be a bullet-point list of **concrete** things that you did in that

21.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

got 20 years' experience just condense it to the most relevant stuff))((. The amount of space should match its relevance))((.
This is an old version of my CV for reference during the next points))((.
)) Tailor your CV to the role. Your CV needs to shout that you are a great fit for this role. What

21.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Here is some of the common feedback I've been giving about CV/resumes and portfolios. Note that these are just my opinions, feel free to disagree. These tips are aimed at gamedev programmers. Very strong UK/US/Canada bias for CV/resume. layout.
(( Keep your CV 2 pages at most))((. Even if you've

21.02.2026 10:25 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Oh no · GitHub

Interesting Unreal Engine repo containing Dear ImGui-based tools. I was writing an actor inspector and wondered if anyone else had done the same... turns out yep, someone has, and way better than anything I would ever make.
https://github.com/nakdeyes/UnrealImGuiTools
#UnrealEngine

20.02.2026 10:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Just a moment...

Did you know about Blueprint Math nodes? I didn't!
https://docs.unrealengine.com/en-US/math-expression-node-in-unreal-engine/
#UnrealEngine

19.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
https://twitter.com/joyrok)'s

Watch (https://twitter.com/joyrok)'s amazing Advanced UI Templating talk here! (starts at 6hr 29min)
https://www.youtube.com/watch?v=FeWtslAEtyc&t=23340s
#UnrealEngine

18.02.2026 10:25 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Unreal Python – Custom Script Editor It’s finally time for me to learn the python side of Unreal Engine, so naturally to get started I have to write a custom Python Script Editor…Honestly it baffles me that Epic haven&#821…

language.
https://minimaleffort.tech/unreal-python-custom-script-editor/
#UnrealEngine

17.02.2026 10:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I found this really nice tutorial and source code on making a Python text editor within Unreal Engine, including: 🎨Highlighting πŸ“Autocomplete suggestions πŸ“šJump to online documentation
It would serve as an amazing jumping-off point for adding support for any scripting

17.02.2026 10:25 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
405 Not Allowed

Laura (landelare) has a great blog.
https://landelare.github.io/
#UnrealEngine

16.02.2026 10:25 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0