It's possible to change UI contrast in Unreal Engine: Change `GSlateContrast` from C++, or `Slate.Contrast` from the cheat console. Maybe an easy accessibility win to add to your game?
#UnrealEngine
It's possible to change UI contrast in Unreal Engine: Change `GSlateContrast` from C++, or `Slate.Contrast` from the cheat console. Maybe an easy accessibility win to add to your game?
#UnrealEngine
Mateo Egey shows how to add a new entry to an existing menu in the editor.
https://herr-edgy.com/tutorials/extending-tool-menus-in-the-editor-via-c/
#UnrealEngine
Mateo Egey's site is a mixture of tutorial blogs and interesting portfolio work.
https://herr-edgy.com/
#UnrealEngine
It seems that every UI engineer has needed to create a loading screen at some point. Truong Bui's async loading plugin is amazing for that. To use directly from Blueprints or to learn from.
https://github.com/truong-bui/AsyncLoadingScreen
#UnrealEngine
It's a few years out of date now, but this loading screen template repo could be useful to learn from.
https://github.com/ue4plugins/LoadingScreen
#UnrealEngine
Semi-official but somewhat outdated plugins from Epic, posted to GitHub. A lot of them haven't been updated in a while but they could still be useful to learn from.
https://github.com/ue4plugins
#UnrealEngine
I just discovered (https://twitter.com/RyanDowlingSoka)'s amazing 3-part tutorial on making an Unreal Engine batch rename tool. It's a great intro to Editor Utility Widgets as well as how to hook them up to Python?!
https://www.youtube.com/watch?v=FQO45KTKOhI
#UnrealEngine
Splash Damage has posted their coding standards for both C++ and Blueprints to GitHub.
https://github.com/splash-damage/coding-standards/
#UnrealEngine
Long rambling video that is chock-full of interesting data-driven design tips.
https://www.youtube.com/watch?v=kHHrDIRSr5A
#UnrealEngine
Neat way of making a wiggly outline material.
https://twitter.com/MMAn_nin/status/1530730495314567168
#UnrealEngine
My most commonly-used command-line argument is `-waitfordebugger`. It makes the game wait until a debugger is connected before continuining start-up. You can use this by creating a .bat file or by adding the "-waitfordebugger" to a Windows shortcut to your .exe.
#UnrealEngine
Fixing antialiasing/flickering widgets in Unreal Engine 4. Code is (https://github.com/hollowdilnik/filtered-widget)
https://hollowdilnik.com/2021/01/09/widget-filtering.html
#UnrealEngine
(https://github.com/hollowdilnik/GlowingQuadExamples)
https://hollowdilnik.com/2022/06/20/doom-glow.html
#UnrealEngine
Glow/bloom effect just using quads, similar to how Doom 3 does it. Code is (https://hollowdilnik.com/2022/06/20/doom-glow.html). Example (https://twitter.com/hollowdilnik/status/1538098146588430336). Very useful for cheap glow on VR. Also has
WizardCell has some great stuff on multiplayer, persistent data and spectator mode.
https://wizardcell.com/
#UnrealEngine
Studio.
https://qiita-com.translate.goog/EGJ-Ken_Kuwano/items/eaa7f2d4d381bb531afe?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp
#UnrealEngine
Ken Kuwano shares some incredibly useful tips on debugging using Visual Studio. The original is in Japanese but this link is a translation. It shows how to do things like print the Blueprint call stack in Visual
I refer to this at least once a week it seems. Documentation that describes how an actor is created, initialized, marked for removal and then removed.
https://docs.unrealengine.com/en-US/unreal-engine-actor-lifecycle/
#UnrealEngine
Really *Really* detailed page documenting all the features of the Unreal Automation tool. Via (https://twitter.com/RyanJon2040)
https://github.com/botman99/ue4-unreal-automation-tool
#UnrealEngine
It can help them gauge your expertise. Link them from a central homepage or GitHub.
#UnrealEngine
role))((. π What technical parts did *you* work on? π What was the impact? π₯ How many on the team? Did you manage anyone?
)) Put code online. So they're interested in your CV, they want to learn more about you! Share code for your gamejam games, plugins, tutorials, example projects online.
parts of your previous experience are perfect for this role? Make those at the top of any lists. Don't lie, just make it easy to skim-read.
(( Less filler, more concrete facts))((. Entries under your employment history should be a bullet-point list of **concrete** things that you did in that
got 20 years' experience just condense it to the most relevant stuff))((. The amount of space should match its relevance))((.
This is an old version of my CV for reference during the next points))((.
)) Tailor your CV to the role. Your CV needs to shout that you are a great fit for this role. What
Here is some of the common feedback I've been giving about CV/resumes and portfolios. Note that these are just my opinions, feel free to disagree. These tips are aimed at gamedev programmers. Very strong UK/US/Canada bias for CV/resume. layout.
(( Keep your CV 2 pages at most))((. Even if you've
Interesting Unreal Engine repo containing Dear ImGui-based tools. I was writing an actor inspector and wondered if anyone else had done the same... turns out yep, someone has, and way better than anything I would ever make.
https://github.com/nakdeyes/UnrealImGuiTools
#UnrealEngine
Did you know about Blueprint Math nodes? I didn't!
https://docs.unrealengine.com/en-US/math-expression-node-in-unreal-engine/
#UnrealEngine
Watch (https://twitter.com/joyrok)'s amazing Advanced UI Templating talk here! (starts at 6hr 29min)
https://www.youtube.com/watch?v=FeWtslAEtyc&t=23340s
#UnrealEngine
language.
https://minimaleffort.tech/unreal-python-custom-script-editor/
#UnrealEngine
I found this really nice tutorial and source code on making a Python text editor within Unreal Engine, including: π¨Highlighting πAutocomplete suggestions πJump to online documentation
It would serve as an amazing jumping-off point for adding support for any scripting
Laura (landelare) has a great blog.
https://landelare.github.io/
#UnrealEngine